This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
gtx [2012/05/20 09:47] – [Primary Uses] JasonP | gtx [2012/05/20 10:10] (current) – [Primary Uses] JasonP | ||
---|---|---|---|
Line 35: | Line 35: | ||
Each module is designed for a primary use. There are many of these built into this basic form the of game: **gyro**, **threat**, **mobility**, | Each module is designed for a primary use. There are many of these built into this basic form the of game: **gyro**, **threat**, **mobility**, | ||
- | * **Gyro**: This is the complex and powerful mechanism at the very core of an omicron machine. It allows it to transform into one or more other non-human modes, and stores its energy. The use multiplier depends on type of transformation the gyro offers: | + | * **Gyro** |
- | * Simple Drive: This is a simple wheeled motor transformation (autobot, car type). Its use multiplier is x2, but you can only run on surfaces. | + | * //Simple Drive//: This is a simple wheeled motor transformation (autobot, car type). Its use multiplier is x2, but you can only run on surfaces. |
- | * Fluid Thrust: This is a simple vector thrust transformation, | + | * //Fluid Thrust//: This is a simple vector thrust transformation, |
- | * Ion Thrust: This is a high-energy thrust transformation, | + | * //Ion Thrust//: This is a high-energy thrust transformation, |
- | * Basic Form Shift: This is a very simple transformation into a non-mobile form. Its use multiplier is x1, but you can't move under your own own in transformed mode. However, you may pay half-cost for up to 30 alpha of modules that only operate in that form. | + | * //Basic Shift//: This is a very simple transformation into a non-mobile form. Its use multiplier is x1, but you can't move under your own own in transformed mode. However, you may pay half-cost for up to 30 alpha of modules that only operate in that form. |
- | * **Threat**: This is how a machine attacks, by using threat. However there are generally secondary purposes for threat too, as it is the most basic way the machine can influence its environment. Simply put, as a core module this is the machines strength and prowess in humanoid form. Threat splits into two die codes: Strength and Prowess. | + | * **Threat** |
- | * **Mobility**: | + | * **Mobility**: |
- | * **Response**: | + | * **Response** |
+ | * **Emitter**: | ||
+ | * **Intelligence**: | ||
+ | * **Sensor**: This is how a machine detects and interprets the world around it. The exact range and purpose of each sensor has to be created by its designer and discussed with the group. Each sensor splits into two die codes: Range and Detail. | ||
+ | * **Control** (x?): This is how a machine coordinates its modules. The network of a machine can manage its modules, but a control lets them work together in an enhanced way. When a control links a system you can merge dice upward, and gain other additional abilities. The step of a controls die code is most important, as it limits the amount of modules it can manage. As such, a control is never a d3 module and must be bought at d4 or higher. A control is x1 multiplier as long as it doesn' | ||
===== Core Modules ===== | ===== Core Modules ===== | ||