This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
centaurus_gate:playtest_games:toledo:tiburon [2014/11/03 17:35] – [ISOTech] JasonP | centaurus_gate:playtest_games:toledo:tiburon [2014/11/04 17:25] (current) – [Point Tracks] JasonP | ||
---|---|---|---|
Line 15: | Line 15: | ||
===== Die Codes ===== | ===== Die Codes ===== | ||
- | * **Strength**: | + | * **Strength**: |
- | * **Dexterity**: | + | * **Dexterity**: |
- | * **Perception**: | + | * **Perception**: |
- | * **Knowledge**: | + | * **Knowledge**: |
- | * **Technical**: | + | * **Technical**: |
- | * **Mechanical**: | + | * **Mechanical**: |
- | * **Mental**: (//> | + | * **Mental**: (//> |
- | * **Physical**: | + | * **Physical**: |
- | * **Savvy**: (//> | + | * **Savvy**: (//> |
- | * **Dash**: (//< | + | * **Dash**: (//< |
- | * **Tinker**: (//< | + | * **Tinker**: (//< |
- | * **Judge**: (//< | + | * **Judge**: (//< |
===== Aspects ===== | ===== Aspects ===== | ||
Line 53: | Line 53: | ||
**ISO Lights**: | **ISO Lights**: | ||
- | * **Sx**: | + | * **Sx**: |
- | * **Cx**: | + | * **Cx**: |
**Meta Currency**: | **Meta Currency**: | ||
- | * **DP**: ? | + | * **Crisis Clock**: 9 |
- | * **XP**: ? | + | * **Crisis Count**: 0 |
- | * **Spent XP**: ? | + | |
===== Harm, Persuasion, and Alteration ===== | ===== Harm, Persuasion, and Alteration ===== | ||
Line 153: | Line 153: | ||
* [ ] **Automation** (9d, Science(ISOTech), | * [ ] **Automation** (9d, Science(ISOTech), | ||
* Complex, see [[: | * Complex, see [[: | ||
- | * [ ] **DCommand** (7d, Science(ISOTech), | + | * [X] **DCommand** (7d, Science(ISOTech), |
* Decode and pay 1 Sx to give a direct command to your I3 it must follow, beware commands in conflict with its directives. | * Decode and pay 1 Sx to give a direct command to your I3 it must follow, beware commands in conflict with its directives. | ||
* [ ] **DreamMode** (9d, Engineering(any)) | * [ ] **DreamMode** (9d, Engineering(any)) | ||
Line 159: | Line 159: | ||
* [ ] **Replicate** (5d, Infiltration, | * [ ] **Replicate** (5d, Infiltration, | ||
* Decode to create an illusion (field of force) about yourself of something larger, difficulty to see through this is 9d. | * Decode to create an illusion (field of force) about yourself of something larger, difficulty to see through this is 9d. | ||
- | * [ ] **ReWrite** (7d, Science(ISOTech), | + | * [X] **ReWrite** (7d, Science(ISOTech), |
* Decode and pay 1 Sx to edit one parameter of your I3, given you can locate it in your ship's field. | * Decode and pay 1 Sx to edit one parameter of your I3, given you can locate it in your ship's field. | ||
* [ ] **SilkScreen** (3d, Shadowing, Technology) | * [ ] **SilkScreen** (3d, Shadowing, Technology) | ||
* Pay 1 Cx per minute to become invisible and concealed from most sensors (expect maybe an EyeBeam!) difficulty to detect is 9d when moving and 11d when still. | * Pay 1 Cx per minute to become invisible and concealed from most sensors (expect maybe an EyeBeam!) difficulty to detect is 9d when moving and 11d when still. | ||
- | * [ ] **SledgeHammer** (5d, Systems, Security Systems) | + | * [X] **SledgeHammer** (5d, Systems, Security Systems) |
* Pay 1 Sx to crash every ISO link/system within 10m as you choose (pick those excluded). Chance of not crashing is ISOtech power vs. 9d. | * Pay 1 Sx to crash every ISO link/system within 10m as you choose (pick those excluded). Chance of not crashing is ISOtech power vs. 9d. | ||
* [ ] **StatisField** (5d, Medicine(any)) | * [ ] **StatisField** (5d, Medicine(any)) |