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byzantine:finding_a_way [2012/03/04 12:10] – [Knowing the Cost] Mike Holmes | byzantine:finding_a_way [2012/03/04 12:38] (current) – [Energy Loss] Mike Holmes | ||
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===== Energy Availability ===== | ===== Energy Availability ===== | ||
- | Net energy is available each day. Energy not used is " | + | Net energy is available each day. Energy not used is " |
===== Energy Loss ===== | ===== Energy Loss ===== | ||
A character' | A character' | ||
+ | |||
+ | A lack of sleep will impact a character' | ||
==== Energy Debt ==== | ==== Energy Debt ==== | ||
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====== Task Energy Cost ====== | ====== Task Energy Cost ====== | ||
- | Each task has a cost to accomplish. This cost is set by the GM, but often has a set value if it is one of the particular types below. | + | Each task has a cost to accomplish. This cost is set by the GM, but often has a somewhat |
+ | |||
+ | ===== Altering Energy Inputs and Outputs ===== | ||
+ | |||
+ | It costs about 20 energy to adjust an input or output by 1. | ||
+ | |||
+ | ===== Moving ===== | ||
+ | |||
+ | To move one area on the map costs between 4 and 6 points of Energy, typically 5. This goes up by one if the move involves a change in city level, and by two if there is a change in district. The ability used is always the one that represents the level on which the destination area or way resides. A player must always commit at least one energy to moving, even if the character would normally be able to do this on skill alone, if the move in question is not something that the character does daily. | ||
+ | |||
+ | If the character fails on the task to move to a way, then they simply do not move at all. If they fail on the task to move to an area, they do move, but are now lost in that area. If one character leads another, the cost for each is based on the ability of the character with the highest rating for the level in question. | ||