This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
centaurus_gate:playtest_games:toledo:reichman [2014/11/03 17:15] – created JasonP | centaurus_gate:playtest_games:toledo:reichman [2014/11/04 17:22] (current) – [Point Tracks] JasonP | ||
---|---|---|---|
Line 5: | Line 5: | ||
* **Name**: Reichman | * **Name**: Reichman | ||
* **Player**: Dan | * **Player**: Dan | ||
- | * **Roles**: | + | * **Roles**: |
* **Description**: | * **Description**: | ||
- | * Total Starting RP: (//10 + 20 per Role// | + | * Total Starting RP: (//10 + 20 per Role// |
- | * Issues: | + | * Issues: |
* Ability Packages: ? | * Ability Packages: ? | ||
* Gear Packages: ? | * Gear Packages: ? | ||
- | * Aspects: | + | * Aspects: |
===== Die Codes ===== | ===== Die Codes ===== | ||
- | * **Strength**: | + | * **Strength**: |
- | * **Dexterity**: | + | * **Dexterity**: |
- | * **Perception**: | + | * **Perception**: |
- | * **Knowledge**: | + | * **Knowledge**: |
- | * **Technical**: | + | * **Technical**: |
- | * **Mechanical**: | + | * **Mechanical**: |
- | * **Mental**: (//> | + | * **Mental**: (//> |
- | * **Physical**: | + | * **Physical**: |
- | * **Savvy**: (//> | + | * **Savvy**: (//> |
- | * **Dash**: (//< | + | * **Dash**: (//< |
- | * **Tinker**: (//< | + | * **Tinker**: (//< |
- | * **Judge**: (//< | + | * **Judge**: (//< |
===== Aspects ===== | ===== Aspects ===== | ||
Line 53: | Line 53: | ||
**ISO Lights**: | **ISO Lights**: | ||
- | * **Sx**: | + | * **Sx**: |
- | * **Cx**: | + | * **Cx**: |
**Meta Currency**: | **Meta Currency**: | ||
- | * **DP**: ? | + | * **Crisis Clock**: 9 |
- | * **XP**: ? | + | * **Crisis Count**: 0 |
- | * **Spent XP**: ? | + | |
===== Harm, Persuasion, and Alteration ===== | ===== Harm, Persuasion, and Alteration ===== | ||
Line 74: | Line 73: | ||
===== ISOTech ===== | ===== ISOTech ===== | ||
- | * ISOTech Power: | + | * ISOTech Power: |
- | * ISOTech Encoding Limit: | + | * ISOTech Encoding Limit: |
**Function Encoding Pattern**: | **Function Encoding Pattern**: | ||
- | - [-0] ? | + | - [8d] ? |
- | - [-1] ? | + | - [7d] ? |
- | - [-2] ? | + | - [6d] ? |
- | - [-3] ? | + | - [5d] ? |
- | - [-4] ? | + | - [4d] ? |
- | - [-5] ? | + | - [3d] ? |
- | - [-6] ? | + | |
- | - [-7] ? | + | |
- | - [-8] ? | + | |
- | - [-9] ? | + | |
- | - [-10] ? | + | |
- | - [-11] ? | + | |
- | - [-12] ? | + | |
- | - [-13] ? | + | |
- | - [-14] ? | + | |
Line 133: | Line 123: | ||
* [ ] **CounterCommand** (7d) | * [ ] **CounterCommand** (7d) | ||
* Decode to cancel out any public ISOtech user within 10m. ISOtech power vs. power for success. | * Decode to cancel out any public ISOtech user within 10m. ISOtech power vs. power for success. | ||
- | * [ ] **Enlighten** (5d) | + | * [X] **Enlighten** (5d) |
* Decode and pay 1 Cx to combine 5d with Perception to notice immediate details. | * Decode and pay 1 Cx to combine 5d with Perception to notice immediate details. | ||
* [ ] **EyeBeam** (3d) | * [ ] **EyeBeam** (3d) | ||
* Pay 1 Cx to combine 5d with Perception to scan the array with an advanced sensor suite. | * Pay 1 Cx to combine 5d with Perception to scan the array with an advanced sensor suite. | ||
- | * [ ] **FastForward** (7d) | + | * [X] **FastForward** (7d) |
