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centaurus_gate:explorer_roles

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centaurus_gate:explorer_roles [2015/02/15 05:58] – [Alien Roles] JasonPcentaurus_gate:explorer_roles [2015/02/15 06:15] (current) – [Alien: Taak'Rhay] JasonP
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   * **Versatile Human Explorer**: Pick two roles from under Engineer, Leader, Medical, Science, or Security (but only one under any type). Your Explorer's Crisis Clock has a maximum of 9. You get 50 Role Points (RP) to spend.   * **Versatile Human Explorer**: Pick two roles from under Engineer, Leader, Medical, Science, or Security (but only one under any type). Your Explorer's Crisis Clock has a maximum of 9. You get 50 Role Points (RP) to spend.
   * **Recruited Alien Explorer**: Pick one role from under Alien, and one role from under Engineer, Leader, Medical, Science, or Security. Your Explorer's Crisis Clock has a maximum of 9. You get 45 Role Points (RP) to spend.   * **Recruited Alien Explorer**: Pick one role from under Alien, and one role from under Engineer, Leader, Medical, Science, or Security. Your Explorer's Crisis Clock has a maximum of 9. You get 45 Role Points (RP) to spend.
 +
 +There are six role types:
  
   - **Alien** roles cast your character as one of the five alien races which have openly allied with humanity in the Centaurus Expanse. They are meant to be taken as an additional role to one of the other types below. This is considered an optional role type and a crew need not have any present.   - **Alien** roles cast your character as one of the five alien races which have openly allied with humanity in the Centaurus Expanse. They are meant to be taken as an additional role to one of the other types below. This is considered an optional role type and a crew need not have any present.
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 ===== Roles ===== ===== Roles =====
  
-==== Alien: Gaa Men ====+==== Alien: Gaa'Men ====
  
   * **Attribute Boost Choices** (Pick 1 to 3):   * **Attribute Boost Choices** (Pick 1 to 3):
     * +2 Perception (5 RP)     * +2 Perception (5 RP)
     * +3 Knowledge (5 RP)     * +3 Knowledge (5 RP)
-  * **Adjustment**: All Gaa Men suffer -1d Strength (and must buy 1d or more in it to reach the 0d starting minimum), and get +5 RP for any of their roles.+  * **Adjustment**: All Gaa Men suffer -1d Strength (and must buy 1d or more in it to reach the 0d starting minimum).
     * -1d Strength     * -1d Strength
-    * +5 RP+    * +1d Knowledge 
 +    * +1d Perception
   * **Ability Packages**:   * **Ability Packages**:
     * Serious Contemplation (5 RP): Knowledge(Philosophy); Artist(<pick type>); Knowledge(Human); Science(Logic); Observation(Visual);     * Serious Contemplation (5 RP): Knowledge(Philosophy); Artist(<pick type>); Knowledge(Human); Science(Logic); Observation(Visual);
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     * A Worthwhile Experiment:     * A Worthwhile Experiment:
  
-==== Alien: Guu Emm Shee ====+==== Alien: Guu'Emm'Shee ====
  
   * **Attribute Boost Choices** (Pick 1 to 3):   * **Attribute Boost Choices** (Pick 1 to 3):
     * +3 Strength (5 RP)     * +3 Strength (5 RP)
     * +3 Knowledge (5 RP)     * +3 Knowledge (5 RP)
-  * **Adjustment**: All Guu Emm Shee gain +1d Strength, and get -5 RP for any one of their roles. The crew member may also fuel their healing of others by using their own fluids, taking one harm (just harm, not a condition) to add +3d to their test.+  * **Adjustment**: All Guu Emm Shee gain +1d Strength. The crew member may also fuel their healing of others by using their own fluids, taking one harm (just harm, not a condition) to add +3d to their test.
     * +1d Strength     * +1d Strength
-    * -5 RP 
     * Special: Take one harm, +3d heal.     * Special: Take one harm, +3d heal.
   * **Ability Packages**:   * **Ability Packages**:
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   * **Endeavor Introductions**:   * **Endeavor Introductions**:
     * Bud a New Brood:     * Bud a New Brood:
-==== Alien: Huu Shoo Whee ====+ 
 +==== Alien: Huu'Shoo'Whee ====
  
