Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


byzantine:finding_a_way

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
byzantine:finding_a_way [2012/03/04 11:58] Mike Holmesbyzantine:finding_a_way [2012/03/04 12:38] (current) – [Energy Loss] Mike Holmes
Line 7: Line 7:
 ===== Energy Availability ===== ===== Energy Availability =====
  
-Net energy is available each day. Energy not used is "lost," though we imagine that the character expends it on things unimportant to the plot of play. Energy is gained at various points during the day, but is abstracted.+Net energy is available each day. Energy not used is "lost," though we imagine that the character expends it on things unimportant to the plot of play. Energy is gained at various points during the day, but this is abstracted, and we assume that the character has it whenever they need it during the day
  
 ===== Energy Loss ===== ===== Energy Loss =====
  
 A character's full net energy may not be available for any of several different reasons. One is lack of proximity to the sources of their energy. If they are in a cell somewhere, they may well not have any of their usual sources of energy, for instance (instead relying on the jail food to keep them from going to negative energy). Also going into energy debt, (negative net energy for the day), will have repercussions for the following day.  A character's full net energy may not be available for any of several different reasons. One is lack of proximity to the sources of their energy. If they are in a cell somewhere, they may well not have any of their usual sources of energy, for instance (instead relying on the jail food to keep them from going to negative energy). Also going into energy debt, (negative net energy for the day), will have repercussions for the following day. 
 +
 +A lack of sleep will impact a character's energy level, reducing it by 25% per day of little sleep, or 50% per day of no sleep at all. 
  
 ==== Energy Debt ==== ==== Energy Debt ====
Line 36: Line 38:
 ====== Task Energy Cost ====== ====== Task Energy Cost ======
  
-Each task has a cost to accomplish. This cost is set by the GM, but often has a set value if it is one of the particular types below. +Each task has a cost to accomplish. This cost is set by the GM, but often has a somewhat set value if it is one of the particular types below. The GM should adjust these values based on their ideas about the situation at hand to reflect additional difficulties or help. This adjustment is, in part, to keep the player guessing at the cost level, so they may occasionally fail (though they can attempt to find out the cost, see Knowing the Cost below).  
 + 
 +===== Altering Energy Inputs and Outputs ===== 
 + 
 +It costs about 20 energy to adjust an input or output by 1.  
 + 
 +===== Moving ===== 
 + 
 +To move one area on the map costs between 4 and 6 points of Energy, typically 5. This goes up by one if the move involves a change in city level, and by two if there is a change in district. The ability used is always the one that represents the level on which the destination area or way resides. A player must always commit at least one energy to moving, even if the character would normally be able to do this on skill alone, if the move in question is not something that the character does daily.  
 + 
 +If the character fails on the task to move to a way, then they simply do not move at all. If they fail on the task to move to an area, they do move, but are now lost in that area. If one character leads another, the cost for each is based on the ability of the character with the highest rating for the level in question
  
  
Line 53: Line 65:
 ===== Knowing the Cost ===== ===== Knowing the Cost =====
  
-The player never knows the exact cost of any task, but may well have a good idea based on what tasks typically cost. A player can have their character attempt to discover the precise energy level, if the player so chooses. This is yet another task, with an energy cost set by the GM. So it may well cost a player energy to know what the cost in question. +The player never automatically knows the exact cost of any task, but may well have a good idea based on what tasks typically cost. A player can have their character attempt to discover the precise energy level, if the player so chooses. This is yet another task, which occurs before the resolution, with an energy cost set by the GM. This should be around 20% less than the total energy cost that's being determined. So it may well cost a player energy to know the energy cost in question.  
 + 
 +==== Knowing Contested Costs ==== 
 + 
 +Note that in the case of a contested action, the opposition may spend energy to obfuscate their investment, over and above the value suggested above. A side managing to determine the energy cost, if successful, determines the total commitment. Not the individual elements involved. If the player wishes to have their character determine how much of this is ability, and how much is energy, they must succeed at yet another attempt with a similar cost, which the opponent may also spend energy upon to obfuscate
  
 ====== Character Commitment ====== ====== Character Commitment ======
byzantine/finding_a_way.1330891099.txt.gz · Last modified: 2012/03/04 11:58 by Mike Holmes