This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| fsck-us:nuts_and_bolts [2019/05/25 11:03] – [Cool] jasonp | fsck-us:nuts_and_bolts [2019/05/26 12:06] (current) – [Knackpack: Influential Professor] jasonp | ||
|---|---|---|---|
| Line 125: | Line 125: | ||
| Knowledge in this game is more than just booksmarts and experience. Knowledge is anything your character can leverage to their benefit. So if your character had knowledge: Assets. Then this means they have assets they can leverage to get benefits (think bonuses to numbers) in play. To use this, you describe how the knowledge is helping - in detail - and then you will get a die to roll in the same manner as if you used [[#Cool]]. | Knowledge in this game is more than just booksmarts and experience. Knowledge is anything your character can leverage to their benefit. So if your character had knowledge: Assets. Then this means they have assets they can leverage to get benefits (think bonuses to numbers) in play. To use this, you describe how the knowledge is helping - in detail - and then you will get a die to roll in the same manner as if you used [[#Cool]]. | ||
| + | ===== Making the Numbers go up ===== | ||
| + | |||
| + | The higher the number you have in any Rating or Knack, the better your character. Here is a rough gauge of ability based on the number: | ||
| + | |||
| + | * 10: Capable, beginning professional | ||
| + | * 15: Skilled | ||
| + | * 20: Expert | ||
| + | * 25: Master | ||
| + | * 30+ Amazing | ||
| + | |||
| + | Certain numbers can be leveraged for dice (to roll for bonuses as in [[#Cool]]) and when you are able, this is how that works: | ||
| + | |||
| + | * 6-9: 1d | ||
| + | * 10-12: 2d | ||
| + | * 13-14: 3d | ||
| + | * 15=16: 4d | ||
| + | * 17: 5d | ||
| + | * 18: 6d | ||
| + | |||
| + | One example of this leveraging is using your Ratings with a General Rule. So if you were able to leverage a 12 INT, you'd get 2d to roll as above. To understand how you'd do this, see [[General Rules]]. | ||
| ===== Cool ===== | ===== Cool ===== | ||
| Line 131: | Line 151: | ||
| * Roll is 1-5: Add the result to the appropriate number. | * Roll is 1-5: Add the result to the appropriate number. | ||
| * 6: You choose: | * 6: You choose: | ||
| - | * Whoops!: Something went wrong - explain. No bonuses from Cool for this action | + | * Whoops!: Something went wrong - explain. No bonuses from Cool (negating |
| * Bang!: Take a +5 and the GM earns a Hazard Token. | * Bang!: Take a +5 and the GM earns a Hazard Token. | ||
| + | |||
| + | Bonuses from rolled dice stick until end of logical action, or " | ||
| ===== QUICK Character Creation ===== | ===== QUICK Character Creation ===== | ||
| Line 273: | Line 295: | ||
| **Knowledge**: | **Knowledge**: | ||
| - | * History, Occult, Wisdom, Culture, Cryptography, | + | * History, Occult, Wisdom, Culture, Cryptography, |
| ==== Knackpack: Career Agent ==== | ==== Knackpack: Career Agent ==== | ||
| ----- | ----- | ||