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verysimplesix:verysimplesix [2021/05/12 11:59] – [Creating Adventurers, Pick a Level!] jasonp | verysimplesix:verysimplesix [2021/05/12 12:18] – [Disadvantaged, Neutral, or Advanataged] jasonp | ||
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A very simple roleplaying game system, hacked up from old ideas by JP. | A very simple roleplaying game system, hacked up from old ideas by JP. | ||
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+ | ====== Number Ratings, Points Whatever You Call It ====== | ||
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+ | Every power, ability, strength or such in this game has a rating. This is a number denoting how capable it is, and is directly compared to other numbers to determine how they relate. In this way a power 10 blaster shot is superior to a power 5 laser blast. The ratings work something like so: | ||
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+ | * 0: Weaksauce! | ||
+ | * 5: Ok | ||
+ | * 10: Good | ||
+ | * 15: Great | ||
+ | * 20: Amazeballs! | ||
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+ | A number also has a companion value called a range, based on it. Here are the range rules: | ||
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+ | * 5 or less: (1) | ||
+ | * 6-9: (2) | ||
+ | * 10-13: (3) | ||
+ | * 14-17: (4) | ||
+ | * 18-21: (5) | ||
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+ | So in this way that blaster shot above is 10(3). and the laser blast 5(1). Range is used for deciding the rolling method for tests: | ||
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+ | ====== Disadvantaged, | ||
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+ | When you have to roll the dice, you'll compare the two numbers. Then you'll know if the action, effect, etc. is one of: | ||
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+ | * **Disadvantaged**: | ||
+ | * **Neutral**: | ||
+ | * **Advantaged**: | ||
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+ | The value and it's range are used to determine this. To determine the effect of a Blaster shot 10(3) against an armored door 7(2) we just compare the values: | ||
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+ | * Is your score **higher than the other score**? Yes: Advantaged, stop. | ||
+ | * Is your score **less than the other score but by less than your range** (less than score+range? | ||
+ | * Disadvantaged, | ||
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