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brimstone:getting_started

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brimstone:getting_started [2014/02/17 00:06] – [Forces of the Ruined World] JasonPbrimstone:getting_started [2014/02/17 00:07] (current) – [Chips Measure Forces, Tokens Measure Status] JasonP
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 There are four types of [[terms#chip|Chips]] in the game. These are color/letter coded to indicate their type. A Chip means nothing in the fiction except when it is drawn from [[terms#Fate]] (a bag that holds chips). When your Hero takes interesting or risky action, they will [[terms#draw]] from Fate. The type of Chip drawn will dictate how things went for them in their undertaking. Here are the types of Chips: There are four types of [[terms#chip|Chips]] in the game. These are color/letter coded to indicate their type. A Chip means nothing in the fiction except when it is drawn from [[terms#Fate]] (a bag that holds chips). When your Hero takes interesting or risky action, they will [[terms#draw]] from Fate. The type of Chip drawn will dictate how things went for them in their undertaking. Here are the types of Chips:
  
-  * **Ash**: When you draw Ash, the force of [[terms#Fire]] dominates the outcome and things went badly. +  * **__A__sh**: When you draw Ash, the force of [[terms#Fire]] dominates the outcome and things went badly. 
-  * **Dream**: When you draw Dream, the force of [[terms#Weird]] dominates the outcome and things went oddly. +  * **__D__ream**: When you draw Dream, the force of [[terms#Weird]] dominates the outcome and things went oddly. 
-  * **Glory**: When you draw Glory, the force of [[terms#Destiny]] dominates the outcome and things went well. +  * **__G__lory**: When you draw Glory, the force of [[terms#Destiny]] dominates the outcome and things went well. 
-  * **Rubble**: When you draw Rubble, something got in the way and things did not go at all.+  * **__R__ubble**: When you draw Rubble, something got in the way and things did not go at all.
  
 Tokens TODO. Tokens TODO.
brimstone/getting_started.1392624401.txt.gz · Last modified: 2014/02/17 00:06 by JasonP