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chronica_mutanis_mundi:characters [2022/03/06 18:40] – mike_holmes | chronica_mutanis_mundi:characters [2022/03/06 18:42] (current) – mike_holmes | ||
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One stat die from the below list is used in every contest. Distribute 24 points between all characteristics, | One stat die from the below list is used in every contest. Distribute 24 points between all characteristics, | ||
- | * Physical Strength (PS) 6 | + | * Physical Strength (PS) |
- | * Dexterity (DX) 8 | + | * Dexterity (DX) |
- | * Constitution (CN) 7 | + | * Constitution (CN) |
- | * Intelligence (IN) 8 | + | * Intelligence (IN) |
- | * Mental Strength (MS) 5 | + | * Mental Strength (MS) |
- | * Charisma (CH) 8 | + | * Charisma (CH) |
==== Destiny ==== | ==== Destiny ==== | ||
- | 2 | ||
Some say that certain individuals are watched over by the gods. Others think that these individuals are just very self-assured (perhaps due to a belief that they are watched over). Either way, those that are so blessed have a high number of destiny dice, while those who are not so blessed have few. These dice can be used in every contest. | Some say that certain individuals are watched over by the gods. Others think that these individuals are just very self-assured (perhaps due to a belief that they are watched over). Either way, those that are so blessed have a high number of destiny dice, while those who are not so blessed have few. These dice can be used in every contest. | ||
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Each character has a number of backgrounds that represent where they are from, who they know and what they do to survive. These dice are applied in contests where the experiences from their background would make the character more effective in a contest. They also include relationships with individuals from that particular background. | Each character has a number of backgrounds that represent where they are from, who they know and what they do to survive. These dice are applied in contests where the experiences from their background would make the character more effective in a contest. They also include relationships with individuals from that particular background. | ||
- | * Traveler 5 | ||
- | * Healer 5 | ||
- | * Thief 3 | ||
- | * Scavenger 5 | ||
==== Mutations ==== | ==== Mutations ==== | ||
These are extraordinary mutations that afford a character a greater chance of survival. | These are extraordinary mutations that afford a character a greater chance of survival. | ||
- | |||
- | * Heal self 5 | ||
- | * Cloud Minds 4 | ||
- | * Transfer Injuries to Others 3 | ||
==== Tech ==== | ==== Tech ==== | ||
This is special equipment of ancient technology. The character is assumed to have bronze-age to medieval technology level gear that is needed to perform normal tasks… this provides no dice bonus. Only special technology from the past is represented by Tech dice. | This is special equipment of ancient technology. The character is assumed to have bronze-age to medieval technology level gear that is needed to perform normal tasks… this provides no dice bonus. Only special technology from the past is represented by Tech dice. | ||
- | |||
- | * AI Implant 6 | ||
- | * Multi-tool 4 | ||
- | * Wrist-light 3 | ||
- | * Goggles, IR 3 | ||
- | * Breathing apparatus 4 | ||
- | * Light Partial Scavenged Armor 4 | ||
===== Creation ===== | ===== Creation ===== |