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chronica_mutanis_mundi [2018/05/25 01:18] – [Characters] mike_holmes | chronica_mutanis_mundi [2022/03/06 14:00] (current) – mike_holmes | ||
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* [[CMM:First Round PCs]] | * [[CMM:First Round PCs]] | ||
- | * [[CMM:Lxndr' | + | * [[CMM:Second Round PCs]] |
- | * [[chronica_mutantis_mundi:Nate' | + | * Current Round PCs |
+ | * [[CMM: | ||
+ | * [[CMM:Hoff]] - JP's Mystic Tortoise | ||
+ | * [[CMM:Squiddy]] - Raven' | ||
+ | * [[CMM:Zin]] - Sabe's Mutant Plant Merchant | ||
+ | * [[cmm: | ||
+ | * [[CMM: | ||
+ | * [[CMM: | ||
* [[CMM: | * [[CMM: | ||
[[CMM: | [[CMM: | ||
+ | |||
+ | [[The Show Gear]] - gear held in common by the crew of The Show | ||
====== Setting Notes ====== | ====== Setting Notes ====== | ||
- | [[CMM: | + | ===== Possible Interests ===== |
- | [[CMM:What Everybody from Highvale Knows]] | + | * The Peninsula Guard' |
+ | * Dowin' | ||
+ | * Skybranch' | ||
+ | * The Kreal Colony near Stonefield | ||
+ | * Return to Khovip' | ||
+ | * The giant wandering behemoth | ||
+ | * The City Ruins | ||
+ | * Meet Doc Potamus (through Alitec) | ||
+ | * Investigate Fort Chopshop, home of the Motorheads | ||
+ | * Visit the Hellrazor Fort, perhaps to do some pit fighting | ||
+ | * Find the Wastelander village (supposedly hard to get to) | ||
+ | * Return to Ilirha' | ||
+ | * Take a closer look at the Ancient Observatory Ruin that the skow flew over on the way to catch Ilirha | ||
+ | * Visit the various Meadow Folk villages | ||
+ | * Find the camp of the Painted Women | ||
+ | * Loot the waste disposal facility (Ilirha' | ||
+ | * Return to Glump' | ||
- | ===== Highvale Starting Situation Geographical Map ===== | + | [[CMM:Known General Geography]] |
- | {{:highvalestartmap.jpg? | + | |
- | ===== Highvale ===== | + | [[CMM: |
- | A small village that contains a mishmash of mutant humans, mutant animals, a few mutant plants, and even a few Pure Strain Humans who don't mind living amongst the riff-raff. | + | |
- | ===== Meadow Folk ===== | + | [[CMM: |
- | Refers to the largely Pure Strain Human population that inhabit the grasslands in the center | + | |
- | + | ||
- | ==== Meadow Valley ==== | + | |
- | A settlement that contains mostly Pure Strain Humans, and a few mutant animals, this is the central habitation that serves as the seat of power for the Meadow Folk. Mutant humans aren't very welcome there. | + | |
- | + | ||
- | ==== City Ruins ==== | + | |
- | The locale of what was once a fairly massive ancient city, these ruins tend to be shunned as rumor has it that they are full of radioactive hazards and violent mutants who eke out a living from what they can forage of the ancient remains. | + | |
- | + | ||
- | ===== Pebble Dwelling ===== | + | |
- | An area of the peninsula region that has a number of small fishing hamlets and the one somewhat larger settlement of Grubport in it. Craggy, low bluffs run along the north coast of the Great Bay, descending into stony beaches along the shoreline. The majority of the populace of these villages are PSHs, but with a smattering of other types of intelligent inhabitants. | + | |
- | + | ||
- | ==== Grubport ==== | + | |
- | Named for the shallow harbor that exists here, which is important as a sight for the landing of Restorationist forces from the Eastern | + | |
- | + | ||
- | One of the region' | + | |
- | + | ||
- | ==== Dowin' | + | |
- | A large dome-shaped geodesic edifice that is made from pannels of some super-hard glass-like material. The pylon of Dowin is located just West of the dome, and protected by the priests and their sentinels. Putatively the home of "The First One," who legend has it was the first human of the area, who eventually returned to the dome after starting civilization. | + | |
- | + | ||
- | ==== Archivist Lair ==== | + | |
- | Known to several of the denizens of Highvale, this is a warren of small caves that exist off of some ancient underground constructions out of which the Archivists of the Peninsula Region operate. | + | |
- | + | ||
- | ===== Horse Bay ===== | + | |
- | An area known largely for being inhabited by the " | + | |
- | + | ||
- | Horse Bay serves somewhat as a crossroads and buffer region for the Peninsula, as to its west are the wide-open realms of the Central Region, and the many and varied peoples and things that dwell there. | + | |
- | ===== Alalit ===== | ||
- | The largest settlement in the Horse Bay area, and actually the largest in the peninsula region as a whole, the Camite priesthood resides here, and it is understood by most that the secret location of the Pylon of Cam is somewhere nearby (though kept very secret). | ||
- | ===== Seaforts Grave ===== | ||
- | To the east on the coast is a settlement known for being next to a large ancient graveyard to which the locals add their own dead. Mostly a fishing habitation, they also have the benefit of small vessels from the Island Kingdom and Eastern Lands landing frequently to trade ancient tech. At the top of the cliffs overlooking the village is a recently built castle of substantial size. | ||
- | ===== Other Places ===== | ||
- | Characters from Highvale may have heard of other places on the peninsula, but likely know very little about them. Places like Land's End to the east, and the North Moorlands on the opposite side of the peninsula to the north (which is rumored to be run by mutant animals). Barley bay, from whence beer comes. Flourishing Land and Running Dell, known by name only. | ||