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exotics [2012/04/13 20:43] – created Mike Holmes | exotics [2012/04/14 02:29] (current) – Mike Holmes | ||
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- | ^2d6 ^Result ^Defined Trade Good ^Unit Increment ^Base Price GP^ | + | |
+ | ====== Exotic Trade Goods ====== | ||
+ | Quantities for these rare goods are always individual items, not lots. | ||
+ | |||
+ | ==== Purchase Check ==== | ||
+ | |||
+ | The skill and difficulty of the check required by the trader to buy the product from a supplier. These items require more than just money to exchange hands, often needing some additional convincing. | ||
+ | |||
+ | ==== Sale Check ==== | ||
+ | |||
+ | The skill and difficulty of the check required to find a buyer. The Effect of this check is what multiplies the Cost per Item to achieve the sale amount – from breaking even to a huge profit. | ||
+ | |||
+ | ===== Exotic Trade Good Table ===== | ||
+ | |||
+ | ^D66 ^Result | ||
+ | |11 – 13 |Ancient Magic Item |1d6-3 |2,000 |Language 9+ |Investigate 10+ | | ||
+ | |14 – 16 |Ancient Historical Artifact |1d6-4 |2,500 |Language 9+ |Investigate 10+ | | ||
+ | |21 – 23 |Magic Armor |1d6-2 |1,250 |Persuade 8+ |Diplomat 9+ | | ||
+ | |24 – 26 |Wondrous Item |1d6-3 |500 |Persuade 8+ |Broker 8+ | | ||
+ | |31 – 33 |Strange Magic Item |1d6-3 |750 |Persuade 8+ |Broker 8+ | | ||
+ | |34 – 36 |Exceptional Mount |1d6-1 |1,000 |Persuade 9+ |Broker 9+ | | ||
+ | |41 – 43 |Monster (Gryphon, Dragon) |1d6 |1,500 |Animals 9+ |Investigate 9+ | | ||
+ | |44 – 46 |Undiscovered Plant Species |1d6 |1,500 |Life Sciences 8+ |Investigate 9+ | | ||
+ | |51 – 53 |Unique Oddity |1 |5,000 |Physical Sciences 9+ |Broker 10+ | | ||
+ | |54 – 56 |Unique Treasure |1 |10,000 |Broker 10+ |Broker 10+ | | ||
+ | |61 – 63 |Unique Magic Weapon |1 |15,000 |Broker 10+ |Diplomat 9+ or Streetwise 10+ | | ||
+ | |64 – 66 |Artifact/ | ||
+ | |||
+ | *Always a minimum of 1. | ||
+ | ** This is a bare minimum price, and may be much higher, based on the particular artifact. |