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chronica_insidea [2016/09/08 10:58] – [Attributes] Mike Holmeschronica_insidea [2018/05/25 01:40] (current) mike_holmes
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 ====== Chronica Insidea ====== ====== Chronica Insidea ======
 +
 +A system for running a campaign in the universe of the [[Dark Conspiracy]]. 
  
 Note that all references to dice are to d20s.  Note that all references to dice are to d20s. 
  
 ===== Character Generation ===== ===== Character Generation =====
 +
 +Fill out the [[Chronica Insidea:Character Template]] as you generate your character.
 +
 +Character generation involves the following steps performed by the player creating the character: 
 +
 +  - Select phases of the character's background.
 +  - Distribute points for the following:
 +    - Attributes 
 +    - Skills
 +    - Gear
 +  - Invent contacts. 
 +
 +Each of these steps is described in more detail below. 
  
 ==== Phases ==== ==== Phases ====
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   * a relevant attribute,    * a relevant attribute, 
   * a relevant skill   * a relevant skill
-  * a piece of special gear that they're employing +  * a piece of special gear that they're employing (gear that the character hasn't spent dice on adds nothing to the roll).  
-  * They may also add their Passion dice, if they apply (with the attendant risk of losing one if the roll fails).* +  * They may opt to add their Passion dice, if the player feels that apply (with the attendant risk of losing one if the roll fails).* 
-  * Danger or Stress Dice+  * Danger or Stress Dice (see below)
   * Any temporary assets that may help in the current situation.   * Any temporary assets that may help in the current situation.
    
-* See the [[Dark ConspiracyAdvanced Psychology |Advanced Psychology]] rules if those are in use. +* See the [[Chronica Insidea:Advanced Psychology]] rules if those are in use. 
  
 == Danger and Stress (AKA Pushing) ==  == Danger and Stress (AKA Pushing) == 
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 Stress works just like a danger, only a Stress can be carried between Conflicts, and often represent ongoing dangerous situations or just changes that the character is dealing with.  Stress works just like a danger, only a Stress can be carried between Conflicts, and often represent ongoing dangerous situations or just changes that the character is dealing with. 
  
 +=== Opposition Pools ===
 +
 +Opposition pools are built the same way, if a character is opposed by a human or creature that can be similarly rated (the GM can estimate the asset levels). Or the GM may select a difficulty based on the scale given below:
 +
 +^Difficulty^Dice^Notes^
 +|Routine Challenge|5|These are not things that are easy to do (don't roll if there's no challenge), but things that a skilled person overcomes frequently.|
 +|Difficult|10|This is not terribly hard to accomplish, but far harder than routine tasks. It has some substantial complications involved.|
 +|Hard|15|The complications for this are substantial, and without significant skill and talent, success is much more unlikely.|
 +|Formidable|20|Something few people would even attempt, this is a very difficult opposition to overcome.|
 +|Nigh Impossible|25|Even the most skilled and talented individuals would look at this level of difficulty askance.|
 +
 +The GM should modify these levels to points in between, where appropriate. If a task seems a bit harder than routine, but yet not really difficult, a GM might select 7 dice as the opposition die pool. 
 +
 +In some ways, a GM may think of the difficulty in terms of the opposition being rated in dice like a character using 3 or so assets to oppose. A hard climb up a cliff might be thought of as High 6, Steep 4 and Tricky Handholds 5. This can provide inspiration when figuring how things like how a character might develop temporary assets to overcome the opposition, or what sorts of problems might occur as the results of mechanical consequences (see below). 
 ==== Reading The Roll ==== ==== Reading The Roll ====
  
chronica_insidea.1473357526.txt.gz · Last modified: 2016/09/08 10:58 by Mike Holmes