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a_wishlist_for_the_perfect_mmorpg [2013/01/29 09:46] – Mike Holmes | a_wishlist_for_the_perfect_mmorpg [2013/03/29 17:06] (current) – [Non-boring Resource Gathering] Mike Holmes | ||
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=== Birth === | === Birth === | ||
- | Characters arrive, full grown and capable people, as exiles from "The Old World" (basically medieval Earth) via gates scattered here and there over the world fo play. Players can concoct whatever reason they wish for why their character was exiled, but there' | + | Characters arrive, full grown and capable people, as exiles from "The Old World" (basically medieval Earth) via gates scattered here and there over the world of play. Players can concoct whatever reason they wish for why their character was exiled, but there' |
Gates are set up far apart from each other, far enough to make it likely that multiple communities will develop. | Gates are set up far apart from each other, far enough to make it likely that multiple communities will develop. | ||
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==== Non-boring Resource Gathering ==== | ==== Non-boring Resource Gathering ==== | ||
- | Players who find going through the motions of resource gathering for whatever reason, can do so, and obtain modest efficiency benefits from doing so. But for other players who are not interested in these sorts of activities, they can set up production cycles for resources that occur over time, slowly when the player is online playing, and at full-speed when the player is offline. This incentivizes players to take breaks and lessens server impact. | + | Players who find going through the motions of resource gathering |
==== " | ==== " | ||
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NO LEVELS! Characters develop mostly in terms of skills, and sometimes with slight gains in attributes. But at no time ever will any character be so physically potent that they do not fear the wrath of another player' | NO LEVELS! Characters develop mostly in terms of skills, and sometimes with slight gains in attributes. But at no time ever will any character be so physically potent that they do not fear the wrath of another player' | ||
- | ===== Social Engagement ===== | + | ==== Baddies ==== |
+ | |||
+ | There will be some predatory fauna in the game, but these will NOT " | ||
+ | |||
+ | ==== Otherworlds ==== | ||
+ | |||
+ | There will be gates to otherworldly places, where characters can go on relatively dangerous quests, often with magical rewards (see Heroquest). The static nature of these worlds explains their " | ||
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+ | |||
+ | ===== Social Engagement | ||
Many of the above conditions are attempts to create a somewhat " | Many of the above conditions are attempts to create a somewhat " | ||
- | Conversely, being a credit to your community will keep you safe, as those who see the character as valuable will try to protect it. Given that one character is likely to be killed by two or more, banding together is the best way to stay safe. And, as a last ditch, one can phase out if one is in serious trouble. | + | Conversely, being a credit to your community will keep you safe, as those who see the character as valuable will try to protect it. Given that one character is likely to be killed by two or more, banding together is the best way to stay safe. If you are valuable enough, the community might even mount a rescue of your character from the underworld, which mitigates having been killed. |
+ | |||
+ | And, as a last ditch, one can phase out if one is in serious trouble. Though this may leave their un-carried belongings unprotected. | ||
It is, of course, possible that griefers may appear, who kill PCs, and then, when their character is inevitably killed, simply make a new character and try again. Given this possibility, | It is, of course, possible that griefers may appear, who kill PCs, and then, when their character is inevitably killed, simply make a new character and try again. Given this possibility, |