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hat:creating_adventurers [2013/01/20 10:37] – [Known Aspects] JasonP | hat:creating_adventurers [2013/01/20 15:25] (current) – [Standard Abilities] JasonP | ||
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===== 2: Determine Scores ===== | ===== 2: Determine Scores ===== | ||
- | Each character starts the game with two primary scores: HP and AC, plus three or more Additional scores to compliment them. | + | Each character starts the game with two primary scores: |
The **HP** score starts at 5, adjusted for the traits taken. | The **HP** score starts at 5, adjusted for the traits taken. | ||
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Additional scores start at 0, and are adjusted up from there. The three normal additional scores of an adventurer are: **Acumen**, **Stunt**, and **Trick**. Traits however may provide more of them to the adventurer. Starting adventurers assign five points between all Additional as they see fit, our use them to raise trait modifiers (no more than +3 per trait). | Additional scores start at 0, and are adjusted up from there. The three normal additional scores of an adventurer are: **Acumen**, **Stunt**, and **Trick**. Traits however may provide more of them to the adventurer. Starting adventurers assign five points between all Additional as they see fit, our use them to raise trait modifiers (no more than +3 per trait). | ||
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===== 3: Get a Starting Story ===== | ===== 3: Get a Starting Story ===== | ||
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There are many, many abilities in HAT, but these are the standard ones only. This is a trimmed set for starting adventurers and once they are playing, they get access to all the available [[: | There are many, many abilities in HAT, but these are the standard ones only. This is a trimmed set for starting adventurers and once they are playing, they get access to all the available [[: | ||
- | * **Brawl**: The adventurer has mastered some unskilled combat moves. Add the Adjective: Unrefined to combat moves as the player wishes. | + | * **Brawl**: The adventurer has mastered some unskilled combat moves. Add the Adjective: Unrefined to combat moves as the player wishes. Add +2 to STR. |
* **Blitz**: The adventurer has developed some speed in combat. The player may trade any action type (move, minor, standard) for a move or standard battle action. | * **Blitz**: The adventurer has developed some speed in combat. The player may trade any action type (move, minor, standard) for a move or standard battle action. | ||
- | * **Smash**: The adventurer has gained impressive attack strength. | + | * **Smash**: The adventurer has gained impressive attack strength. |
* **Graceful**: | * **Graceful**: | ||
- | * **Steady**: The adventurer can pace themselves and conserve energy. The player may spend their minor action to recover 2 HP. | + | * **Steady**: The adventurer can pace themselves and conserve energy. The player may spend their minor action to recover 2 HP. Add +2 to CON. |
- | * **Hard**: The adventurer has strengthened their mind and body against injury. The player should reduce any injury taken by the adventurer one each time an injury is taken, but never below one. | + | * **Hard**: The adventurer has strengthened their mind and body against injury. The player should reduce any injury taken by the adventurer one each time an injury is taken, but never below one. The adventurer gains the Adjective " |
- | * **Refexes**: | + | * **Refexes**: |
- | * **Footwork**: | + | * **Footwork**: |
===== Known Aspects ===== | ===== Known Aspects ===== | ||