Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


byzantine:finding_a_way

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
byzantine:finding_a_way [2012/03/04 12:15] Mike Holmesbyzantine:finding_a_way [2012/03/04 12:38] (current) – [Energy Loss] Mike Holmes
Line 7: Line 7:
 ===== Energy Availability ===== ===== Energy Availability =====
  
-Net energy is available each day. Energy not used is "lost," though we imagine that the character expends it on things unimportant to the plot of play. Energy is gained at various points during the day, but is abstracted.+Net energy is available each day. Energy not used is "lost," though we imagine that the character expends it on things unimportant to the plot of play. Energy is gained at various points during the day, but this is abstracted, and we assume that the character has it whenever they need it during the day
  
 ===== Energy Loss ===== ===== Energy Loss =====
  
 A character's full net energy may not be available for any of several different reasons. One is lack of proximity to the sources of their energy. If they are in a cell somewhere, they may well not have any of their usual sources of energy, for instance (instead relying on the jail food to keep them from going to negative energy). Also going into energy debt, (negative net energy for the day), will have repercussions for the following day.  A character's full net energy may not be available for any of several different reasons. One is lack of proximity to the sources of their energy. If they are in a cell somewhere, they may well not have any of their usual sources of energy, for instance (instead relying on the jail food to keep them from going to negative energy). Also going into energy debt, (negative net energy for the day), will have repercussions for the following day. 
 +
 +A lack of sleep will impact a character's energy level, reducing it by 25% per day of little sleep, or 50% per day of no sleep at all. 
  
 ==== Energy Debt ==== ==== Energy Debt ====
Line 41: Line 43:
  
 It costs about 20 energy to adjust an input or output by 1.  It costs about 20 energy to adjust an input or output by 1. 
 +
 +===== Moving =====
 +
 +To move one area on the map costs between 4 and 6 points of Energy, typically 5. This goes up by one if the move involves a change in city level, and by two if there is a change in district. The ability used is always the one that represents the level on which the destination area or way resides. A player must always commit at least one energy to moving, even if the character would normally be able to do this on skill alone, if the move in question is not something that the character does daily. 
 +
 +If the character fails on the task to move to a way, then they simply do not move at all. If they fail on the task to move to an area, they do move, but are now lost in that area. If one character leads another, the cost for each is based on the ability of the character with the highest rating for the level in question. 
 +
  
 ===== Contesting ===== ===== Contesting =====
byzantine/finding_a_way.1330892120.txt.gz · Last modified: 2012/03/04 12:15 by Mike Holmes