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centaurus_gate:explorer_roles [2015/02/15 06:06] – [Role Construction Rules] JasonP | centaurus_gate:explorer_roles [2015/02/15 06:15] (current) – [Alien: Taak'Rhay] JasonP | ||
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* +2 Perception (5 RP) | * +2 Perception (5 RP) | ||
* +3 Knowledge (5 RP) | * +3 Knowledge (5 RP) | ||
- | * **Adjustment**: | + | * **Adjustment**: |
* -1d Strength | * -1d Strength | ||
- | * +5 RP | + | * +1d Knowledge |
+ | * +1d Perception | ||
* **Ability Packages**: | * **Ability Packages**: | ||
* Serious Contemplation (5 RP): Knowledge(Philosophy); | * Serious Contemplation (5 RP): Knowledge(Philosophy); | ||
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* +3 Strength (5 RP) | * +3 Strength (5 RP) | ||
* +3 Knowledge (5 RP) | * +3 Knowledge (5 RP) | ||
- | * **Adjustment**: | + | * **Adjustment**: |
* +1d Strength | * +1d Strength | ||
- | * -5 RP | ||
* Special: Take one harm, +3d heal. | * Special: Take one harm, +3d heal. | ||
* **Ability Packages**: | * **Ability Packages**: | ||
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* +2 Dexterity (5 RP) | * +2 Dexterity (5 RP) | ||
* +3 Mechanical (5 RP) | * +3 Mechanical (5 RP) | ||
- | * **Adjustment**: | + | * **Adjustment**: |
* +1d Dexterity | * +1d Dexterity | ||
- | * -5 RP | ||
* **Ability Packages**: | * **Ability Packages**: | ||
* Dedicated Warrior (5 RP): Weapon(Blaster); | * Dedicated Warrior (5 RP): Weapon(Blaster); | ||
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* +2 Dexterity (5 RP) | * +2 Dexterity (5 RP) | ||
* +2 Perception (5 RP) | * +2 Perception (5 RP) | ||
- | * **Adjustment**: | + | * **Adjustment**: |
- | * +1d Physical | + | * +1d Knowledge |
- | * -5 RP | + | |
* **Ability Packages**: | * **Ability Packages**: | ||
* Commander & Chief (5 RP): Command; Communications; | * Commander & Chief (5 RP): Command; Communications; | ||
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* +3 Mechanical (5 RP) | * +3 Mechanical (5 RP) | ||
* **Adjustment**: | * **Adjustment**: | ||
- | | + | * Special: Force Exec to reroll all Failure dice once on any Technical |
- | | + | |
* **Ability Packages**: | * **Ability Packages**: | ||
* ISOtech' | * ISOtech' | ||
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* +2 for Perception, Technical, and Dexterity. +3 for all the rest. | * +2 for Perception, Technical, and Dexterity. +3 for all the rest. | ||
* **Ability Packages** cost 1 RP per Ability included, with the exception that multiple specifics can be included with 3 for the price of 2 RP. So you could have 3 languages for 2 RP worth. Ability Packages must cost 2 RP, 3 RP, or 5 RP in total. | * **Ability Packages** cost 1 RP per Ability included, with the exception that multiple specifics can be included with 3 for the price of 2 RP. So you could have 3 languages for 2 RP worth. Ability Packages must cost 2 RP, 3 RP, or 5 RP in total. | ||
- | * **Gear Options** cost 1 to 5 RP and give you two limited | + | * **Gear Options** cost 1 to 5 RP and give you two minor items for 1 RP, one moderate |
* **Aspect Concepts** always cost 5 RP and provide one specific rule that can be applied in play, these vary widely. | * **Aspect Concepts** always cost 5 RP and provide one specific rule that can be applied in play, these vary widely. | ||