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| hat:aspects [2013/01/20 16:12] – created JasonP | hat:aspects [2013/01/21 19:05] (current) – [Ability Construction Set] JasonP |
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| ====== Ability Construction Set ====== | ====== Aspects ====== |
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| **[[:HAT]]**, or //HP - AC - TWENTY SIDED//, is a roleplaying game that shares three basic concepts with D&D but diverges from there. The three concepts kept from D&D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope. | **[[:HAT]]**, or //HP - AC - TWENTY SIDED//, is a roleplaying game that shares three basic concepts with D&D but diverges from there. The three concepts kept from D&D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope. |
| ===== General Ideas ===== | ===== General Ideas ===== |
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| An Ability trait should conform to the basic model as so, but does not have to: | Aspects can be broken down into the following types: [[#Histories]], [[#Natures]], [[#Beliefs]], [[#Legends]], and [[#Uniques]]. Overall though, each Aspect trait is a sweeping characteristic of your adventurer that says a lot about them. Each also tends to override one or more assumptions about the character (see [[:hat:terms:#Traits]]). |
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| ===== Making Interesting Aspects ===== | ==== Beliefs ==== |
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| ===== Known Aspect Usurps and Rules ===== | ==== Histories ==== |
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| | ==== Legends ==== |
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| | ==== Natures ==== |
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| | ==== Uniques ==== |
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| | ===== Authoring ===== |
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| | ===== Moving Parts ===== |