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centaurus_gate:the_player_s_guide [2014/07/18 06:44] – [Rare Functions] JasonP | centaurus_gate:the_player_s_guide [2015/02/08 03:37] (current) – JasonP | ||
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The Power die code is all about encoding speed. When you encode a function quickly you have to use the encoding action, which has difficulty dice equal to the complexity of the function to encode plus 1 die for each already encoded function. You can encode quickly (in mere seconds) this way but risk a system reset. This will cause all functions to decode and need to be re-encoded again. If speed is a non-issue you can do a slow automated encode. For slow encoding, it take one hour plus one hour per die above the power rating to encode the function. If the complexity to encode was 7d and you have a 5d Power rating, encoding that function takes 3 hours the slow way (1 + 2d excess complexity). | The Power die code is all about encoding speed. When you encode a function quickly you have to use the encoding action, which has difficulty dice equal to the complexity of the function to encode plus 1 die for each already encoded function. You can encode quickly (in mere seconds) this way but risk a system reset. This will cause all functions to decode and need to be re-encoded again. If speed is a non-issue you can do a slow automated encode. For slow encoding, it take one hour plus one hour per die above the power rating to encode the function. If the complexity to encode was 7d and you have a 5d Power rating, encoding that function takes 3 hours the slow way (1 + 2d excess complexity). | ||
+ | |||
+ | ==== Projector Badge Links vs Field Links ==== | ||
+ | |||
+ | The projector Badge ISO 3 generation issued to all ETF non-humans is an impressive piece of technology. It can do anything and everything that the Field links integrated directly into humans can do. That said, there are some issues with the technology. Since it is not fully integrated, it must be operated in SuperState Mode only, and requires the full concentration of the user to operate (they may take no other actions in a tension round if operating ISOtech). Let's explore the ramifications of this for a moment. | ||
+ | |||
+ | === SuperState Mode Link Operation === | ||
+ | |||
+ | When a user operates the Link in Superstate Mode, they enter a virtual reality in which they can directly interact with their Link's functions. What happens to them outside in the real world is projected against a sphere background around their little virtual reality, but they can't actually interact with it in this state. Count all ISOtech die codes one higher in this state. | ||
+ | |||
+ | If the SuperState Mode is entered from user using a badge projector, they have an additional limitation. Each additional ISOtech action/ | ||
==== Common Functions ==== | ==== Common Functions ==== | ||
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* **Unharm** [**5d+**] This function heals the user when encoded. The complexity to encode is 5d, plus 1d per two Harm on the user's Harm track. | * **Unharm** [**5d+**] This function heals the user when encoded. The complexity to encode is 5d, plus 1d per two Harm on the user's Harm track. | ||
* **WireMe** [**3d**] This function allows faster, realtime access to the Whitenet (and Blacknet with proper credentials). For activities driven by hacking the net, combine its die code (3d) with the ISOtech power of the user. | * **WireMe** [**3d**] This function allows faster, realtime access to the Whitenet (and Blacknet with proper credentials). For activities driven by hacking the net, combine its die code (3d) with the ISOtech power of the user. | ||
- | * **?**: [**?d**] | + | * **SyncData**: [**3d**] This function allows the user to move data to and from their link from any compatible device (another link, ISO device, some Astral stuff, etc.) |
- | * **?**: [**?d**] | + | * **FunctionPort**: [**7d**] The function allows the user to use the imaged function (not encoded) of another user given they are in the immediate area (2m radius) and have SyncData encoded. The user must pay 1 Cx to encode the function and follow normal encoding rules. |
- | * **?**: [**?d**] | + | * **Simulate**: [**7d**] This function may be decoded immediately after an action is not successful to void it as if it never happened and allow the user to choose another action (or the same action with a new roll!) instead. |
- | * **?**: [**?d**] | + | * **Energize**: [**7d**] This function may be decoded to allow the user to count any one die code as +1d until the end of situation. It may be used at any time, even after a roll has been made (forcing a re-roll). |
- | * **?**: [**?d**] | + | * **SpaceSuit**: [**5d**] This function allows the user to create a temporary energy suit around their form, letting them move about and exist normally in harsh climates like the vacuum or space or lakes of lava. While it only offers a material defense increase of +1d, it will last an hour per Cx spend (pay ahead). |
- | * **?**: [**?d**] | + | * **Insight**: [**3d**] This function connects the user to the I3 they are associated with, and in real time, lets them get impressions of that I3 on things they experience. This can give them insight into people they meet, things they encounter, and so on. It isn't really like you are talking to the I3, it is more like the I3's thought process is in your head. |
==== Uncommon Functions ==== | ==== Uncommon Functions ==== | ||
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* **FastForward**: | * **FastForward**: | ||
* **TotalRecall**: | * **TotalRecall**: | ||
+ | |||
==== Rare Functions ==== | ==== Rare Functions ==== | ||
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* **SilkScreen**: | * **SilkScreen**: | ||
* **SledgeHammer**: | * **SledgeHammer**: | ||
- | * **Automation**: | + | * **Automation**: |
* **AlphaCannon**: | * **AlphaCannon**: | ||
* **DreamMode**: | * **DreamMode**: | ||
- | * **?**: [**?**,?] | + | * **StasisField**: [**5d**, Medicine(any)] The user can decode this function to place any one being of the proper medicine skill into a perfection hibernation inside a statis field. The target being must be within the immediate area (2m radius). This field offers them armor as equal to the user's ISOtech combined with 5d, and lasts as long as the user is willing to pay 1 Cx per day. If the target resists, it is a contest of ISOtech Power. |
- | * **?**: [**?**,?] | + | * **Replicate**: [**5d**, Infiltration, |
- | * **?**: [**?**,?] | + | * **Alexandria**: [**7d**, Knowledge(any), |
- | * **?**: [**?**,?] | + | * **ZenGarden**: [**5d**, Discipline(any), |
==== Lights and Storage ==== | ==== Lights and Storage ==== | ||
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Here are die codes, descriptions, | Here are die codes, descriptions, | ||
+ | |||
===== Endeavors, the Powerful Toys ===== | ===== Endeavors, the Powerful Toys ===== |