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centaurus_gate:the_player_s_guide [2014/07/18 06:58] – [Rare Functions] JasonPcentaurus_gate:the_player_s_guide [2015/02/08 03:37] (current) JasonP
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 The Power die code is all about encoding speed. When you encode a function quickly you have to use the encoding action, which has difficulty dice equal to the complexity of the function to encode plus 1 die for each already encoded function. You can encode quickly (in mere seconds) this way but risk a system reset. This will cause all functions to decode and need to be re-encoded again. If speed is a non-issue you can do a slow automated encode. For slow encoding, it take one hour plus one hour per die above the power rating to encode the function. If the complexity to encode was 7d and you have a 5d Power rating, encoding that function takes 3 hours the slow way (1 + 2d excess complexity). The Power die code is all about encoding speed. When you encode a function quickly you have to use the encoding action, which has difficulty dice equal to the complexity of the function to encode plus 1 die for each already encoded function. You can encode quickly (in mere seconds) this way but risk a system reset. This will cause all functions to decode and need to be re-encoded again. If speed is a non-issue you can do a slow automated encode. For slow encoding, it take one hour plus one hour per die above the power rating to encode the function. If the complexity to encode was 7d and you have a 5d Power rating, encoding that function takes 3 hours the slow way (1 + 2d excess complexity).
 +
 +==== Projector Badge Links vs Field Links ====
 +
 +The projector Badge ISO 3 generation issued to all ETF non-humans is an impressive piece of technology. It can do anything and everything that the Field links integrated directly into humans can do. That said, there are some issues with the technology. Since it is not fully integrated, it must be operated in SuperState Mode only, and requires the full concentration of the user to operate (they may take no other actions in a tension round if operating ISOtech). Let's explore the ramifications of this for a moment.
 +
 +=== SuperState Mode Link Operation ===
 +
 +When a user operates the Link in Superstate Mode, they enter a virtual reality in which they can directly interact with their Link's functions. What happens to them outside in the real world is projected against a sphere background around their little virtual reality, but they can't actually interact with it in this state. Count all ISOtech die codes one higher in this state.
 +
 +If the SuperState Mode is entered from user using a badge projector, they have an additional limitation. Each additional ISOtech action/execute after the first in a round requires a Savvy vs. 5d test to succeed, increasing the 5d one die per consecutive action/execution. This means the third action/execution take is against 6d, and the fourth 7d and so on. The first action that fails stops further attempts, but does not harm the device and no lights are spent.
  
 ==== Common Functions ==== ==== Common Functions ====
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   * **Unharm** [**5d+**] This function heals the user when encoded. The complexity to encode is 5d, plus 1d per two Harm on the user's Harm track.   * **Unharm** [**5d+**] This function heals the user when encoded. The complexity to encode is 5d, plus 1d per two Harm on the user's Harm track.
   * **WireMe** [**3d**] This function allows faster, realtime access to the Whitenet (and Blacknet with proper credentials). For activities driven by hacking the net, combine its die code (3d) with the ISOtech power of the user.   * **WireMe** [**3d**] This function allows faster, realtime access to the Whitenet (and Blacknet with proper credentials). For activities driven by hacking the net, combine its die code (3d) with the ISOtech power of the user.
-  * **?**: [**?d**] +  * **SyncData**: [**3d**] This function allows the user to move data to and from their link from any compatible device (another link, ISO device, some Astral stuff, etc.)  
-  * **?**: [**?d**] +  * **FunctionPort**: [**7d**] The function allows the user to use the imaged function (not encoded) of another user given they are in the immediate area (2m radius) and have SyncData encoded. The user must pay 1 Cx to encode the function and follow normal encoding rules. 
-  * **?**: [**?d**] +  * **Simulate**: [**7d**] This function may be decoded immediately after an action is not successful to void it as if it never happened and allow the user to choose another action (or the same action with a new roll!) instead. 
-  * **?**: [**?d**] +  * **Energize**: [**7d**] This function may be decoded to allow the user to count any one die code as +1d until the end of situation. It may be used at any time, even after a roll has been made (forcing a re-roll). 
-  * **?**: [**?d**] +  * **SpaceSuit**: [**5d**] This function allows the user to create a temporary energy suit around their form, letting them move about and exist normally in harsh climates like the vacuum or space or lakes of lava. While it only offers a material defense increase of +1d, it will last an hour per Cx spend (pay ahead). 
-  * **?**: [**?d**]+  * **Insight**: [**3d**] This function connects the user to the I3 they are associated with, and in real time, lets them get impressions of that I3 on things they experience. This can give them insight into people they meet, things they encounter, and so on. It isn't really like you are talking to the I3, it is more like the I3's thought process is in your head. 
 ==== Uncommon Functions ==== ==== Uncommon Functions ====
  
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   * **FastForward**: [**7d**] The user may pay 1 to 4 Cx and decode this function in order to take (1 + Cx spent) actions as if it were only one action of a situation round.   * **FastForward**: [**7d**] The user may pay 1 to 4 Cx and decode this function in order to take (1 + Cx spent) actions as if it were only one action of a situation round.
   * **TotalRecall**: [**3d**] The user may decode this function at any time to create an image stored on their link, a sequence of perfect memories for a number of minutes equal to the Cx they spend when decoded. This isn't as good as a Recorder can do, but its pretty close.   * **TotalRecall**: [**3d**] The user may decode this function at any time to create an image stored on their link, a sequence of perfect memories for a number of minutes equal to the Cx they spend when decoded. This isn't as good as a Recorder can do, but its pretty close.
 +
 ==== Rare Functions ==== ==== Rare Functions ====
  
