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| hat:ability_construction_set [2013/01/20 15:27] – [Known Attractive Special Rules] JasonP | hat:ability_construction_set [2013/01/20 15:36] (current) – [Known Attractive Special Rules] JasonP | ||
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| ====== Ability Construction Set ====== | ====== Ability Construction Set ====== | ||
| - | **[[: | + | **[[: |
| This page explains the basics on how to manage creating new Ability traits inside the HAT system. In order to do so, you need to already understand the basic [[: | This page explains the basics on how to manage creating new Ability traits inside the HAT system. In order to do so, you need to already understand the basic [[: | ||
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| These extensions can be seen in some of the Abilties given in the rules, which is why they are listed here, even if the GM must approve their use. | These extensions can be seen in some of the Abilties given in the rules, which is why they are listed here, even if the GM must approve their use. | ||
| + | ====== Known Construction Set Pieces ====== | ||
| + | ----- | ||
| ===== Known Minor Clauses ===== | ===== Known Minor Clauses ===== | ||
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| ===== Known Major Clauses ===== | ===== Known Major Clauses ===== | ||
| - | * ? | + | * Pay 1 HP to make a single additional attack with a weapon in a round |
| + | * Earn +1 HP on HP drafts when injured in battle | ||
| ===== Known Attractive Adjectives ===== | ===== Known Attractive Adjectives ===== | ||
| * to combat moves | * to combat moves | ||
| - | * | + | * all combat actions |
| + | * all personal social interactions | ||
| + | * every attempt to bargain | ||
| + | * every use of < | ||
| ===== Known Limited Adjectives ===== | ===== Known Limited Adjectives ===== | ||
| - | * ? | + | * against weapon attacks |
| + | * to any defense | ||
| + | * when attacking with a weapon | ||
| + | * trying to charm a another | ||
| ===== Known Attractive Special Rules ===== | ===== Known Attractive Special Rules ===== | ||
| - | * The player may trade any action type (move, minor, standard) for a move or standard battle action. | + | * The player may trade any action type (move, minor, standard) for a move or standard battle action |
| + | * Pay 1 HP to make a second maneuver after a successful maneuver at a cumulative -5 modifier | ||
| ===== Known Limited Special Rules ===== | ===== Known Limited Special Rules ===== | ||