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audeo:creating_the_adventurer [2013/04/28 09:08] – [Finishing Up] JasonPaudeo:creating_the_adventurer [2013/04/30 10:08] (current) – [A] Unfolding Creation] JasonP
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 Besides obviously needing imagination, you need to bring a few things to the table in order to create an Adventurer. You will need two sheets of paper or some way to keep track of: a worksheet, and a definition.  Besides obviously needing imagination, you need to bring a few things to the table in order to create an Adventurer. You will need two sheets of paper or some way to keep track of: a worksheet, and a definition. 
  
-The **worksheet** will details the options picked, created, or rolled for the adventurer, it is a kind of log of their creation. It is kept forever since it does shine light on adventurer in ways the definition does not. Record on this worksheet that all of the adventurers [[:audeo:terms#Generalized Potential (GP)|abilities]] start at potential of 2, and those will likely increase as you go through creation. You should also record they start with 0 Xp, 5 Ip, and 10 Gold.+The **worksheet** will details the options picked, created, or rolled for the adventurer, it is a kind of log of their creation. It is kept forever since it does shine light on adventurer in ways the definition does not. Record on this worksheet that all of the adventurers [[:audeo:terms#Generalized Potential (GP)|abilities]] start at potential of 2, and those will likely increase as you go through creation. You should also record they start with 0 Xp, 5 Ip, and 15 Gold.
  
 The **definition** is the things that define the adventurer in the rules of the game. You will use this with the rules to determine how they fare in their Pursuits, and shape it based on what you record in your worksheet. The **definition** is the things that define the adventurer in the rules of the game. You will use this with the rules to determine how they fare in their Pursuits, and shape it based on what you record in your worksheet.
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 ===== A] Unfolding Creation ===== ===== A] Unfolding Creation =====
  
-//TODO//+In unfolding creation you use directed randomness to create your adventurer. You make general choices about them and roll the dice to see what happened. This lets you feel as if you are making the choices your adventured did in their life. You will need a single six-sided die to use this method, and a print out for, or the page [[:audeo:Binding of Laurus]] itself, to reference. In particular you will use the [[:audeo:Binding of Laurus#Unfolding Tables]] section most often.
  
 +The first step is the rough shape of the adventurer. You choose the [[:audeo:Binding of Laurus#Land]] in which the adventurer was: [[:audeo:Binding of Laurus#Born]]. After that, roll a die on one of the [[:audeo:Binding of Laurus#Upbringing Tables]] to determine where your adventurer Grew Up, and then do the same for where they were Named. Record all the details for these directed rolls. If nothing has given your adventurer a Heritage, choose or roll one on the [[:audeo:Binding of Laurus#Race]] table. Record its details as well onto your worksheet.
 +
 +The second step is the early experiences of the adventurer. You get three choices on the [[:audeo:Binding of Laurus#Early Experiences Tables]], roll the die for each and see what comes up. After that, discover exactly what happened with another roll on the proper table you determined from this one. Meaning, if you roll a Failed Pursuit, on the first roll, toss a die and consult that table to see what you get. Record the details and follow any rules for each (possibly rolling on other tables).
 +
 +You can place these in any order you'd like, chronologically for the story of your adventurer. This doesn't matter one lick for adventurer creation, but does often have an impact on how you view the story of your adventurer.
 +
 +Finally, for the third step you can elect to purchase up to three Electives with Gold. Each purchase costs 3 Gold and lets you do one of the following:
 +
 +  * Gain another random Early Experience, use the rules above to determine it.
 +  * Roll an Exploit, use the table based on where your adventurer was Named.
 +  * Roll an Encounter, use the table based on where your adventurer Grew up.
 ===== B] Random Creation ===== ===== B] Random Creation =====
  
-You'll need two six-sided dice for this method. Each time you roll them you will keep the lowest and discard the other die. You'll need a print out for or the page [[:audeo:Binding of Laurus]]. +You'll need two six-sided dice for the first step of this method. Each time you roll them you will keep the lowest and discard the other die. You'll need a print out for or the page [[:audeo:Binding of Laurus]] itself to reference
  
 The first step is the rough shape of the adventurer. Start by rolling the dice and determining the [[:audeo:Binding of Laurus#Land]] in which the adventurer was: [[:audeo:Binding of Laurus#Born]], [[:audeo:Binding of Laurus#Grew]], and finally [[:audeo:Binding of Laurus#Named]]. Record the details and adjustments for each, then roll the dice for [[:audeo:Binding of Laurus#Heritage]] recording that too. The first step is the rough shape of the adventurer. Start by rolling the dice and determining the [[:audeo:Binding of Laurus#Land]] in which the adventurer was: [[:audeo:Binding of Laurus#Born]], [[:audeo:Binding of Laurus#Grew]], and finally [[:audeo:Binding of Laurus#Named]]. Record the details and adjustments for each, then roll the dice for [[:audeo:Binding of Laurus#Heritage]] recording that too.
  
