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verysimplesix:verysimplesix [2021/05/12 12:17] jasonpverysimplesix:verysimplesix [2021/05/12 12:18] – [Number Ratings, Points Whatever You Call It] jasonp
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 So in this way that blaster shot above is 10(3). and the laser blast 5(1). Range is used for deciding the rolling method for tests: So in this way that blaster shot above is 10(3). and the laser blast 5(1). Range is used for deciding the rolling method for tests:
 +
 +-----
  
 ====== Disadvantaged, Neutral, or Advanataged ====== ====== Disadvantaged, Neutral, or Advanataged ======
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 When you have to roll the dice, you'll compare the two numbers. Then you'll know if the action, effect, etc. is one of: When you have to roll the dice, you'll compare the two numbers. Then you'll know if the action, effect, etc. is one of:
  
-  * Disadvantaged: A chancy roll likely to result in a poor outcome. +  * **Disadvantaged**: A chancy roll likely to result in a poor outcome. 
-  * Neutral: A normal roll that could go either way. +  * **Neutral**: A normal roll that could go either way. 
-  * Advantaged: A roll more likely to result in a good outcome.+  * **Advantaged**: A roll more likely to result in a good outcome.
  
 The value and it's range are used to determine this. To determine the effect of a Blaster shot 10(3) against an armored door 7(2) we just compare the values: The value and it's range are used to determine this. To determine the effect of a Blaster shot 10(3) against an armored door 7(2) we just compare the values:
  
-  * Is your score higher than the other score? Yes: Advantaged, stop. +  * Is your score **higher than the other score**? Yes: Advantaged, stop. 
-  * Is your score less than the other score but by less than your range (less than score+range?) Yes: Neutral, stop.+  * Is your score **less than the other score but by less than your range** (less than score+range?) Yes: Neutral, stop.
   * Disadvantaged, stop.   * Disadvantaged, stop.
  
verysimplesix/verysimplesix.txt · Last modified: 2021/05/12 12:20 by jasonp