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hat:ability_construction_set

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hat:ability_construction_set [2013/01/20 15:31] – [Known Construction Set Pieces] JasonPhat:ability_construction_set [2013/01/20 15:36] (current) – [Known Attractive Special Rules] JasonP
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 ====== Ability Construction Set ====== ====== Ability Construction Set ======
  
-**[[:HAT]]**, or //HP - AC - TWENTY SIDED//, is a roleplaying game that shares three basic concepts with D&D but diverges from there. The three concepts kept from D&D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope. One of the goals of HAT is to create a game that embraces a more narrative and situation driven feel, while maintaining support for classic D&D modules. This is the first version on these rules, known affectionately by the author as the Bowler edition.+**[[:HAT]]**, or //HP - AC - TWENTY SIDED//, is a roleplaying game that shares three basic concepts with D&D but diverges from there. The three concepts kept from D&D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope. 
  
 This page explains the basics on how to manage creating new Ability traits inside the HAT system. In order to do so, you need to already understand the basic [[:hat:terms]]. This page explains the basics on how to manage creating new Ability traits inside the HAT system. In order to do so, you need to already understand the basic [[:hat:terms]].
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 ===== Known Major Clauses ===== ===== Known Major Clauses =====
  
-  * ? +  * Pay 1 HP to make a single additional attack with a weapon in a round 
 +  * Earn +1 HP on HP drafts when injured in battle
 ===== Known Attractive Adjectives ===== ===== Known Attractive Adjectives =====
  
   * to combat moves   * to combat moves
-  * +  * all combat actions 
 +  * all personal social interactions 
 +  * every attempt to bargain 
 +  * every use of <Additional score> when <acting a way>
  
 ===== Known Limited Adjectives ===== ===== Known Limited Adjectives =====
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   * against weapon attacks   * against weapon attacks
   * to any defense   * to any defense
 +  * when attacking with a weapon 
 +  * trying to charm a another
 ===== Known Attractive Special Rules ===== ===== Known Attractive Special Rules =====
  
-  * The player may trade any action type (move, minor, standard) for a move or standard battle action.+  * The player may trade any action type (move, minor, standard) for a move or standard battle action 
 +  * Pay 1 HP to make a second maneuver after a successful maneuver at a cumulative -5 modifier
 ===== Known Limited Special Rules ===== ===== Known Limited Special Rules =====
  
hat/ability_construction_set.1358724694.txt.gz · Last modified: 2013/01/20 15:31 by JasonP