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centaurus_gate:explorer_roles

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centaurus_gate:explorer_roles [2015/02/15 06:06] – [Role Construction Rules] JasonPcentaurus_gate:explorer_roles [2015/02/15 06:15] (current) – [Alien: Taak'Rhay] JasonP
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     * +2 Perception (5 RP)     * +2 Perception (5 RP)
     * +3 Knowledge (5 RP)     * +3 Knowledge (5 RP)
-  * **Adjustment**: All Gaa Men suffer -1d Strength (and must buy 1d or more in it to reach the 0d starting minimum), and get +5 RP for any of their roles.+  * **Adjustment**: All Gaa Men suffer -1d Strength (and must buy 1d or more in it to reach the 0d starting minimum).
     * -1d Strength     * -1d Strength
-    * +5 RP+    * +1d Knowledge 
 +    * +1d Perception
   * **Ability Packages**:   * **Ability Packages**:
     * Serious Contemplation (5 RP): Knowledge(Philosophy); Artist(<pick type>); Knowledge(Human); Science(Logic); Observation(Visual);     * Serious Contemplation (5 RP): Knowledge(Philosophy); Artist(<pick type>); Knowledge(Human); Science(Logic); Observation(Visual);
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     * +3 Strength (5 RP)     * +3 Strength (5 RP)
     * +3 Knowledge (5 RP)     * +3 Knowledge (5 RP)
-  * **Adjustment**: All Guu Emm Shee gain +1d Strength, and get -5 RP for any one of their roles. The crew member may also fuel their healing of others by using their own fluids, taking one harm (just harm, not a condition) to add +3d to their test.+  * **Adjustment**: All Guu Emm Shee gain +1d Strength. The crew member may also fuel their healing of others by using their own fluids, taking one harm (just harm, not a condition) to add +3d to their test.
     * +1d Strength     * +1d Strength
-    * -5 RP 
     * Special: Take one harm, +3d heal.     * Special: Take one harm, +3d heal.
   * **Ability Packages**:   * **Ability Packages**:
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     * +2 Dexterity (5 RP)     * +2 Dexterity (5 RP)
     * +3 Mechanical (5 RP)     * +3 Mechanical (5 RP)
-  * **Adjustment**: All Huu Shoo Whee gain +1d Dexterity, and get -5 RP for any one of their roles.+  * **Adjustment**: All Huu Shoo Whee gain +1d Dexterity.
     * +1d Dexterity     * +1d Dexterity
-    * -5 RP 
   * **Ability Packages**:   * **Ability Packages**:
     * Dedicated Warrior (5 RP): Weapon(Blaster); Escape Artist; Intimidation; Pilot(Smallcraft); Athletics;     * Dedicated Warrior (5 RP): Weapon(Blaster); Escape Artist; Intimidation; Pilot(Smallcraft); Athletics;
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     * +2 Dexterity (5 RP)     * +2 Dexterity (5 RP)
     * +2 Perception (5 RP)     * +2 Perception (5 RP)
-  * **Adjustment**: All Kol Ten Shoo Whee gain +1d Physical, and get -5 RP for any one of their roles+  * **Adjustment**: All Kol Ten Shoo Whee gain +1d Knowledge
-    * +1d Physical +    * +1d Knowledge
-    * -5 RP+
   * **Ability Packages**:   * **Ability Packages**:
     * Commander & Chief (5 RP): Command; Communications; Bargain; Administration; Observation(Behavior)     * Commander & Chief (5 RP): Command; Communications; Bargain; Administration; Observation(Behavior)
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     * +3 Mechanical (5 RP)     * +3 Mechanical (5 RP)
   * **Adjustment**: All get -5 RP for any one of their roles, and gain the ability to make the Exec reroll all Failure dice once on any action related to engineering.   * **Adjustment**: All get -5 RP for any one of their roles, and gain the ability to make the Exec reroll all Failure dice once on any action related to engineering.
-    * -5 RP +    * Special: Force Exec to reroll all Failure dice once on any Technical action.
-    * Special: Force Exec to reroll all Failure dice once on any Engineering action.+
   * **Ability Packages**:   * **Ability Packages**:
     * ISOtech's Pretty (5 RP): Encoding; Hacking; Systems; Technology; Engineer(ISOtech);     * ISOtech's Pretty (5 RP): Encoding; Hacking; Systems; Technology; Engineer(ISOtech);
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     * +2 for Perception, Technical, and Dexterity. +3 for all the rest.     * +2 for Perception, Technical, and Dexterity. +3 for all the rest.
   * **Ability Packages** cost 1 RP per Ability included, with the exception that multiple specifics can be included with 3 for the price of 2 RP. So you could have 3 languages for 2 RP worth. Ability Packages must cost 2 RP, 3 RP, or 5 RP in total.   * **Ability Packages** cost 1 RP per Ability included, with the exception that multiple specifics can be included with 3 for the price of 2 RP. So you could have 3 languages for 2 RP worth. Ability Packages must cost 2 RP, 3 RP, or 5 RP in total.
-  * **Gear Options** cost 1 to 5 RP and give you two limited items for 1 RP, one decent item for 1 RP, and a impressive item for 2 RP.+  * **Gear Options** cost 1 to 5 RP and give you two minor items for 1 RP, one moderate item for 1 RP, and a major item for 2 RP. See [[The Executive's Guide#Standards]] for more details.
   * **Aspect Concepts** always cost 5 RP and provide one specific rule that can be applied in play, these vary widely.   * **Aspect Concepts** always cost 5 RP and provide one specific rule that can be applied in play, these vary widely.
  
centaurus_gate/explorer_roles.1424009178.txt.gz · Last modified: 2015/02/15 06:06 by JasonP