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verysimplesix:verysimplesix [2021/05/12 12:17] – jasonp | verysimplesix:verysimplesix [2021/05/12 12:18] – [Number Ratings, Points Whatever You Call It] jasonp | ||
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So in this way that blaster shot above is 10(3). and the laser blast 5(1). Range is used for deciding the rolling method for tests: | So in this way that blaster shot above is 10(3). and the laser blast 5(1). Range is used for deciding the rolling method for tests: | ||
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+ | ----- | ||
====== Disadvantaged, | ====== Disadvantaged, | ||
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When you have to roll the dice, you'll compare the two numbers. Then you'll know if the action, effect, etc. is one of: | When you have to roll the dice, you'll compare the two numbers. Then you'll know if the action, effect, etc. is one of: | ||
- | * Disadvantaged: | + | |
- | * Neutral: A normal roll that could go either way. | + | |
- | * Advantaged: A roll more likely to result in a good outcome. | + | |
The value and it's range are used to determine this. To determine the effect of a Blaster shot 10(3) against an armored door 7(2) we just compare the values: | The value and it's range are used to determine this. To determine the effect of a Blaster shot 10(3) against an armored door 7(2) we just compare the values: | ||
- | * Is your score higher than the other score? Yes: Advantaged, stop. | + | * Is your score **higher than the other score**? Yes: Advantaged, stop. |
- | * Is your score less than the other score but by less than your range (less than score+range? | + | * Is your score **less than the other score but by less than your range** (less than score+range? |
* Disadvantaged, | * Disadvantaged, | ||