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   * **SilkScreen**: [**3d**, Shadowing, Technology] The user may pay 1 Cx when they have this function to become all but completely undetectable for 1 minute (or more Cx for more minutes, as they wish). This does indeed make them invisible to the naked eye and most sensors. The difficulty to detect them is 9d if they are moving and 11d if they remain still.   * **SilkScreen**: [**3d**, Shadowing, Technology] The user may pay 1 Cx when they have this function to become all but completely undetectable for 1 minute (or more Cx for more minutes, as they wish). This does indeed make them invisible to the naked eye and most sensors. The difficulty to detect them is 9d if they are moving and 11d if they remain still.
   * **SledgeHammer**: [**5d**, Systems, Security Systems] The user may activate this function when encoded for 1 Sx and then every ISOtech system in their location (10m radius) will be crashed as they choose. To avoid a crash the system must resist 9d using ISOtech Power.   * **SledgeHammer**: [**5d**, Systems, Security Systems] The user may activate this function when encoded for 1 Sx and then every ISOtech system in their location (10m radius) will be crashed as they choose. To avoid a crash the system must resist 9d using ISOtech Power.
-  * **Automation**: [**9d**, Science(ISOTech), Hacking, Systems] The user may activate and decode this function to execute another set of functions in order (maximum number equal to their ISOtech Power - 2), paying 1 Cx for each. Count the link's ISOtech power as 11d for these function uses, as it uses an optimal AI shadow of the user's mind to execute them.+  * **Automation**: [**9d**, Science(ISOTech), Hacking, Systems] The user may activate and decode this function to execute another set of functions in order (maximum number equal to their ISOtech Power - 2, all must be encoded in slots under Automation), paying 1 Cx for each. Count the link's ISOtech power as 11d for these function uses, as it uses an optimal AI shadow of the user's mind to execute them.
   * **AlphaCannon**: [**7d**, Weapon(Blaster)] The user can decode this function to create a temporary cannon style blaster (imagine a spectral gatling gun), rated 9d combined with the user's ISOtech Power. The weapon will last for only a few shots however, it has a chance of failing (and disintegrating) after the user's Savvy dice in shots.   * **AlphaCannon**: [**7d**, Weapon(Blaster)] The user can decode this function to create a temporary cannon style blaster (imagine a spectral gatling gun), rated 9d combined with the user's ISOtech Power. The weapon will last for only a few shots however, it has a chance of failing (and disintegrating) after the user's Savvy dice in shots.
   * **DreamMode**: [**9d**, Engineering(any)] The user can decode this function to create any part they need for their engineering skill, though it will only last one hour per Cx they pay. After that point, it has a chance of failing (and disintegrating) every hour until it does indeed fail. You may use this part to count your Engineering die code as combined with 7d towards enhancement or repair.   * **DreamMode**: [**9d**, Engineering(any)] The user can decode this function to create any part they need for their engineering skill, though it will only last one hour per Cx they pay. After that point, it has a chance of failing (and disintegrating) every hour until it does indeed fail. You may use this part to count your Engineering die code as combined with 7d towards enhancement or repair.
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   * **Replicate**: [**5d**, Infiltration, Streetwise, Charm] The user can decode this function to create a living breathing illusion around them that changes their form into something their size or larger. The difficulty to see through this illusion is 9d.   * **Replicate**: [**5d**, Infiltration, Streetwise, Charm] The user can decode this function to create a living breathing illusion around them that changes their form into something their size or larger. The difficulty to see through this illusion is 9d.
   * **Alexandria**: [**7d**, Knowledge(any), Science(any)] The user can pay 5 Cx to integrate this amazing store of data into their mind (based on one of their Science or Knowledge skills) for one action, and combine their die code with 7d for that action.   * **Alexandria**: [**7d**, Knowledge(any), Science(any)] The user can pay 5 Cx to integrate this amazing store of data into their mind (based on one of their Science or Knowledge skills) for one action, and combine their die code with 7d for that action.
-  * **ZenGarden**: [**5d**, Discipline(any), Belief(any)] The user may pay 1 to Cx to count their marks on any of their HPTA tracks as that much less at any time. The effect diminished once per situation round (or minute if not in a situation). The user may not use it again on a track while it is already applied to a track.+  * **ZenGarden**: [**5d**, Discipline(any), Belief(any)] The user may pay 1 to Cx to count twice that many marks on any of their HPTA tracks as empty (reduce effective marks) at any time. The effect diminishes 1 per situation round (or minute if not in a situation). The user may not use it again on a track while it is already applied to a track. 
 ==== Lights and Storage ==== ==== Lights and Storage ====
  
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 Here are die codes, descriptions, and RP costs for ETF Standard Gear. This is mostly the stuff you can find on the [[Explorer Roles]] page, plus some bonus content. Here are die codes, descriptions, and RP costs for ETF Standard Gear. This is mostly the stuff you can find on the [[Explorer Roles]] page, plus some bonus content.
 +
 ===== Endeavors, the Powerful Toys ===== ===== Endeavors, the Powerful Toys =====
centaurus_gate/the_player_s_guide.1405691925.txt.gz · Last modified: 2014/07/18 06:58 by JasonP