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centaurus_gate:playtest_games:toledo:tiburon [2014/11/03 17:14] – created JasonPcentaurus_gate:playtest_games:toledo:tiburon [2014/11/04 17:25] (current) – [Point Tracks] JasonP
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 ===== Die Codes ===== ===== Die Codes =====
  
-  * **Strength**: ? +  * **Strength**: 5d+2 
-  * **Dexterity**: ? +  * **Dexterity**: 4d 
-  * **Perception**: ? +  * **Perception**: 2d 
-  * **Knowledge**: ? +  * **Knowledge**: 3d 
-  * **Technical**: ? +  * **Technical**: 3d 
-  * **Mechanical**: ?+  * **Mechanical**: 3d
  
-  * **Mental**: (//>Per/Kno//? +  * **Mental**: (//>Per/Kno//3d 
-  * **Physical**: (//>Str/Dex//? +  * **Physical**: (//>Str/Dex//5d+2 
-  * **Savvy**: (//>Tec/Mec//? +  * **Savvy**: (//>Tec/Mec//3d 
-  * **Dash**: (//<Dex/Mec//? +  * **Dash**: (//<Dex/Mec//3d 
-  * **Tinker**: (//<Kno/Tec//? +  * **Tinker**: (//<Kno/Tec//2d 
-  * **Judge**: (//<Per/Kno//?+  * **Judge**: (//<Per/Kno//2d
  
 ===== Aspects ===== ===== Aspects =====
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 **ISO Lights**: **ISO Lights**:
  
-  * **Sx**: ? +  * **Sx**: 3 
-  * **Cx**: ?+  * **Cx**: 78
  
 **Meta Currency**: **Meta Currency**:
  
-  * **DP**: ? +  * **Crisis Clock**: 9 
-  * **XP**: ? +  * **Crisis Count**: 0 
-    * **Spent XP**: ?+
  
 ===== Harm, Persuasion, and Alteration ===== ===== Harm, Persuasion, and Alteration =====
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 ===== ISOTech ===== ===== ISOTech =====
  
-  * ISOTech Power: ? +  * ISOTech Power: 2d 
-  * ISOTech Encoding Limit: ?+  * ISOTech Encoding Limit: 8d
  
 **Function Encoding Pattern**: **Function Encoding Pattern**:
  
-  - [-0] ? +  - [8d] ? 
-  - [-1] ? +  - [7d] ? 
-  - [-2] ? +  - [6d] ? 
-  - [-3] ? +  - [5d] ? 
-  - [-4] ? +  - [4d] ? 
-  - [-5] ? +  - [3d] ?
-  - [-6] ? +
-  - [-7] ? +
-  - [-8] ? +
-  - [-9] ? +
-  - [-10] ? +
-  - [-11] ? +
-  - [-12] ? +
-  - [-13] ? +
-  - [-14] ?+
  
  
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 **Uncommon**: (//Pick Tec + Med dice worth at chargen//) **Uncommon**: (//Pick Tec + Med dice worth at chargen//)
  
