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brimstone:getting_started [2014/01/26 01:26] – [New Legends of the Ruined World] JasonP | brimstone:getting_started [2014/02/17 00:07] (current) – [Chips Measure Forces, Tokens Measure Status] JasonP |
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===== Forces of the Ruined World ===== | ===== Forces of the Ruined World ===== |
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While the Dragons are the most amazing spectacle in the ruined world, they aren't the only new force to shape it. You also won’t hear people saying Dragon often, in general they are just called the [[terms#fire|Fire]]. You are also going to encounter the [[terms#weird|Weird]], the other power in the ruined world. These two forces are at the end of a spectrum where you are a human are smack in the middle, see below. | While the Dragons are the most amazing spectacle in the ruined world, they aren't the only new force to shape it. You also won’t hear people saying Dragon often, in general they are just called the [[terms#fire|Fire]]. You are also going to encounter the [[terms#weird|Weird]], the other power in the ruined world. These two forces are at the end of a spectrum where you as a human are smack in the middle, see below. |
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{{ :brimstone:forces_and_aspects.png |}} | {{ :brimstone:forces_and_aspects.png |}} |
The Forces are in white: Fire and Weird. Each is an absolute, an unbending power with a single purpose. Fire destroys and ruins, Weird transforms and obscures. Neither of these forces can exist directly in our world, but each has an embodiment that can. Fire has Dragons and Weird has Demons, we call these agents of Fire and Weird respectively. | The Forces are in white: Fire and Weird. Each is an absolute, an unbending power with a single purpose. Fire destroys and ruins, Weird transforms and obscures. Neither of these forces can exist directly in our world, but each has an embodiment that can. Fire has Dragons and Weird has Demons, we call these agents of Fire and Weird respectively. |
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Humans and other parts of the world can be affected by a force, charged with it. Heroes often are responsible for charging themselves, others, or things around them with a force. When that happens we call that an [[terms#Aspect]] of the Force and the things in yellow above come into play. The Aspect of Fire is called [[terms#Fervor]], when something is charged with Fire it has Fervor as an aspect. Fervor always implies destructive, in addition to any other imbued qualities. The Aspect of Weird is [[terms#Wonder]], when something is charged with Weird it has Wonder as an aspect. Wonder always implies confusion, in addition to any other imbued qualities. Aspects of Ferver and Wonder usually carry specific rules as well. | Humans and other parts of the world can be affected by a force, charged with it. Heroes often are responsible for charging themselves, others, or things around them with a force. When that happens we call that an [[terms#Aspect]] of the Force and the things in yellow above come into play. The Aspect of Fire is called [[terms#Fervor]], when something is charged with Fire it has Fervor as an aspect. Fervor always implies destruction, in addition to any other imbued qualities. The Aspect of Weird is [[terms#Wonder]], when something is charged with Weird it has Wonder as an aspect. Wonder always implies confusion, in addition to any other imbued qualities. Aspects of Fervor and Wonder usually carry specific rules as well. |
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Outside all these dangerous outer forces, the force of [[terms#Destiny]] is embraced by the hero to change the world as they see it. Destiny is an inner force, something that lives inside the hero. You could almost say that without it they would not be heroes at all, but [[terms:sheep]] instead. The most direct measure of Destiny in the game is the Destiny track of each hero, which records how their future is looking at any one moment. Eventually when that is filled, they meet a Crisis that will change them for better or worse. | Outside all these dangerous outer forces, the force of [[terms#Destiny]] is embraced by the hero to change the world as they see it. Destiny is an inner force, something that lives inside the hero. You could almost say that without it they would not be heroes at all, but [[terms#sheep]] instead. The most direct measure of Destiny in the game is the Destiny track of each hero, which records how their future is looking at any one moment. Eventually when that is filled, they meet a Crisis that will change them for better or worse. |
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===== Chips Measure Forces, Tokens Measure Status ===== | ===== Chips Measure Forces, Tokens Measure Status ===== |
There are four types of [[terms#chip|Chips]] in the game. These are color/letter coded to indicate their type. A Chip means nothing in the fiction except when it is drawn from [[terms#Fate]] (a bag that holds chips). When your Hero takes interesting or risky action, they will [[terms#draw]] from Fate. The type of Chip drawn will dictate how things went for them in their undertaking. Here are the types of Chips: | There are four types of [[terms#chip|Chips]] in the game. These are color/letter coded to indicate their type. A Chip means nothing in the fiction except when it is drawn from [[terms#Fate]] (a bag that holds chips). When your Hero takes interesting or risky action, they will [[terms#draw]] from Fate. The type of Chip drawn will dictate how things went for them in their undertaking. Here are the types of Chips: |
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* **Ash**: When you draw Ash, the force of [[terms#Fire]] dominates the outcome and things went badly. | * **__A__sh**: When you draw Ash, the force of [[terms#Fire]] dominates the outcome and things went badly. |
* **Dream**: When you draw Dream, the force of [[terms#Weird]] dominates the outcome and things went oddly. | * **__D__ream**: When you draw Dream, the force of [[terms#Weird]] dominates the outcome and things went oddly. |
* **Glory**: When you draw Glory, the force of [[terms#Destiny]] dominates the outcome and things went well. | * **__G__lory**: When you draw Glory, the force of [[terms#Destiny]] dominates the outcome and things went well. |
* **Rubble**: When you draw Rubble, something got in the way and things did not go at all. | * **__R__ubble**: When you draw Rubble, something got in the way and things did not go at all. |
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Tokens TODO. | Tokens TODO. |