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a_wishlist_for_the_perfect_mmorpg [2013/01/29 09:55] – Mike Holmes | a_wishlist_for_the_perfect_mmorpg [2013/03/29 17:06] (current) – [Non-boring Resource Gathering] Mike Holmes | ||
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=== Birth === | === Birth === | ||
- | Characters arrive, full grown and capable people, as exiles from "The Old World" (basically medieval Earth) via gates scattered here and there over the world fo play. Players can concoct whatever reason they wish for why their character was exiled, but there' | + | Characters arrive, full grown and capable people, as exiles from "The Old World" (basically medieval Earth) via gates scattered here and there over the world of play. Players can concoct whatever reason they wish for why their character was exiled, but there' |
Gates are set up far apart from each other, far enough to make it likely that multiple communities will develop. | Gates are set up far apart from each other, far enough to make it likely that multiple communities will develop. | ||
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==== Non-boring Resource Gathering ==== | ==== Non-boring Resource Gathering ==== | ||
- | Players who find going through the motions of resource gathering for whatever reason, can do so, and obtain modest efficiency benefits from doing so. But for other players who are not interested in these sorts of activities, they can set up production cycles for resources that occur over time, slowly when the player is online playing, and at full-speed when the player is offline. This incentivizes players to take breaks and lessens server impact. | + | Players who find going through the motions of resource gathering |
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