-  * [ ] **AnalysisL1** (3d)+  * [X] **AnalysisL1** (3d)
     * Pay 1 Cx to analyze a large data set quickly, combining your ISOtech die code with proper die code for research rolls.     * Pay 1 Cx to analyze a large data set quickly, combining your ISOtech die code with proper die code for research rolls.
   * [ ] **Commune** (7d)   * [ ] **Commune** (7d)
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   * [ ] **CounterCommand** (7d)   * [ ] **CounterCommand** (7d)
     * Decode to cancel out any public ISOtech user within 10m. ISOtech power vs. power for success.     * Decode to cancel out any public ISOtech user within 10m. ISOtech power vs. power for success.
-  * [ ] **Enlighten** (5d)+  * [X] **Enlighten** (5d)
     * Decode and pay 1 Cx to combine 5d with Perception to notice immediate details.     * Decode and pay 1 Cx to combine 5d with Perception to notice immediate details.
-  * [ ] **EyeBeam** (3d)+  * [X] **EyeBeam** (3d)
     * Pay 1 Cx to combine 5d with Perception to scan the array with an advanced sensor suite.     * Pay 1 Cx to combine 5d with Perception to scan the array with an advanced sensor suite.
-  * [ ] **FastForward** (7d)+  * [X] **FastForward** (7d)
     * Pay 1 to 4 Cx and decode this function to take 2 to 5 actions as if they were a single one during a Tension round.     * Pay 1 to 4 Cx and decode this function to take 2 to 5 actions as if they were a single one during a Tension round.
   * [ ] **HackBrain** (9d)   * [ ] **HackBrain** (9d)
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   * [ ] **ReIntegrate** (5d)   * [ ] **ReIntegrate** (5d)
     * Pay 1 Cx (or more) to remove 1 box from your HPTA track. Pay 1 XP to remove a condition itself if all of its boxes are removed.     * Pay 1 Cx (or more) to remove 1 box from your HPTA track. Pay 1 XP to remove a condition itself if all of its boxes are removed.
-  * [ ] **ShieldsUp** (5d)+  * [X] **ShieldsUp** (5d)
     * Creates a personal shield, cancels 6d or less material forces and makes 7d or higher count as 3d less. Whenever the shield takes 6d of force total, pay 1 Cx or it will collapse.     * Creates a personal shield, cancels 6d or less material forces and makes 7d or higher count as 3d less. Whenever the shield takes 6d of force total, pay 1 Cx or it will collapse.
   * [ ] **TotalRecall** (3d)   * [ ] **TotalRecall** (3d)
     * Decode and pay Cx to start a perfect recall recording for Cx minutes stored on your link.     * Decode and pay Cx to start a perfect recall recording for Cx minutes stored on your link.
-  * [ ] **WeaponUp** (5d)+  * [X] **WeaponUp** (5d)
     * Enhance or create a weapon for the user. If enhancing, combine the weapon die code with the ISOtech power of the user. If creating, it makes a 5d melee weapon or a 3d ranged. It can do one or the other at a time, per WeaponUp encoded.     * Enhance or create a weapon for the user. If enhancing, combine the weapon die code with the ISOtech power of the user. If creating, it makes a 5d melee weapon or a 3d ranged. It can do one or the other at a time, per WeaponUp encoded.
  
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   * [ ] **Automation** (9d, Science(ISOTech), Hacking, Systems)   * [ ] **Automation** (9d, Science(ISOTech), Hacking, Systems)
     * Complex, see [[:Centaurus Gate:The Player's Guide#Rare Functions]].     * Complex, see [[:Centaurus Gate:The Player's Guide#Rare Functions]].
-  * [ ] **DCommand** (7d, Science(ISOTech), Hacking, Systems)+  * [X] **DCommand** (7d, Science(ISOTech), Hacking, Systems)
     * Decode and pay 1 Sx to give a direct command to your I3 it must follow, beware commands in conflict with its directives.     * Decode and pay 1 Sx to give a direct command to your I3 it must follow, beware commands in conflict with its directives.
   * [ ] **DreamMode** (9d, Engineering(any))   * [ ] **DreamMode** (9d, Engineering(any))
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   * [ ] **Replicate** (5d, Infiltration, Streetwise, Charm)   * [ ] **Replicate** (5d, Infiltration, Streetwise, Charm)
     * Decode to create an illusion (field of force) about yourself of something larger, difficulty to see through this is 9d.     * Decode to create an illusion (field of force) about yourself of something larger, difficulty to see through this is 9d.
-  * [ ] **ReWrite** (7d, Science(ISOTech), Hacking, Systems)+  * [X] **ReWrite** (7d, Science(ISOTech), Hacking, Systems)
     * Decode and pay 1 Sx to edit one parameter of your I3, given you can locate it in your ship's field.     * Decode and pay 1 Sx to edit one parameter of your I3, given you can locate it in your ship's field.
   * [ ] **SilkScreen** (3d, Shadowing, Technology)   * [ ] **SilkScreen** (3d, Shadowing, Technology)
     * Pay 1 Cx per minute to become invisible and concealed from most sensors (expect maybe an EyeBeam!) difficulty to detect is 9d when moving and 11d when still.     * Pay 1 Cx per minute to become invisible and concealed from most sensors (expect maybe an EyeBeam!) difficulty to detect is 9d when moving and 11d when still.
-  * [ ] **SledgeHammer** (5d, Systems, Security Systems)+  * [X] **SledgeHammer** (5d, Systems, Security Systems)
     * Pay 1 Sx to crash every ISO link/system within 10m as you choose (pick those excluded). Chance of not crashing is ISOtech power vs. 9d.     * Pay 1 Sx to crash every ISO link/system within 10m as you choose (pick those excluded). Chance of not crashing is ISOtech power vs. 9d.
   * [ ] **StatisField** (5d, Medicine(any))   * [ ] **StatisField** (5d, Medicine(any))
centaurus_gate/playtest_games/toledo/tiburon.1415063650.txt.gz · Last modified: 2014/11/03 17:14 by JasonP