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fabricated:machine_data_matrix [2020/03/01 08:54] – [Bank: Auth] jasonpfabricated:machine_data_matrix [2020/03/04 14:41] (current) – [Calculated Ratings] jasonp
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 If you draw on it (Quick(3) action) you: If you draw on it (Quick(3) action) you:
   * Take a draw marker.   * Take a draw marker.
-  * Spend two or more Gel to X+  * Spend two or more Gel to [[POP Unit Operation Manual#Charge]]
-  * For each you buy, you gain one [[#Spark Marker]].+  * For each [[POP Unit Operation Manual#Charge]] you buy, you gain one [[#Spark Marker]].
 ===== Bank: Auth ===== ===== Bank: Auth =====
  
-Unlike Mmoss or Gel, Auth has no physical form but are passwords created by your machine's code. These give it authorization (hence calling it Auth) to do actions outside it's normal allowed parameters. +Unlike Mmoss or Gel, Auth has no physical form but are passwords created by your machine's code. These give it authorization (hence calling it Auth) to do actions outside it's normal allowed parameters. Bands, Prot, and Drive can all be enhanced by draining Auth. 
 + 
 +If you draw on it (Quick(3) action) you: 
 +  * Take a draw marker. 
 +  * Spend two or more Auth to gain [[POP Unit Operation Manual#Override]] (2 Auth per one gained). 
 +  * For each [[POP Unit Operation Manual#Override]] you buy, you gain one [[#Compute Marker]].
 ===== Assist ===== ===== Assist =====
  
 When a rating assists another, they offer the other rating a boost. An assist is an [[POP Unit Operation Manual#Reference: Instant|instant]] action, you can have your machine assist at any time. Here is the boost the rating gets based on how many points you spend. This boost depends on the power mode of the machine: When a rating assists another, they offer the other rating a boost. An assist is an [[POP Unit Operation Manual#Reference: Instant|instant]] action, you can have your machine assist at any time. Here is the boost the rating gets based on how many points you spend. This boost depends on the power mode of the machine:
  
-  * Sleep or low power: No bonus. 
   * Power saving: Look up the rating + 1 below.   * Power saving: Look up the rating + 1 below.
-  * Full power: Rating plus a low roll below. +  * Full power: Rating + 3 below. 
-  * Red zoned: Rating plus a high roll below.+  * Red zoned: Rating + 5 below.
  
 Look up that result on the [[POP Unit Operation Manual#Reference: TTQ|TTQ]] table. Look up that result on the [[POP Unit Operation Manual#Reference: TTQ|TTQ]] table.
  
-An assist for a stat remains over the course of action, but can be rolled again ignoring results that would reduce the boost.+The cost of using assist is that each time the Operator is going to move the clock up one on your machine.
  
 You can read more about assists here: POP Unit Operation Manual:[[POP Unit Operation Manual#Assist]]. You can read more about assists here: POP Unit Operation Manual:[[POP Unit Operation Manual#Assist]].
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   * **Reflex**: Pure unbridled reaction speed of the unit. Drains Gel.   * **Reflex**: Pure unbridled reaction speed of the unit. Drains Gel.
-    * **Sleep or low-power**: //Clock + Drive - Size// 
     * **Power saving**: //Clock + Rush - Size//     * **Power saving**: //Clock + Rush - Size//
     * **Full power**: //Clock + Drive + Rush - Size//     * **Full power**: //Clock + Drive + Rush - Size//
     * **Red zoned**: //Clock + Drive + Rush + 3//     * **Red zoned**: //Clock + Drive + Rush + 3//
   * **Shield**: Pure damage resistance of the unit. Drains Mmoss.   * **Shield**: Pure damage resistance of the unit. Drains Mmoss.
-    * **Full power or below**: //Steel + Power + Crypt//+    * **Full power or Power Saving**: //Steel + Power + Crypt//
     * **Red zoned**: //Steel + Power + Prot + 5//     * **Red zoned**: //Steel + Power + Prot + 5//
   * **Hash**: Pure computational power of a low level. Drains Auth.   * **Hash**: Pure computational power of a low level. Drains Auth.
-    * **Power saving or below**: //Clock + Crypt// +    * **Power saving**: //Clock + Crypt// 
-    * **Full power or above**:: //Clock + Crypt + Bands + Level Assist// (look up levels on assist bonus table)+    * **Full power or Red zoned**:: //Clock + Crypt + Bands + Level Assist// (look up levels on assist bonus table)
   * **Encode** Pure computational power of a high level. Does not drain.   * **Encode** Pure computational power of a high level. Does not drain.
-    * **Power saving or below**: //Bands + Prot// +    * **Power saving**: //Bands + Prot// 
-    * **Full power or above**:: //Bands + Clock + Prot + Level Assist// (look up levels on assist bonus table)+    * **Full power or Red zoned**:: //Bands + Clock + Prot + Level Assist// (look up levels on assist bonus table)
  