* Pay 1 to 4 Cx and decode this function to take 2 to 5 actions as if they were a single one during a Tension round. | * Pay 1 to 4 Cx and decode this function to take 2 to 5 actions as if they were a single one during a Tension round. | ||
- | * [ ] **HackBrain** (9d) | + | * [X] **HackBrain** (9d) |
* Pay 5 Cx to hack and command your I3, count your ISOtech Power as combined with 7d against the I3's 11d for success. | * Pay 5 Cx to hack and command your I3, count your ISOtech Power as combined with 7d against the I3's 11d for success. | ||
* [ ] **LogicLine** (5d) | * [ ] **LogicLine** (5d) | ||
Line 145: | Line 135: | ||
* [ ] **ReIntegrate** (5d) | * [ ] **ReIntegrate** (5d) | ||
* Pay 1 Cx (or more) to remove 1 box from your HPTA track. Pay 1 XP to remove a condition itself if all of its boxes are removed. | * Pay 1 Cx (or more) to remove 1 box from your HPTA track. Pay 1 XP to remove a condition itself if all of its boxes are removed. | ||
- | * [ ] **ShieldsUp** (5d) | + | * [X] **ShieldsUp** (5d) |
* Creates a personal shield, cancels 6d or less material forces and makes 7d or higher count as 3d less. Whenever the shield takes 6d of force total, pay 1 Cx or it will collapse. | * Creates a personal shield, cancels 6d or less material forces and makes 7d or higher count as 3d less. Whenever the shield takes 6d of force total, pay 1 Cx or it will collapse. | ||
* [ ] **TotalRecall** (3d) | * [ ] **TotalRecall** (3d) | ||
* Decode and pay Cx to start a perfect recall recording for Cx minutes stored on your link. | * Decode and pay Cx to start a perfect recall recording for Cx minutes stored on your link. | ||
- | * [ ] **WeaponUp** (5d) | + | * [X] **WeaponUp** (5d) |
* Enhance or create a weapon for the user. If enhancing, combine the weapon die code with the ISOtech power of the user. If creating, it makes a 5d melee weapon or a 3d ranged. It can do one or the other at a time, per WeaponUp encoded. | * Enhance or create a weapon for the user. If enhancing, combine the weapon die code with the ISOtech power of the user. If creating, it makes a 5d melee weapon or a 3d ranged. It can do one or the other at a time, per WeaponUp encoded. | ||
Line 158: | Line 148: | ||
* [ ] **Alexandria** (7d, Knowledge(Any), | * [ ] **Alexandria** (7d, Knowledge(Any), | ||
* Pay 5 Cx to combine 7d with a Knowledge/ | * Pay 5 Cx to combine 7d with a Knowledge/ | ||
- | * [ ] **AlphaCannon** (7d, Weapon(Blaster)) | + | * [X] **AlphaCannon** (7d, Weapon(Blaster)) |
* Decode to create an energy gatling gun of die code 9d and user's ISOtech power, chance of failure after every shot past user's Savvy dice. | * Decode to create an energy gatling gun of die code 9d and user's ISOtech power, chance of failure after every shot past user's Savvy dice. | ||
* [ ] **Automation** (9d, Science(ISOTech), | * [ ] **Automation** (9d, Science(ISOTech), | ||
* Complex, see [[: | * Complex, see [[: | ||
- | * [ ] **DCommand** (7d, Science(ISOTech), | + | * [X] **DCommand** (7d, Science(ISOTech), |
* Decode and pay 1 Sx to give a direct command to your I3 it must follow, beware commands in conflict with its directives. | * Decode and pay 1 Sx to give a direct command to your I3 it must follow, beware commands in conflict with its directives. | ||
* [ ] **DreamMode** (9d, Engineering(any)) | * [ ] **DreamMode** (9d, Engineering(any)) |