Both sides previous revisionPrevious revisionNext revision | Previous revision |
centaurus_gate:the_player_s_guide [2014/07/20 03:17] – [Your Link] JasonP | centaurus_gate:the_player_s_guide [2015/02/08 03:37] (current) – JasonP |
---|
==== Projector Badge Links vs Field Links ==== | ==== Projector Badge Links vs Field Links ==== |
| |
| The projector Badge ISO 3 generation issued to all ETF non-humans is an impressive piece of technology. It can do anything and everything that the Field links integrated directly into humans can do. That said, there are some issues with the technology. Since it is not fully integrated, it must be operated in SuperState Mode only, and requires the full concentration of the user to operate (they may take no other actions in a tension round if operating ISOtech). Let's explore the ramifications of this for a moment. |
| |
| === SuperState Mode Link Operation === |
| |
| When a user operates the Link in Superstate Mode, they enter a virtual reality in which they can directly interact with their Link's functions. What happens to them outside in the real world is projected against a sphere background around their little virtual reality, but they can't actually interact with it in this state. Count all ISOtech die codes one higher in this state. |
| |
| If the SuperState Mode is entered from user using a badge projector, they have an additional limitation. Each additional ISOtech action/execute after the first in a round requires a Savvy vs. 5d test to succeed, increasing the 5d one die per consecutive action/execution. This means the third action/execution take is against 6d, and the fourth 7d and so on. The first action that fails stops further attempts, but does not harm the device and no lights are spent. |
| |
==== Common Functions ==== | ==== Common Functions ==== |
* **SpaceSuit**: [**5d**] This function allows the user to create a temporary energy suit around their form, letting them move about and exist normally in harsh climates like the vacuum or space or lakes of lava. While it only offers a material defense increase of +1d, it will last an hour per Cx spend (pay ahead). | * **SpaceSuit**: [**5d**] This function allows the user to create a temporary energy suit around their form, letting them move about and exist normally in harsh climates like the vacuum or space or lakes of lava. While it only offers a material defense increase of +1d, it will last an hour per Cx spend (pay ahead). |
* **Insight**: [**3d**] This function connects the user to the I3 they are associated with, and in real time, lets them get impressions of that I3 on things they experience. This can give them insight into people they meet, things they encounter, and so on. It isn't really like you are talking to the I3, it is more like the I3's thought process is in your head. | * **Insight**: [**3d**] This function connects the user to the I3 they are associated with, and in real time, lets them get impressions of that I3 on things they experience. This can give them insight into people they meet, things they encounter, and so on. It isn't really like you are talking to the I3, it is more like the I3's thought process is in your head. |
| |
==== Uncommon Functions ==== | ==== Uncommon Functions ==== |
| |
* **FastForward**: [**7d**] The user may pay 1 to 4 Cx and decode this function in order to take (1 + Cx spent) actions as if it were only one action of a situation round. | * **FastForward**: [**7d**] The user may pay 1 to 4 Cx and decode this function in order to take (1 + Cx spent) actions as if it were only one action of a situation round. |
* **TotalRecall**: [**3d**] The user may decode this function at any time to create an image stored on their link, a sequence of perfect memories for a number of minutes equal to the Cx they spend when decoded. This isn't as good as a Recorder can do, but its pretty close. | * **TotalRecall**: [**3d**] The user may decode this function at any time to create an image stored on their link, a sequence of perfect memories for a number of minutes equal to the Cx they spend when decoded. This isn't as good as a Recorder can do, but its pretty close. |
| |
==== Rare Functions ==== | ==== Rare Functions ==== |
| |
* **Replicate**: [**5d**, Infiltration, Streetwise, Charm] The user can decode this function to create a living breathing illusion around them that changes their form into something their size or larger. The difficulty to see through this illusion is 9d. | * **Replicate**: [**5d**, Infiltration, Streetwise, Charm] The user can decode this function to create a living breathing illusion around them that changes their form into something their size or larger. The difficulty to see through this illusion is 9d. |
* **Alexandria**: [**7d**, Knowledge(any), Science(any)] The user can pay 5 Cx to integrate this amazing store of data into their mind (based on one of their Science or Knowledge skills) for one action, and combine their die code with 7d for that action. | * **Alexandria**: [**7d**, Knowledge(any), Science(any)] The user can pay 5 Cx to integrate this amazing store of data into their mind (based on one of their Science or Knowledge skills) for one action, and combine their die code with 7d for that action. |
* **ZenGarden**: [**5d**, Discipline(any), Belief(any)] The user may pay 1 to 6 Cx to count their marks on any of their HPTA tracks as that much less at any time. The effect diminished once per situation round (or minute if not in a situation). The user may not use it again on a track while it is already applied to a track. | * **ZenGarden**: [**5d**, Discipline(any), Belief(any)] The user may pay 1 to 3 Cx to count twice that many marks on any of their HPTA tracks as empty (reduce effective marks) at any time. The effect diminishes 1 per situation round (or minute if not in a situation). The user may not use it again on a track while it is already applied to a track. |
==== Lights and Storage ==== | ==== Lights and Storage ==== |
| |
| |
Here are die codes, descriptions, and RP costs for ETF Standard Gear. This is mostly the stuff you can find on the [[Explorer Roles]] page, plus some bonus content. | Here are die codes, descriptions, and RP costs for ETF Standard Gear. This is mostly the stuff you can find on the [[Explorer Roles]] page, plus some bonus content. |
| |
===== Endeavors, the Powerful Toys ===== | ===== Endeavors, the Powerful Toys ===== |