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audeo:terms [2013/04/28 11:24] – [Currency] JasonP | audeo:terms [2013/06/23 09:48] (current) – [Merits] JasonP | ||
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The meta-game currency is simply called Gold. The amount of Gold an adventurer has denotes how good they are doing in their current situation. The more Gold, the better things are looking for them. | The meta-game currency is simply called Gold. The amount of Gold an adventurer has denotes how good they are doing in their current situation. The more Gold, the better things are looking for them. | ||
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+ | Learn more in: [[audeo: | ||
==== Dice ==== | ==== Dice ==== | ||
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==== Impression ==== | ==== Impression ==== | ||
- | Every character in fiction has a few details | + | Every character in fiction has a general idea that defines |
- | At the start of play, each player | + | At the start of play, you creates one such Impression |
- | When a detail from Impression acts in a positive way, reinforcing the action of the Adventurer, they may draw Aura and re-roll the dice, saying: "but, < | + | When a detail from Impression acts in a positive way, reinforcing the action of the Adventurer, they may draw Aura and re-roll the dice, saying: "but, < |
==== Means ==== | ==== Means ==== | ||
- | Means are the important, broad resources of an Adventurer. Means, roughly defined, are each: //an agency, instrument, or method used to attain an end//. They are never specific, but broad ideas from which specific instances can be created in play. A sorcerer' | + | Means are the important, broad resources of an Adventurer. |
Learn more in: [[: | Learn more in: [[: | ||
==== Merits ==== | ==== Merits ==== | ||
- | Each Merit is something firmly defined (hard to change or lose) about an Adventurer that gives them power - advantage in specific situations. A Merit is generally a short phrase which describes some virtue of the Adventurer, but it does not always have to be what we think of classically as a virtue. It does however have to be something that motivates the Adventurer in their actions. " | + | Each Merit is something firmly defined (hard to change or lose) about an Adventurer that gives them power or advantage in specific situations. A Merit is generally a short phrase which describes some virtue of the Adventurer, but it does not always have to be what we think of classically as a virtue. It does however have to be something that motivates the Adventurer in their actions. " |
A Merit always gives the player an extra die to roll when they apply, and they can be exploited for additional dice. | A Merit always gives the player an extra die to roll when they apply, and they can be exploited for additional dice. |