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| fabricated:machine_data_matrix [2020/03/01 08:52] – [Bank: Gel] jasonp | fabricated:machine_data_matrix [2020/03/04 14:41] (current) – [Calculated Ratings] jasonp | ||
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| Gel is a thick glowing liquid that is mostly green, with sparkles of shiny light within. It is a physical form of energy a machine can consume, not unlike food for us humans. It can be used by your unit to enhance most ratings, with the exception of Prot and Steel. | Gel is a thick glowing liquid that is mostly green, with sparkles of shiny light within. It is a physical form of energy a machine can consume, not unlike food for us humans. It can be used by your unit to enhance most ratings, with the exception of Prot and Steel. | ||
| + | If you draw on it (Quick(3) action) you: | ||
| + | * Take a draw marker. | ||
| + | * Spend two or more Gel to [[POP Unit Operation Manual# | ||
| + | * For each [[POP Unit Operation Manual# | ||
| ===== Bank: Auth ===== | ===== Bank: Auth ===== | ||
| + | Unlike Mmoss or Gel, Auth has no physical form but are passwords created by your machine' | ||
| + | |||
| + | If you draw on it (Quick(3) action) you: | ||
| + | * Take a draw marker. | ||
| + | * Spend two or more Auth to gain [[POP Unit Operation Manual# | ||
| + | * For each [[POP Unit Operation Manual# | ||
| ===== Assist ===== | ===== Assist ===== | ||
| When a rating assists another, they offer the other rating a boost. An assist is an [[POP Unit Operation Manual# | When a rating assists another, they offer the other rating a boost. An assist is an [[POP Unit Operation Manual# | ||
| - | * Sleep or low power: No bonus. | ||
| * Power saving: Look up the rating + 1 below. | * Power saving: Look up the rating + 1 below. | ||
| - | * Full power: Rating | + | * Full power: Rating |
| - | * Red zoned: Rating | + | * Red zoned: Rating |
| Look up that result on the [[POP Unit Operation Manual# | Look up that result on the [[POP Unit Operation Manual# | ||
| - | An assist for a stat remains over the course | + | The cost of using assist is that each time the Operator is going to move the clock up one on your machine. |
| You can read more about assists here: POP Unit Operation Manual: | You can read more about assists here: POP Unit Operation Manual: | ||
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| * **Reflex**: Pure unbridled reaction speed of the unit. Drains Gel. | * **Reflex**: Pure unbridled reaction speed of the unit. Drains Gel. | ||
| - | * **Sleep or low-power**: | ||
| * **Power saving**: //Clock + Rush - Size// | * **Power saving**: //Clock + Rush - Size// | ||
| * **Full power**: //Clock + Drive + Rush - Size// | * **Full power**: //Clock + Drive + Rush - Size// | ||
| * **Red zoned**: //Clock + Drive + Rush + 3// | * **Red zoned**: //Clock + Drive + Rush + 3// | ||
| * **Shield**: Pure damage resistance of the unit. Drains Mmoss. | * **Shield**: Pure damage resistance of the unit. Drains Mmoss. | ||
| - | * **Full power or below**: //Steel + Power + Crypt// | + | * **Full power or Power Saving**: //Steel + Power + Crypt// |
| * **Red zoned**: //Steel + Power + Prot + 5// | * **Red zoned**: //Steel + Power + Prot + 5// | ||
| * **Hash**: Pure computational power of a low level. Drains Auth. | * **Hash**: Pure computational power of a low level. Drains Auth. | ||
| - | * **Power saving | + | * **Power saving**: //Clock + Crypt// |
| - | * **Full power or above**:: //Clock + Crypt + Bands + Level Assist// (look up levels on assist bonus table) | + | * **Full power or Red zoned**:: //Clock + Crypt + Bands + Level Assist// (look up levels on assist bonus table) |
| * **Encode** Pure computational power of a high level. Does not drain. | * **Encode** Pure computational power of a high level. Does not drain. | ||
| - | * **Power saving | + | * **Power saving**: //Bands + Prot// |
| - | * **Full power or above**:: //Bands + Clock + Prot + Level Assist// (look up levels on assist bonus table) | + | * **Full power or Red zoned**:: //Bands + Clock + Prot + Level Assist// (look up levels on assist bonus table) |
| Calculated ratings are only calculated at machine power up, and are then independent of changes to the ratings they are calculated from. | Calculated ratings are only calculated at machine power up, and are then independent of changes to the ratings they are calculated from. | ||
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| ==== Compute Marker ==== | ==== Compute Marker ==== | ||
| + | The computer marker has one immediate effect, and one postponed effect: | ||
| + | |||
| + | * **Immediate**: | ||
| + | * **Postponed**: | ||
| ==== Draw Marker ==== | ==== Draw Marker ==== | ||
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| * **Immediate**: | * **Immediate**: | ||
| * **Option**: When you take a draw marker, if you have three or more draw markers you may discard three and take a [[#Grind Marker]] instead. | * **Option**: When you take a draw marker, if you have three or more draw markers you may discard three and take a [[#Grind Marker]] instead. | ||
| - | * **Postponed**: | + | * **Postponed**: |
| ==== Energize Marker ==== | ==== Energize Marker ==== | ||
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| * **Immediate**: | * **Immediate**: | ||
| - | * **Postponed**: | + | * **Postponed**: |
| ==== Grind Marker ==== | ==== Grind Marker ==== | ||
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| ==== Spark Marker ==== | ==== Spark Marker ==== | ||
| + | The spark marker has one immediate effect, and one postponed effect: | ||
| + | |||
| + | * **Immediate**: | ||
| + | * **Postponed**: | ||