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centaurus_gate:explorer_roles [2015/02/15 06:00] – JasonP | centaurus_gate:explorer_roles [2015/02/15 06:15] (current) – [Alien: Taak'Rhay] JasonP | ||
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* **Versatile Human Explorer**: Pick two roles from under Engineer, Leader, Medical, Science, or Security (but only one under any type). Your Explorer' | * **Versatile Human Explorer**: Pick two roles from under Engineer, Leader, Medical, Science, or Security (but only one under any type). Your Explorer' | ||
* **Recruited Alien Explorer**: Pick one role from under Alien, and one role from under Engineer, Leader, Medical, Science, or Security. Your Explorer' | * **Recruited Alien Explorer**: Pick one role from under Alien, and one role from under Engineer, Leader, Medical, Science, or Security. Your Explorer' | ||
+ | |||
+ | There are six role types: | ||
- **Alien** roles cast your character as one of the five alien races which have openly allied with humanity in the Centaurus Expanse. They are meant to be taken as an additional role to one of the other types below. This is considered an optional role type and a crew need not have any present. | - **Alien** roles cast your character as one of the five alien races which have openly allied with humanity in the Centaurus Expanse. They are meant to be taken as an additional role to one of the other types below. This is considered an optional role type and a crew need not have any present. | ||
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* +2 Perception (5 RP) | * +2 Perception (5 RP) | ||
* +3 Knowledge (5 RP) | * +3 Knowledge (5 RP) | ||
- | * **Adjustment**: | + | * **Adjustment**: |
* -1d Strength | * -1d Strength | ||
- | * +5 RP | + | * +1d Knowledge |
+ | * +1d Perception | ||
* **Ability Packages**: | * **Ability Packages**: | ||
* Serious Contemplation (5 RP): Knowledge(Philosophy); | * Serious Contemplation (5 RP): Knowledge(Philosophy); | ||
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* +3 Strength (5 RP) | * +3 Strength (5 RP) | ||
* +3 Knowledge (5 RP) | * +3 Knowledge (5 RP) | ||
- | * **Adjustment**: | + | * **Adjustment**: |
* +1d Strength | * +1d Strength | ||
- | * -5 RP | ||
* Special: Take one harm, +3d heal. | * Special: Take one harm, +3d heal. | ||
* **Ability Packages**: | * **Ability Packages**: | ||
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* +2 Dexterity (5 RP) | * +2 Dexterity (5 RP) | ||
* +3 Mechanical (5 RP) | * +3 Mechanical (5 RP) | ||
- | * **Adjustment**: | + | * **Adjustment**: |
* +1d Dexterity | * +1d Dexterity | ||
- | * -5 RP | ||
* **Ability Packages**: | * **Ability Packages**: | ||
* Dedicated Warrior (5 RP): Weapon(Blaster); | * Dedicated Warrior (5 RP): Weapon(Blaster); | ||
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* +2 Dexterity (5 RP) | * +2 Dexterity (5 RP) | ||
* +2 Perception (5 RP) | * +2 Perception (5 RP) | ||
- | * **Adjustment**: | + | * **Adjustment**: |
- | * +1d Physical | + | * +1d Knowledge |
- | * -5 RP | + | |
* **Ability Packages**: | * **Ability Packages**: | ||
* Commander & Chief (5 RP): Command; Communications; | * Commander & Chief (5 RP): Command; Communications; | ||
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* +3 Mechanical (5 RP) | * +3 Mechanical (5 RP) | ||
* **Adjustment**: | * **Adjustment**: | ||
- | | + | * Special: Force Exec to reroll all Failure dice once on any Technical |
- | | + | |
* **Ability Packages**: | * **Ability Packages**: | ||
* ISOtech' | * ISOtech' | ||
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* **Attribute Boosts** always cost 5 RP, and are +2/+3 depending on particular attribute: | * **Attribute Boosts** always cost 5 RP, and are +2/+3 depending on particular attribute: | ||
- | * +2 for Perception, Technical, Dexterity, Tinker. +3 for all the rest. | + | * +2 for Perception, Technical, |
* **Ability Packages** cost 1 RP per Ability included, with the exception that multiple specifics can be included with 3 for the price of 2 RP. So you could have 3 languages for 2 RP worth. Ability Packages must cost 2 RP, 3 RP, or 5 RP in total. | * **Ability Packages** cost 1 RP per Ability included, with the exception that multiple specifics can be included with 3 for the price of 2 RP. So you could have 3 languages for 2 RP worth. Ability Packages must cost 2 RP, 3 RP, or 5 RP in total. | ||
- | * **Gear Options** cost 1 to 5 RP and give you two limited | + | * **Gear Options** cost 1 to 5 RP and give you two minor items for 1 RP, one moderate |
* **Aspect Concepts** always cost 5 RP and provide one specific rule that can be applied in play, these vary widely. | * **Aspect Concepts** always cost 5 RP and provide one specific rule that can be applied in play, these vary widely. | ||