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audeo:binding_of_laurus [2013/04/30 11:49] – [Exploits] JasonP | audeo:binding_of_laurus [2013/04/30 12:36] (current) – [Fortune] JasonP | ||
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==== Manna ==== | ==== Manna ==== | ||
^ Index ^ Manna ^ | ^ Index ^ Manna ^ | ||
- | | 1 | ? | | + | | 1 | Solar Diamonds |
- | | 2 | ? | | + | | 2 | Corona Dew Drops | |
- | | 3 | ? | | + | | 3 | Spirit Crystal |
- | | 4 | ? | | + | | 4 | Iced Steel | |
- | | 5 | ? | | + | | 5 | Fire Gems | |
- | | 6 | ? | | + | | 6 | Radiant Gold | |
< | < | ||
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| 6 | Reckless Abandon | | | 6 | Reckless Abandon | | ||
- | ==== Fortune | + | ==== ? ==== |
- | ^ Index ^ | + | ^ Index ^ |
| 1 | ? | | | 1 | ? | | ||
| 2 | ? | | | 2 | ? | | ||
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These are all important moments experienced by the adventurer in the land which they grew up, during their youth. | These are all important moments experienced by the adventurer in the land which they grew up, during their youth. | ||
- | * **Minor Injustice**: | + | * **Minor Injustice**: |
- | * **Trivial Felicity**: | + | * **Trivial Felicity**: |
- | * **Measurable Loss**: | + | * **Measurable Loss**: |
- | * **Casual Happiness**: | + | * **Casual Happiness**: |
- | * **Moment of Glory**: | + | * **Moment of Glory**: |
- | * **Terrible Secret**: | + | * **Terrible Secret**: |
==== Exploits ==== | ==== Exploits ==== | ||
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==== Manna ==== | ==== Manna ==== | ||
- | ? | + | Manna, in the "of the heavens" |
- | - ****: | + | - **Solar Diamonds**: Your adventurer has 1d6 solar diamonds. These amazing gems glow in the dark and are believed to have landed on Laurus from the realm of the Glorious Sun. They have the known ability to smite Devils and dominate Spirits. The three races of the Underground covet them above all else. |
- | - ****: | + | - **Corona Dew Drops**: Your adventurer has collected 2d6 drops of dew from the morning glitter of the Ingens Corona over the years. These rare drops have healing powers of some note, and can cure many diseases given the proper ritual. |
- | - ****: | + | - **Spirit Crystal**: Your adventurer has uncovered a piece of spirit crystal, a clear but refractive crystal that scatters light in a prismatic way. This crystal has the energy of a faded Spirit trapped within, and this can be tapped via Magical Means for energy. It is a perpetual source, and renews in 1d6 hours after being used. |
- | - ****: | + | - **Iced Steel**: This pale blue-gray steel is always cold to the touch, and becomes like the coldest ice when in the dark. It is nearly unbreakable and can only be worked in the burning light of the three suns. Decide the form of the steel. If you wear something made from it, you can thrive in the lands outside the Valley, and are immune to all forms of heat and light. |
- | - ****: | + | - **Fire Gems**: Your adventurer has gained 1d6 fire gems. These were formed in the ritual used by the Priests of Nitor to raise the Ingens Corona to their skyscraper heights, and are thought to contain the pure form of the magic they sacrificed in that process. A gem is said to be able to allow one the power to make their own city from nothing, but no one yet has the prowess to use them. Everyone seeks fire gems, and they demand the highest price of all things known in Crowned Valley. |
- | - ****: | + | - **Radiant Gold**: Your adventurer has 2d6 coins of radiant gold from the 1st age. These coins reflect a prismatic spread of light, as as light as paper, and stronger than Iced Steel. However no one knows in these times the methods used to work them. However, that doesn' |
- | ==== Fortune | + | ==== ? ==== |
? | ? |