Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |
| hat:creating_adventurers [2013/01/20 15:21] – [Standard Abilities] JasonP | hat:creating_adventurers [2013/01/20 15:25] (current) – [Standard Abilities] JasonP |
|---|
| * **Hard**: The adventurer has strengthened their mind and body against injury. The player should reduce any injury taken by the adventurer one each time an injury is taken, but never below one. The adventurer gains the Adjective "Tough" against weapon attacks. | * **Hard**: The adventurer has strengthened their mind and body against injury. The player should reduce any injury taken by the adventurer one each time an injury is taken, but never below one. The adventurer gains the Adjective "Tough" against weapon attacks. |
| * **Refexes**: The adventurer has honed their combat reflexes. The player may pay one less to soak an attack with HP than it would normally cost (e.g. paying 3 HP to soak a level 4 attack). Add +2 to Stunt. | * **Refexes**: The adventurer has honed their combat reflexes. The player may pay one less to soak an attack with HP than it would normally cost (e.g. paying 3 HP to soak a level 4 attack). Add +2 to Stunt. |
| * **Footwork**: The adventurer uses space to their advantage. When the adventurer moves back a step from battle, they may spend their standard action as a second draft. For the price of 1 AC they may add the Adjective "Cautious" to any defense. | * **Footwork**: The adventurer uses space to their advantage. When the adventurer moves back a step from battle, they may spend their standard action as a second draft. For the price of 1 AC they may add the Adjective "Cautious" to any one defense. |
| ===== Known Aspects ===== | ===== Known Aspects ===== |
| |