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audeo:terms [2013/04/27 11:32] JasonPaudeo:terms [2013/06/23 09:48] (current) – [Merits] JasonP
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 Brilliance aura is light, full of revelation and hope. While accumulating brilliance is often good for the adventurer immediately, it offers limited ability for them to develop in the long run. Brilliance aura is light, full of revelation and hope. While accumulating brilliance is often good for the adventurer immediately, it offers limited ability for them to develop in the long run.
  
-Protean aura unknown until the moment of destiny, and then all of these cards will align with Shadow or Brilliance as determined by a single roll. It is far more likely they will align with the type of card the adventurer has more of at a moment of Destiny.+Protean aura are unknown until the moment of destiny, and then all of these cards will align with Shadow or Brilliance as determined by chance. It is far more likely they will align with the type of card the adventurer has more of at a moment of Destiny.
  
 Learn more here: [[:audeo:Aura and Destiny]]. Learn more here: [[:audeo:Aura and Destiny]].
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 ==== Currency ==== ==== Currency ====
  
-The game uses +The game uses three currencies in play. Two of them have to do with turning potential into actual ability, and the other one is a kind of meta-game currency that indicates how well your adventurer is doing.
  
 +The two that turn potential into ability are called **Innate potential (Ip)** and **eXperience potential (Xp)**. They both have the same function in the game. You assign them to ability scores to give them dice ratings. For example if you had an adventurer with 3 hurry, and assigned 2 Ip to it, it counts as 2 dice. If you assigned none, it would count as 0 dice. You can assign Ip and Xp up to the limit of your potential. So with 3 Hurry you can assign a total of three Ip or Xp to it for 3 dice.
 +
 +The meta-game currency is simply called Gold. The amount of Gold an adventurer has denotes how good they are doing in their current situation. The more Gold, the better things are looking for them.
 +
 +Learn more in: [[audeo:Playing Audeo]]
 ==== Dice ==== ==== Dice ====
  
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 ==== Impression ==== ==== Impression ====
  
-Every character in fiction has a few details that define who they are, things you could see at just a glance. Sometimes even things we just 'knowabout them because its clearly established early on in the fiction. These details about Adventurers fall under the category Impression in Audeo.+Every character in fiction has a general idea that defines who they are, things you could see at just a glance. Sometimes even things we just know about them because it is clearly established early on in the fiction. These details about Adventurers fall under the category Impression in Audeo. For example, in the movie Gladiator it is established early on that Maximus is a great leader. In Audeo he would have an Impression: "Warrior Leader of Men".
  
-At the start of play, each player creates one such detail for their Adventurer, and then picks another player to create an additional one for their Adventurer.+At the start of play, you creates one such Impression for your Adventurer, and then pick another player to create an additional one for your Adventurer. This is in addition any you may earn during character creation.
  
-When a detail from Impression acts in a positive way, reinforcing the action of the Adventurer, they may draw Aura and re-roll the dice, saying: "but, <detail>,". For example, if your Adventurer had the detail, "Legendary Warrior of Cimmeria" and was attacking a snarling troll but rolled bad, you could say, "but, Legendary Warrior of Cimmeria right?" and draw Aura to roll again.+When a detail from Impression acts in a positive way, reinforcing the action of the Adventurer, they may draw Aura and re-roll the dice, saying: "but, <detail>,". For example, if your Adventurer had the detail, "Legendary Warrior of Cimmeria" and was attacking a snarling troll but rolled bad, you could say, "but, Legendary Warrior of Cimmeria" and draw Aura to roll again.
 ==== Means ==== ==== Means ====
  
-Means are the important, broad resources of an Adventurer. Means, roughly defined, are each: //an agency, instrument, or method used to attain an end//. They are never specific, but broad ideas from which specific instances can be created in play. A sorcerer's means to slay her foes may be a fireball spell, but that would not be her means. That spell would be just a single instance of a much broader means, "Calling of Fire and Brimstone" for example. Regardless, the end result is that Means give more dice for you to roll for your Adventurer, making them more powerful and effective in whatever actions they support.+Means are the important, broad resources of an Adventurer. Each Means is one of: //an agency, instrument, or method used to attain an end//. They are never specific, but broad ideas from which specific instances can be created in play. A sorcerer's means to slay her foes may be a fireball spell, but that would not be her means. That spell would be just a single instance of a much broader means, "Calling of Fire and Brimstone" for example. Regardless, the end result is that Means give more dice for you to roll for your Adventurer, making them more powerful and effective in whatever actions they support.
  
 Learn more in: [[:audeo:Means and Instances]] Learn more in: [[:audeo:Means and Instances]]
 ==== Merits ==== ==== Merits ====
  
-Each Merit is something firmly defined (hard to change or lose) about an Adventurer that gives them power advantage in specific situations. A Merit is generally a short phrase which describes some virtue of the Adventurer, but it does not always have to be what we think of classically as a virtue. It does however have to be something that motivates the Adventurer in their actions. "Rampant, Unchecked Greed" is a great example of a merit that doesn't fit the classic definition but works for Audeo.+Each Merit is something firmly defined (hard to change or lose) about an Adventurer that gives them power or advantage in specific situations. A Merit is generally a short phrase which describes some virtue of the Adventurer, but it does not always have to be what we think of classically as a virtue. It does however have to be something that motivates the Adventurer in their actions. "Rampant, Unchecked Greed" is a great example of a merit that doesn't fit the classic definition but works for Audeo.
  
 A Merit always gives the player an extra die to roll when they apply, and they can be exploited for additional dice. A Merit always gives the player an extra die to roll when they apply, and they can be exploited for additional dice.
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   * **Drive**: This is mental strength and toughness. Drive applies when your adventurer is faced with mental challenges.   * **Drive**: This is mental strength and toughness. Drive applies when your adventurer is faced with mental challenges.
  
-All of this is managed by two types of points: XP and IP, the former representing experience and the latter innate potential.+Currency interacts with potentials to give your adventure actual ability scores.
  
 Learn more in: [[:audeo:Playing Audeo]], and [[:audeo:Understanding Potential and Ability]] Learn more in: [[:audeo:Playing Audeo]], and [[:audeo:Understanding Potential and Ability]]
audeo/terms.1367087576.txt.gz · Last modified: 2013/04/27 11:32 by JasonP