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hat:ability_construction_set [2013/01/20 15:25] – [Known Minor Clauses] JasonP | hat:ability_construction_set [2013/01/20 15:36] (current) – [Known Attractive Special Rules] JasonP | ||
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====== Ability Construction Set ====== | ====== Ability Construction Set ====== | ||
- | **[[: | + | **[[: |
This page explains the basics on how to manage creating new Ability traits inside the HAT system. In order to do so, you need to already understand the basic [[: | This page explains the basics on how to manage creating new Ability traits inside the HAT system. In order to do so, you need to already understand the basic [[: | ||
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These extensions can be seen in some of the Abilties given in the rules, which is why they are listed here, even if the GM must approve their use. | These extensions can be seen in some of the Abilties given in the rules, which is why they are listed here, even if the GM must approve their use. | ||
+ | ====== Known Construction Set Pieces ====== | ||
+ | ----- | ||
===== Known Minor Clauses ===== | ===== Known Minor Clauses ===== | ||
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===== Known Major Clauses ===== | ===== Known Major Clauses ===== | ||
- | * ? | + | * Pay 1 HP to make a single additional attack with a weapon in a round |
+ | * Earn +1 HP on HP drafts when injured in battle | ||
===== Known Attractive Adjectives ===== | ===== Known Attractive Adjectives ===== | ||
- | * ? | + | * to combat moves |
+ | * all combat actions | ||
+ | * all personal social interactions | ||
+ | * every attempt to bargain | ||
+ | * every use of < | ||
===== Known Limited Adjectives ===== | ===== Known Limited Adjectives ===== | ||
- | * ? | + | * against weapon attacks |
+ | * to any defense | ||
+ | * when attacking with a weapon | ||
+ | * trying to charm a another | ||
===== Known Attractive Special Rules ===== | ===== Known Attractive Special Rules ===== | ||
- | * ? | + | * The player may trade any action type (move, minor, standard) for a move or standard battle action |
+ | * Pay 1 HP to make a second maneuver after a successful maneuver at a cumulative -5 modifier | ||
===== Known Limited Special Rules ===== | ===== Known Limited Special Rules ===== | ||
- | * ? | + | * The player may exchange < |
+ | * The player should reduce any injury taken by the adventurer one each time an injury is taken, but never below one. | ||
+ | * The player may pay one less to soak an attack with HP than it would normally cost (e.g. paying 3 HP to soak a level 4 attack). |