This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
caravan [2013/10/06 21:37] – Mike Holmes | caravan [2016/07/14 07:36] (current) – Mike Holmes | ||
---|---|---|---|
Line 2: | Line 2: | ||
This specific version extends W1KW to make it into a full-fledged RPG called Caravan. The game is set in a fantasy world of the players' | This specific version extends W1KW to make it into a full-fledged RPG called Caravan. The game is set in a fantasy world of the players' | ||
+ | |||
+ | === Design Goals === | ||
+ | |||
+ | |||
+ | * Explore the world expansively, | ||
+ | * Play should be adventurous, | ||
+ | * Politics and intrigue should be important parts of play (quite a lot in service to goal #1) | ||
+ | * Exploration should be detailed, but only where the players are interested in exploring | ||
+ | * Setting is created mostly during play, often by inquisition of the picture details | ||
====== Character Generation ====== | ====== Character Generation ====== | ||
- | Characters in Caravan belong to a merchant caravan that voyages between cities and trading posts across the known world. Players should come up with concepts for their characters that make sense as either some sort of member of the caravan, or somebody travelling with the caravan temporarily. Note that if the concept seems short-term in terms of how much time they might spend with the caravan, that the character may not be in the game long. This may actually make sense if the player wants to have a short-term character. | + | Characters in Caravan belong to a merchant caravan that voyages between cities and trading posts across the known world. Players should come up with concepts for their characters that make sense as either some sort of member of the caravan, or somebody travelling with the caravan temporarily. Note that if the concept seems short-term in terms of how much time they might spend with the caravan, that the character may not be in the game long. This may actually make sense if the player wants to have a short-term character. |
Typical longer term characters include merchants that work for the caravan, traders travelling with the caravan selling their wares independently, | Typical longer term characters include merchants that work for the caravan, traders travelling with the caravan selling their wares independently, | ||
+ | |||
+ | |||
+ | ==== Base Traits ==== | ||
+ | |||
+ | Players should select three terms that describe the character well, and really cover the entire concept for the character. |