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fabricated:pop_unit_operation_manual [2020/03/01 09:46] – jasonp | fabricated:pop_unit_operation_manual [2020/03/04 14:43] (current) – [Reference: Harm] jasonp | ||
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==== Spin Up, Spin Down, Spin all around... ==== | ==== Spin Up, Spin Down, Spin all around... ==== | ||
- | Your machine is in one of four power states at all times: | + | Your machine is in one of three power states at all times: Power saving, Full power, |
==== Burning the Clock ==== | ==== Burning the Clock ==== | ||
+ | Each machine has a clock that is ticking and runs when it is at Full power or Red zoned. The clock for the machine is represented by dice based on it's endurance: | ||
+ | |||
+ | * 3H: 1d6 | ||
+ | * 1D: 1d10 | ||
+ | * 1W: 1d20 | ||
+ | |||
+ | For each round the clock is increased once. Increase it twice if the machine is Red zoned. When the die reaches the maximum, a [[#Click]] occurs and it is reset to 1. | ||
===== Resolving, the basics ===== | ===== Resolving, the basics ===== | ||
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Even if it is bought off, the Crash causes you to spin down. | Even if it is bought off, the Crash causes you to spin down. | ||
+ | |||
+ | ===== Click ===== | ||
+ | |||
+ | When your machine reaches a click you: | ||
+ | |||
+ | * Pay 2 of each Bank (MMoss, Gel, and Auth) and take a draw marker **OR** take a Grind Marker. | ||
+ | * Select and apply one of the Wear options (see the unit record sheet). | ||
===== Frazzled ===== | ===== Frazzled ===== | ||
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===== Charge ===== | ===== Charge ===== | ||
+ | |||
+ | ===== Override ===== | ||
===== Reference: TTQ ===== | ===== Reference: TTQ ===== | ||
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When your unit is harmed, you make a roll on the Harm table. Normally 5 damage is one roll of a d6 on the table. If you unit is [[# | When your unit is harmed, you make a roll on the Harm table. Normally 5 damage is one roll of a d6 on the table. If you unit is [[# | ||
- | * 1: Reflex hit, -3. | + | * 1: Reflex hit, -3 OR 2 spark markers. |
- | * 2: Shield hit, -3. | + | * 2: Shield hit, -3 OR 2 spark markers. |
- | * 3: Hash hit, -3. | + | * 3: Hash hit, -3 OR 2 compute markers. |
- | * 4: Encode hit, -3. | + | * 4: Encode hit, -3 OR 2 compute markers. |
* 5: Grind Marker, roll on Material Harm below. | * 5: Grind Marker, roll on Material Harm below. | ||
* 6: Short Marker, roll on Electrical Harm below. | * 6: Short Marker, roll on Electrical Harm below. |