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hat:ability_construction_set [2013/01/20 15:25] – [Known Minor Clauses] JasonPhat:ability_construction_set [2013/01/20 15:36] (current) – [Known Attractive Special Rules] JasonP
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 ====== Ability Construction Set ====== ====== Ability Construction Set ======
  
-**[[:HAT]]**, or //HP - AC - TWENTY SIDED//, is a roleplaying game that shares three basic concepts with D&D but diverges from there. The three concepts kept from D&D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope. One of the goals of HAT is to create a game that embraces a more narrative and situation driven feel, while maintaining support for classic D&D modules. This is the first version on these rules, known affectionately by the author as the Bowler edition.+**[[:HAT]]**, or //HP - AC - TWENTY SIDED//, is a roleplaying game that shares three basic concepts with D&D but diverges from there. The three concepts kept from D&D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope. 
  
 This page explains the basics on how to manage creating new Ability traits inside the HAT system. In order to do so, you need to already understand the basic [[:hat:terms]]. This page explains the basics on how to manage creating new Ability traits inside the HAT system. In order to do so, you need to already understand the basic [[:hat:terms]].
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 These extensions can be seen in some of the Abilties given in the rules, which is why they are listed here, even if the GM must approve their use. These extensions can be seen in some of the Abilties given in the rules, which is why they are listed here, even if the GM must approve their use.
  
 +====== Known Construction Set Pieces ======
 +-----
 ===== Known Minor Clauses ===== ===== Known Minor Clauses =====
  
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 ===== Known Major Clauses ===== ===== Known Major Clauses =====
  
-  * ? +  * Pay 1 HP to make a single additional attack with a weapon in a round 
 +  * Earn +1 HP on HP drafts when injured in battle
 ===== Known Attractive Adjectives ===== ===== Known Attractive Adjectives =====
  
-  * ?+  * to combat moves 
 +  * all combat actions 
 +  * all personal social interactions 
 +  * every attempt to bargain 
 +  * every use of <Additional score> when <acting a way>
  
 ===== Known Limited Adjectives ===== ===== Known Limited Adjectives =====
  
-  * ? +  * against weapon attacks 
 +  * to any defense 
 +  * when attacking with a weapon 
 +  * trying to charm a another
 ===== Known Attractive Special Rules ===== ===== Known Attractive Special Rules =====
  
-  * ? +  * The player may trade any action type (move, minor, standard) for a move or standard battle action 
 +  * Pay 1 HP to make a second maneuver after a successful maneuver at a cumulative -5 modifier
 ===== Known Limited Special Rules ===== ===== Known Limited Special Rules =====
  
-  * ?+  * The player may exchange <modifier source> for any <action> using <modifier source>
 +  * The player should reduce any injury taken by the adventurer one each time an injury is taken, but never below one. 
 +  * The player may pay one less to soak an attack with HP than it would normally cost (e.g. paying 3 HP to soak a level 4 attack).
hat/ability_construction_set.1358724322.txt.gz · Last modified: 2013/01/20 15:25 by JasonP