-The second step is the early experiences of the adventurer. You get three [[:audeo:Binding of Laurus#Early Experiences|experiences]], roll a die for each to see which they are of the three possible:+For the remaining steps, roll only one die and take its result when asked. The second step is the early experiences of the adventurer. You get three [[:audeo:Binding of Laurus#Early Experiences|experiences]], roll a die for each to see which they are of the three possible:
  
   * 1-2: Gained a [[:audeo:Binding of Laurus#Mentor]], 3-4: Took part in a [[:audeo:Binding of Laurus#Failed Pursuit]], 5: Fell on [[:audeo:Binding of Laurus#Hard Times]], 6: Met with a [[:audeo:Binding of Laurus#Windfall]].   * 1-2: Gained a [[:audeo:Binding of Laurus#Mentor]], 3-4: Took part in a [[:audeo:Binding of Laurus#Failed Pursuit]], 5: Fell on [[:audeo:Binding of Laurus#Hard Times]], 6: Met with a [[:audeo:Binding of Laurus#Windfall]].
  
 You can place these in any order you'd like, chronologically for the story of your adventurer or take them in rolling order. This doesn't matter one lick for adventurer creation, but does often have an impact on how you view the story of your adventurer. You can place these in any order you'd like, chronologically for the story of your adventurer or take them in rolling order. This doesn't matter one lick for adventurer creation, but does often have an impact on how you view the story of your adventurer.
 +
 +Finally, for the third step you can elect to purchase up to three Electives with Gold. Each purchase costs 3 Gold and lets you do one of the following:
 +
 +  * Roll another random Experience
 +  * Roll a random Exploit, use the table based on where your adventurer was Named.
 +  * Roll a random Encounter, use the table based on where your adventurer Grew up.
 +
 +
 ===== C] Freeform Creation ===== ===== C] Freeform Creation =====
  
-//TODO//+In freeform creation you choose the options for your adventurer as you wish. You'll need a print out for, or the page [[:audeo:Binding of Laurus]] itself, to reference.  
 + 
 +The first step is the rough shape of the adventurer. You choose the [[:audeo:Binding of Laurus#Land]] in which the adventurer was: [[:audeo:Binding of Laurus#Born]], [[:audeo:Binding of Laurus#Grew]], and finally [[:audeo:Binding of Laurus#Named]]. Record the details and adjustments for each. Finally if you don't already know the adventurer's race, pick from [[:audeo:Binding of Laurus#Heritage]] and record its details too. 
 + 
 +The second step is the early experiences of the adventurer. You get three [[:audeo:Binding of Laurus#Early Experiences|experiences]], pick for each from any of the following charts: 
 + 
 +  * Found a [[:audeo:Binding of Laurus#Mentor]] 
 +  * Took part in a [[:audeo:Binding of Laurus#Failed Pursuit]] 
 +  * Fell on [[:audeo:Binding of Laurus#Hard Times]] 
 +  * Met with a [[:audeo:Binding of Laurus#Windfall]]. 
 + 
 +You can place these in any order you'd like, chronologically for the story of your adventurer. This doesn't matter one lick for adventurer creation, but does often have an impact on how you view the story of your adventurer. 
 + 
 +Finally, for the third step you can elect to purchase up to three Electives with Gold. Each purchase costs 3 Gold and lets you do one of the following: 
 + 
 +  * Choose another random Experience 
 +  * Choose an Exploit, use the table based on where your adventurer was Named. 
 +  * Choose an Encounter, use the table based on where your adventurer Grew up. 
  
 ===== Finishing Up ===== ===== Finishing Up =====
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   - Does your adventurer have at least one **Means**? If not, spend 1 Gold and roll/choose on the [[:audeo:binding_of_laurus#Common Means]] table, or spend 2 Gold and roll/choose on the [[:audeo:binding_of_laurus#Uncommon Means]] table, or spend 3 Gold and roll/choose on the [[:audeo:binding_of_laurus#Magical Means]] table.   - Does your adventurer have at least one **Means**? If not, spend 1 Gold and roll/choose on the [[:audeo:binding_of_laurus#Common Means]] table, or spend 2 Gold and roll/choose on the [[:audeo:binding_of_laurus#Uncommon Means]] table, or spend 3 Gold and roll/choose on the [[:audeo:binding_of_laurus#Magical Means]] table.
   - Does your adventurer have at least one **Merit**?  If not, spend 2 Gold and create one of your design, or spend 3 Gold to roll/choose on the [[:audeo:binding_of_laurus#Interesting Merit]] table.   - Does your adventurer have at least one **Merit**?  If not, spend 2 Gold and create one of your design, or spend 3 Gold to roll/choose on the [[:audeo:binding_of_laurus#Interesting Merit]] table.
-  - Count your abilities with potential (scores) or 3 or less. If you count three or more, spend 2 Gold and boost two of your choice one, or roll on the [[:audeo:binding_of_laurus#Random Ability]] table. +  - Count your **Abilities** with potential (scores) or 3 or less. If you count three or more, spend 2 Gold and boost two of your choice one, or roll on the [[:audeo:binding_of_laurus#Random Ability]] table. 
-  - How many Ip are you starting with? If 8 or less pay 2 Gold to earn 2 more for 10.+  - How many **Ip** are you starting with? If 8 or less pay 2 Gold to earn 2 more for 10.
  
 There you are all audited. Now you can elect to spend Gold on Aura cards before play. You get one for free and pay three Gold for each additional one of your choice. There you are all audited. Now you can elect to spend Gold on Aura cards before play. You get one for free and pay three Gold for each additional one of your choice.
audeo/creating_the_adventurer.1367165322.txt.gz · Last modified: 2013/04/28 09:08 by JasonP