This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| centaurus_gate:playtest_games:toledo:tiburon [2014/11/03 17:14] – created JasonP | centaurus_gate:playtest_games:toledo:tiburon [2014/11/04 17:25] (current) – [Point Tracks] JasonP | ||
|---|---|---|---|
| Line 15: | Line 15: | ||
| ===== Die Codes ===== | ===== Die Codes ===== | ||
| - | * **Strength**: | + | * **Strength**: |
| - | * **Dexterity**: | + | * **Dexterity**: |
| - | * **Perception**: | + | * **Perception**: |
| - | * **Knowledge**: | + | * **Knowledge**: |
| - | * **Technical**: | + | * **Technical**: |
| - | * **Mechanical**: | + | * **Mechanical**: |
| - | * **Mental**: (//> | + | * **Mental**: (//> |
| - | * **Physical**: | + | * **Physical**: |
| - | * **Savvy**: (//> | + | * **Savvy**: (//> |
| - | * **Dash**: (//< | + | * **Dash**: (//< |
| - | * **Tinker**: (//< | + | * **Tinker**: (//< |
| - | * **Judge**: (//< | + | * **Judge**: (//< |
| ===== Aspects ===== | ===== Aspects ===== | ||
| Line 53: | Line 53: | ||
| **ISO Lights**: | **ISO Lights**: | ||
| - | * **Sx**: | + | * **Sx**: |
| - | * **Cx**: | + | * **Cx**: |
| **Meta Currency**: | **Meta Currency**: | ||
| - | * **DP**: ? | + | * **Crisis Clock**: 9 |
| - | * **XP**: ? | + | * **Crisis Count**: 0 |
| - | * **Spent XP**: ? | + | |
| ===== Harm, Persuasion, and Alteration ===== | ===== Harm, Persuasion, and Alteration ===== | ||
| Line 74: | Line 74: | ||
| ===== ISOTech ===== | ===== ISOTech ===== | ||
| - | * ISOTech Power: | + | * ISOTech Power: |
| - | * ISOTech Encoding Limit: | + | * ISOTech Encoding Limit: |
| **Function Encoding Pattern**: | **Function Encoding Pattern**: | ||
| - | - [-0] ? | + | - [8d] ? |
| - | - [-1] ? | + | - [7d] ? |
| - | - [-2] ? | + | - [6d] ? |
| - | - [-3] ? | + | - [5d] ? |
| - | - [-4] ? | + | - [4d] ? |
| - | - [-5] ? | + | - [3d] ? |
| - | - [-6] ? | + | |
| - | - [-7] ? | + | |
| - | - [-8] ? | + | |
| - | - [-9] ? | + | |
| - | - [-10] ? | + | |
| - | - [-11] ? | + | |
| - | - [-12] ? | + | |
| - | - [-13] ? | + | |
| - | - [-14] ? | + | |
| Line 127: | Line 118: | ||
| **Uncommon**: | **Uncommon**: | ||
| - | * [ ] **AnalysisL1** (3d) | + | * [X] **AnalysisL1** (3d) |
| * Pay 1 Cx to analyze a large data set quickly, combining your ISOtech die code with proper die code for research rolls. | * Pay 1 Cx to analyze a large data set quickly, combining your ISOtech die code with proper die code for research rolls. | ||
| * [ ] **Commune** (7d) | * [ ] **Commune** (7d) | ||
| Line 133: | Line 124: | ||
| * [ ] **CounterCommand** (7d) | * [ ] **CounterCommand** (7d) | ||
| * Decode to cancel out any public ISOtech user within 10m. ISOtech power vs. power for success. | * Decode to cancel out any public ISOtech user within 10m. ISOtech power vs. power for success. | ||
| - | * [ ] **Enlighten** (5d) | + | * [X] **Enlighten** (5d) |
| * Decode and pay 1 Cx to combine 5d with Perception to notice immediate details. | * Decode and pay 1 Cx to combine 5d with Perception to notice immediate details. | ||
| - | * [ ] **EyeBeam** (3d) | + | * [X] **EyeBeam** (3d) |
| * Pay 1 Cx to combine 5d with Perception to scan the array with an advanced sensor suite. | * Pay 1 Cx to combine 5d with Perception to scan the array with an advanced sensor suite. | ||
| - | * [ ] **FastForward** (7d) | + | * [X] **FastForward** (7d) |
| * Pay 1 to 4 Cx and decode this function to take 2 to 5 actions as if they were a single one during a Tension round. | * Pay 1 to 4 Cx and decode this function to take 2 to 5 actions as if they were a single one during a Tension round. | ||
| * [ ] **HackBrain** (9d) | * [ ] **HackBrain** (9d) | ||
| Line 145: | Line 136: | ||
| * [ ] **ReIntegrate** (5d) | * [ ] **ReIntegrate** (5d) | ||
