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centaurus_gate:random_ship_construction_kit [2014/05/19 18:49] – [The Three Core Ship Concepts] JasonP | centaurus_gate:random_ship_construction_kit [2014/07/13 23:37] (current) – JasonP | ||
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* Assign the highest to Engine, the lowest to Systems, and the other die to Type. | * Assign the highest to Engine, the lowest to Systems, and the other die to Type. | ||
* Assign the highest to Systems, the lowest to Engine, and the other die to Type. | * Assign the highest to Systems, the lowest to Engine, and the other die to Type. | ||
- | Notice that there are only going to be two types possible between the three ships. | + | Notice that there are only going to be two types possible between the three ships, though you will have two different versions of the smaller Type ship to offer. |
The ship Types were named based on the over look and style of the vessel, and based on historical names. For instance, a longship is a long slender vessel which invokes the impression of Viking longships. They do also imply a certain size and mass. Here are the definitions of the ten ship Types listed above: | The ship Types were named based on the over look and style of the vessel, and based on historical names. For instance, a longship is a long slender vessel which invokes the impression of Viking longships. They do also imply a certain size and mass. Here are the definitions of the ten ship Types listed above: | ||
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===== Systems ===== | ===== Systems ===== | ||
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+ | ===== Design Features ===== | ||
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+ | Here are what the different design features mean in play. | ||
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+ | * Good Cargo Space: The ship has excellent cargo space. This means one standard space container (10m cube) per nominal crew member, between exterior or interior mounts. | ||
+ | * Double Hull Design: The ship has two primary hulls instead of one, usually bridged by a central linkage assembly that houses nothing but conduits and sensor systems. Count the hull rating as 1d higher for these ships. | ||
+ | * Slow Acceleration: |