| D66 | Type | Available | Maximum Units | Price Range | Purchase DM | Sale DM | Max Risk Assessment | Dangerous Goods DM |
| 11 | Trivial Magic Items | All | 1d6 x10 | 6 – 14 | Urban +2, Magic Rich +3, Rich +1 | Rural +2, Magic Poor +1, Poor +1 | +0 | –6 |
| 12 | Guild Crafts | All | 1d6 x 10 | 8 – 12 | Barren +2, Urban +5 | Rural +3, Farming -2 | +0 | –6 |
| 13 | Basic Manufactured Goods | All | 1d6 x10 | 8 – 12 | Barren +2, Urban +5 | Rural +3, Large +2 | +0 | –6 |
| 14 | Basic Raw Materials | All | 1d6 x10 | 1 – 9 | Farming +3, Woodland +2 | Urban +2, Poor +2 | +0 | –6 |
| 15 | Basic Consumables | All | 1d6 x10 | .5 – 5 | Farming +3, Port +2, Woodland +1, Remote -4 | Remote +1, Coastal +1, Frozen +1, Large +1 | +0 | –6 |
| 16 | Basic Ore | All | 1d6 x10 | .25 – 2 | Remote +4, Frozen +0 | Urban +3, Rural +1 | +0 | –6 |
| 21 | Minor Magic Items | Urban, Magic Rich | 1d6 x5 | 25 – 150 | Urban +2, Magic Rich +3 | Rural +1, Rich +2, Remote +3 | +2 | –2 |
| 22 | Metal Alloys | Urban, Magic Rich | 1d6 x5 | 25 – 100 | Urban +2, Magic Rich +1 | Remote +2, Rural +1 | +2 | –2 |
| 23 | Magical Goods | Urban, Magic Rich | 1d6 x5 | 25 – 100 | Urban +1, Magic Rich +0 | Large +1, Rich +2 | +2 | –2 |
| 24 | Weapons and Armor | Urban, Magic Rich | 1d6 x5 | 50 – 250 | Urban +0, Magic Rich +2 | Poor +1, Risky Zone +2, Danger Zone +4 | +3 | +0 |
| 25 | Processed Resins | Urban, Magic Rich | 1d6 x5 | 100 – 250 | Urban +0, Magic Rich +2 | Remote +2, Rich +2 | +3 | +0 |
| 26 | Common Herbs | Farming, Port | 1d6 x5 | 1 - 12 | Farming +1, Port +2 | Urban +2 | +2 | +2 |
| 31 | Crystals & Stones | Remote, Desert, Frozen | 1d6 x5 | 5 – 45 | Remote +2, Desert +1, Frozen +1 | Urban +3, Rich +2 + | +2 | –1 |
| 32 | Moderate Magic Items | Magic Rich | 1d6 | 100 – 500 | Magic Rich +0 | Remote +1,Frozen +1, Rich +2 | +3 | +1 |
| 33 | Live Animals | Farming, Woodland | 1d6 x10 | 2.5 – 25 | Farming +2, Woodland +0 | Small +3 | +2 | +2 |
| 34 | Luxury Consumables | Farming, Woodland, Port | 1d6 x10 | 5 – 50 | Farming +2, Woodland +0, Port +1 | Rich +2, Large +2 | +3 | +2 |
| 35 | Luxury Goods | Large | 1d6 | 50 – 500 | Large +0 | Rich +4 | +3 | +2 |
| 36 | Religious Artifacts | Magic Rich, Large | 1d6 x5 | 10 – 100 | Magic Rich +2, Large +0 | Urban +2, Poor +1, Rich +1 | +2 | +2 |
| 41 | Oil | Desert, Coastal, Frozen, Port | 1d6 x10 | 2.5 - 30 | Desert +2, Coastal +0, Frozen +0, Port +0 | Urban +2, Farming +1, Magic Poor +2 | +2 | +2 |
| 42 | Medicines | Remote, Desert, Large, Port | 1d6 | 25 – 500 | Remote +2,Desert +0, Large +1, Port +0 | Rich +2, Magic Poor +1 | +2 | +3 |
| 43 | Books | Urban | 1d6 x10 | 1 – 10 | Urban +0 | Rich +2, Rural +1 | +1 | +0 |
| 44 | Precious Metals | Remote, Desert, Frozen, Coastal | 1d6 | 10 – 100 | Remote +3, Desert +1, Frozen +2, Coastal +0 | Rich +3, Urban +2, Magic Rich +1 | +3 | +4 |
| 45 | Historical Artifacts | Remote, Desert, Small | 1d6 | 500 – 1,500 | Remotes +2, Desert +0, Small +2 | Urban +3, Magic Rich +1, Rural –2, Farming –3 | +4 | +3 |
| 46 | Slaves | Urban | 1d6 x 5 | 150 - 650 | Urban +0 | Farming +2, Magic Rich +1 | +2 | +1 |
| 51 | Spices | Woodland, Desert, Port | 1d6 x 5 | 10 – 80 | Woodland +0, Desert +2, Port +0 | Large +2, Rich +3, Poor +3 | +2 | –1 |
| 52 | Textiles | Farming, Rural | 1d6 x 10 | 1 – 5 | Farming +7, Rural +0 | Large +3, Barren +2 | +1 | –2 |
| 53 | Uncommon Ore | Remote, Frozen | 1d6 x 10 | 1 - 10 | Remote +4, Frozen +0 | Urban +3, Rural +1 | +2 | –2 |
| 54 | Uncommon Raw Materials | Farming, Desert, Port | 1d6 x 10 | 5 – 50 | Farming +2, Desert +0, Port +1 | Urban +2, Magic Rich +1 | +2 | –2 |
| 55 | Wood | Farming, Woodland | 1d6 x 10 | .1 – 4 | Farming +6, Woodland +0 | Rich +2, Urban +1 | +1 | –4 |
| 56 | Beverages | Urban, Magic Rich | 1d6 x10 | 5 – 30 | Urban +2, Magic Rich +1 | Rural +2, Large +1 | +2 | –2 |
| 61 | Poison | Farming, Port | 1d6 x5 | 10 – 200 | Farming +0, Port +2 | Urban +6 | +4 | +4 |
| 62 | Magic, Black | Magic Rich | 1d6 | 100 – 650 | Magic Rich +0 | Remote +4, Frozen +4, Rich +8, Risky Zone +6, Danger Zone +6 | +5 | +5 |
| 63 | Drugs, Illegal | Remote, Desert, Woodland, Port | 1d6 | 25 – 300 | Remote +0, Desert +0, Woodland +0, Port +0 | Rich +6, Large +6 | +4 | +6 |
| 64 | Luxuries, Illegal | Farming, Woodland, Port | 1d6 | 10 - 200 | Farming +2, Woodland +0 ,Port +1 | Rich +6, Large +4 | +4 | +4 |
| 65 | Forged Documents | Urban, Magic Rich | 1d6 x 5 | 50 – 450 | Urban +0, Magic Rich +2 | Poor +6, Risky Zone +8, Danger Zone +10 | +5 | +6 |
| 66 | Exotics | Exotic goods are too specific and strange to be given general stats. See Exotics. |