| * Pay 1 Cx (or more) to remove 1 box from your HPTA track. Pay 1 XP to remove a condition itself if all of its boxes are removed. | * Pay 1 Cx (or more) to remove 1 box from your HPTA track. Pay 1 XP to remove a condition itself if all of its boxes are removed. | ||
| - | * [ ] **ShieldsUp** (5d) | + | * [X] **ShieldsUp** (5d) |
| * Creates a personal shield, cancels 6d or less material forces and makes 7d or higher count as 3d less. Whenever the shield takes 6d of force total, pay 1 Cx or it will collapse. | * Creates a personal shield, cancels 6d or less material forces and makes 7d or higher count as 3d less. Whenever the shield takes 6d of force total, pay 1 Cx or it will collapse. | ||
| * [ ] **TotalRecall** (3d) | * [ ] **TotalRecall** (3d) | ||
| * Decode and pay Cx to start a perfect recall recording for Cx minutes stored on your link. | * Decode and pay Cx to start a perfect recall recording for Cx minutes stored on your link. | ||
| - | * [ ] **WeaponUp** (5d) | + | * [X] **WeaponUp** (5d) |
| * Enhance or create a weapon for the user. If enhancing, combine the weapon die code with the ISOtech power of the user. If creating, it makes a 5d melee weapon or a 3d ranged. It can do one or the other at a time, per WeaponUp encoded. | * Enhance or create a weapon for the user. If enhancing, combine the weapon die code with the ISOtech power of the user. If creating, it makes a 5d melee weapon or a 3d ranged. It can do one or the other at a time, per WeaponUp encoded. | ||
| Line 162: | Line 153: | ||
| * [ ] **Automation** (9d, Science(ISOTech), | * [ ] **Automation** (9d, Science(ISOTech), | ||
| * Complex, see [[: | * Complex, see [[: | ||
| - | * [ ] **DCommand** (7d, Science(ISOTech), | + | * [X] **DCommand** (7d, Science(ISOTech), |
| * Decode and pay 1 Sx to give a direct command to your I3 it must follow, beware commands in conflict with its directives. | * Decode and pay 1 Sx to give a direct command to your I3 it must follow, beware commands in conflict with its directives. | ||
| * [ ] **DreamMode** (9d, Engineering(any)) | * [ ] **DreamMode** (9d, Engineering(any)) | ||
| Line 168: | Line 159: | ||
| * [ ] **Replicate** (5d, Infiltration, | * [ ] **Replicate** (5d, Infiltration, | ||
| * Decode to create an illusion (field of force) about yourself of something larger, difficulty to see through this is 9d. | * Decode to create an illusion (field of force) about yourself of something larger, difficulty to see through this is 9d. | ||
| - | * [ ] **ReWrite** (7d, Science(ISOTech), | + | * [X] **ReWrite** (7d, Science(ISOTech), |
| * Decode and pay 1 Sx to edit one parameter of your I3, given you can locate it in your ship's field. | * Decode and pay 1 Sx to edit one parameter of your I3, given you can locate it in your ship's field. | ||
| * [ ] **SilkScreen** (3d, Shadowing, Technology) | * [ ] **SilkScreen** (3d, Shadowing, Technology) | ||
| * Pay 1 Cx per minute to become invisible and concealed from most sensors (expect maybe an EyeBeam!) difficulty to detect is 9d when moving and 11d when still. | * Pay 1 Cx per minute to become invisible and concealed from most sensors (expect maybe an EyeBeam!) difficulty to detect is 9d when moving and 11d when still. | ||
| - | * [ ] **SledgeHammer** (5d, Systems, Security Systems) | + | * [X] **SledgeHammer** (5d, Systems, Security Systems) |
| * Pay 1 Sx to crash every ISO link/system within 10m as you choose (pick those excluded). Chance of not crashing is ISOtech power vs. 9d. | * Pay 1 Sx to crash every ISO link/system within 10m as you choose (pick those excluded). Chance of not crashing is ISOtech power vs. 9d. | ||
| * [ ] **StatisField** (5d, Medicine(any)) | * [ ] **StatisField** (5d, Medicine(any)) | ||