   * **Attribute Boost Choices** (Pick 1 to 3):   * **Attribute Boost Choices** (Pick 1 to 3):
     * +2 Dexterity (5 RP)     * +2 Dexterity (5 RP)
     * +3 Mechanical (5 RP)     * +3 Mechanical (5 RP)
-  * **Adjustment**: All Huu Shoo Whee gain +1d Dexterity, and get -5 RP for any one of their roles.+  * **Adjustment**: All Huu Shoo Whee gain +1d Dexterity.
     * +1d Dexterity     * +1d Dexterity
-    * -5 RP 
   * **Ability Packages**:   * **Ability Packages**:
     * Dedicated Warrior (5 RP): Weapon(Blaster); Escape Artist; Intimidation; Pilot(Smallcraft); Athletics;     * Dedicated Warrior (5 RP): Weapon(Blaster); Escape Artist; Intimidation; Pilot(Smallcraft); Athletics;
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   * **Endeavor Introductions**:   * **Endeavor Introductions**:
     * A Worthy Adversary:     * A Worthy Adversary:
-==== Alien: Kol Ten ====+ 
 +==== Alien: Kol'Ten ====
  
   * **Attribute Boost Choices** (Pick 1 to 3):   * **Attribute Boost Choices** (Pick 1 to 3):
     * +2 Dexterity (5 RP)     * +2 Dexterity (5 RP)
     * +2 Perception (5 RP)     * +2 Perception (5 RP)
-  * **Adjustment**: All Kol Ten Shoo Whee gain +1d Physical, and get -5 RP for any one of their roles+  * **Adjustment**: All Kol Ten Shoo Whee gain +1d Knowledge
-    * +1d Physical +    * +1d Knowledge
-    * -5 RP+
   * **Ability Packages**:   * **Ability Packages**:
     * Commander & Chief (5 RP): Command; Communications; Bargain; Administration; Observation(Behavior)     * Commander & Chief (5 RP): Command; Communications; Bargain; Administration; Observation(Behavior)
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   * **Endeavor Introductions**:   * **Endeavor Introductions**:
     * Evolve to a Higher Plane:     * Evolve to a Higher Plane:
-==== Alien: Taak Rhay ====+ 
 +==== Alien: Taak'Rhay ====
  
   * **Attribute Boost Choices** (Pick 1 to 3):   * **Attribute Boost Choices** (Pick 1 to 3):
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     * +3 Mechanical (5 RP)     * +3 Mechanical (5 RP)
   * **Adjustment**: All get -5 RP for any one of their roles, and gain the ability to make the Exec reroll all Failure dice once on any action related to engineering.   * **Adjustment**: All get -5 RP for any one of their roles, and gain the ability to make the Exec reroll all Failure dice once on any action related to engineering.
-    * -5 RP +    * Special: Force Exec to reroll all Failure dice once on any Technical action.
-    * Special: Force Exec to reroll all Failure dice once on any Engineering action.+
   * **Ability Packages**:   * **Ability Packages**:
     * ISOtech's Pretty (5 RP): Encoding; Hacking; Systems; Technology; Engineer(ISOtech);     * ISOtech's Pretty (5 RP): Encoding; Hacking; Systems; Technology; Engineer(ISOtech);
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   * **Endeavor Introductions**:   * **Endeavor Introductions**:
     * Merge with ISOTech:     * Merge with ISOTech:
 +
 ==== Engineer: Cautious Theoretical Thinker ==== ==== Engineer: Cautious Theoretical Thinker ====
  
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   * **Attribute Boosts** always cost 5 RP, and are +2/+3 depending on particular attribute:   * **Attribute Boosts** always cost 5 RP, and are +2/+3 depending on particular attribute:
-    * +2 for Perception, Technical, Dexterity, Tinker. +3 for all the rest.+    * +2 for Perception, Technical, and Dexterity. +3 for all the rest.
   * **Ability Packages** cost 1 RP per Ability included, with the exception that multiple specifics can be included with 3 for the price of 2 RP. So you could have 3 languages for 2 RP worth. Ability Packages must cost 2 RP, 3 RP, or 5 RP in total.   * **Ability Packages** cost 1 RP per Ability included, with the exception that multiple specifics can be included with 3 for the price of 2 RP. So you could have 3 languages for 2 RP worth. Ability Packages must cost 2 RP, 3 RP, or 5 RP in total.
-  * **Gear Options** cost 1 to 5 RP and give you two limited items for 1 RP, one decent item for 1 RP, and a impressive item for 2 RP.+  * **Gear Options** cost 1 to 5 RP and give you two minor items for 1 RP, one moderate item for 1 RP, and a major item for 2 RP. See [[The Executive's Guide#Standards]] for more details.
   * **Aspect Concepts** always cost 5 RP and provide one specific rule that can be applied in play, these vary widely.   * **Aspect Concepts** always cost 5 RP and provide one specific rule that can be applied in play, these vary widely.
  
centaurus_gate/explorer_roles.1424008735.txt.gz · Last modified: 2015/02/15 05:58 (external edit)