 Calculated ratings are only calculated at machine power up, and are then independent of changes to the ratings they are calculated from. Calculated ratings are only calculated at machine power up, and are then independent of changes to the ratings they are calculated from.
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 ==== Compute Marker ==== ==== Compute Marker ====
  
 +The computer ​marker has one immediate effect, and one postponed effect:
 +
 +  * **Immediate**:​ For each compute marker a unit has, both it's Hash and Encode ratings are +1.
 +  * **Postponed**:​ For each compute marker earn one smoke.
 ==== Draw Marker ==== ==== Draw Marker ====
  
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   * **Immediate**:​ For each draw marker a unit has, it's Shield is at -3. So if a unit had four such markers: -12 Shield. Shield never goes below 0, stop it there, and you are [[POP Unit Operation Manual#Unshielded]].   * **Immediate**:​ For each draw marker a unit has, it's Shield is at -3. So if a unit had four such markers: -12 Shield. Shield never goes below 0, stop it there, and you are [[POP Unit Operation Manual#Unshielded]].
   * **Option**: When you take a draw marker, if you have three or more draw markers you may discard three and take a [[#Grind Marker]] instead.   * **Option**: When you take a draw marker, if you have three or more draw markers you may discard three and take a [[#Grind Marker]] instead.
-  * **Postponed**:​ For each energize marker, pay 1 Gel **OR** make roll on the [[#​Reference:​ Suspend|suspend]] table.+  * **Postponed**:​ For each draw marker, pay 1 Gel **OR** corrupt a [[POP Unit Operation Manual#Threads|Thread]].
  
 ==== Energize Marker ==== ==== Energize Marker ====
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   * **Immediate**:​ For each energize marker a unit has, it's Reflex is at -2. So if a unit had three such markers: -6 Reflex. Reflex never goes below 0, stop it there, and you are [[POP Unit Operation Manual#Frazzled]].   * **Immediate**:​ For each energize marker a unit has, it's Reflex is at -2. So if a unit had three such markers: -6 Reflex. Reflex never goes below 0, stop it there, and you are [[POP Unit Operation Manual#Frazzled]].
-  * **Postponed**:​ For each energize marker, pay 1 Gel **OR** make a roll on the [[#Reference:​ Suspend|suspend]] table.+  * **Postponed**:​ For each energize marker, pay 1 Gel **OR** make a roll on the [[POP Unit Operation Manual#Reference: Suspend|suspend]] table.
  
 ==== Grind Marker ==== ==== Grind Marker ====
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 ==== Spark Marker ==== ==== Spark Marker ====
  
 +The spark ​marker has one immediate effect, and one postponed effect:
 +
 +  * **Immediate**:​ For each spark marker a unit has, both it's Reflex and Shield ratings are +1.
 +  * **Postponed**:​ For each spark marker earn one smoke.
fabricated/machine_data_matrix.1583081690.txt.gz · Last modified: 2020/03/01 08:54 by jasonp