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fabricated:machine_data_matrix [2020/03/01 09:35] – [Energize Marker] jasonp | fabricated:machine_data_matrix [2020/03/04 14:41] (current) – [Calculated Ratings] jasonp | ||
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When a rating assists another, they offer the other rating a boost. An assist is an [[POP Unit Operation Manual# | When a rating assists another, they offer the other rating a boost. An assist is an [[POP Unit Operation Manual# | ||
- | * Sleep or low power: No bonus. | ||
* Power saving: Look up the rating + 1 below. | * Power saving: Look up the rating + 1 below. | ||
- | * Full power: Rating | + | * Full power: Rating |
- | * Red zoned: Rating | + | * Red zoned: Rating |
Look up that result on the [[POP Unit Operation Manual# | Look up that result on the [[POP Unit Operation Manual# | ||
- | An assist for a stat remains over the course | + | The cost of using assist is that each time the Operator is going to move the clock up one on your machine. |
You can read more about assists here: POP Unit Operation Manual: | You can read more about assists here: POP Unit Operation Manual: | ||
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* **Reflex**: Pure unbridled reaction speed of the unit. Drains Gel. | * **Reflex**: Pure unbridled reaction speed of the unit. Drains Gel. | ||
- | * **Sleep or low-power**: | ||
* **Power saving**: //Clock + Rush - Size// | * **Power saving**: //Clock + Rush - Size// | ||
* **Full power**: //Clock + Drive + Rush - Size// | * **Full power**: //Clock + Drive + Rush - Size// | ||
* **Red zoned**: //Clock + Drive + Rush + 3// | * **Red zoned**: //Clock + Drive + Rush + 3// | ||
* **Shield**: Pure damage resistance of the unit. Drains Mmoss. | * **Shield**: Pure damage resistance of the unit. Drains Mmoss. | ||
- | * **Full power or below**: //Steel + Power + Crypt// | + | * **Full power or Power Saving**: //Steel + Power + Crypt// |
* **Red zoned**: //Steel + Power + Prot + 5// | * **Red zoned**: //Steel + Power + Prot + 5// | ||
* **Hash**: Pure computational power of a low level. Drains Auth. | * **Hash**: Pure computational power of a low level. Drains Auth. | ||
- | * **Power saving | + | * **Power saving**: //Clock + Crypt// |
- | * **Full power or above**:: //Clock + Crypt + Bands + Level Assist// (look up levels on assist bonus table) | + | * **Full power or Red zoned**:: //Clock + Crypt + Bands + Level Assist// (look up levels on assist bonus table) |
* **Encode** Pure computational power of a high level. Does not drain. | * **Encode** Pure computational power of a high level. Does not drain. | ||
- | * **Power saving | + | * **Power saving**: //Bands + Prot// |
- | * **Full power or above**:: //Bands + Clock + Prot + Level Assist// (look up levels on assist bonus table) | + | * **Full power or Red zoned**:: //Bands + Clock + Prot + Level Assist// (look up levels on assist bonus table) |
Calculated ratings are only calculated at machine power up, and are then independent of changes to the ratings they are calculated from. | Calculated ratings are only calculated at machine power up, and are then independent of changes to the ratings they are calculated from. | ||
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==== Compute Marker ==== | ==== Compute Marker ==== | ||
+ | The computer marker has one immediate effect, and one postponed effect: | ||
+ | |||
+ | * **Immediate**: | ||
+ | * **Postponed**: | ||
==== Draw Marker ==== | ==== Draw Marker ==== | ||
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* **Immediate**: | * **Immediate**: | ||
- | * **Postponed**: | + | * **Postponed**: |
==== Grind Marker ==== | ==== Grind Marker ==== | ||
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==== Spark Marker ==== | ==== Spark Marker ==== | ||
+ | The spark marker has one immediate effect, and one postponed effect: | ||
+ | |||
+ | * **Immediate**: | ||
+ | * **Postponed**: |