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hat:terms [2013/01/20 13:53] – [XP] JasonP | hat:terms [2013/01/22 11:20] (current) – [Encounter] JasonP | ||
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This is one of the three main currencies of play, the others being [[#AC]] and [[#HP]]. XP is naturally earned over the course of play through [[# | This is one of the three main currencies of play, the others being [[#AC]] and [[#HP]]. XP is naturally earned over the course of play through [[# | ||
+ | |||
+ | This is a two-way street in regards to Story, since it can also earn you XP. For instance, taking a 0 Outcome result from an action when a Story Point would give your adventurer a problem earns them 1 XP. | ||
==== Advancement ==== | ==== Advancement ==== | ||
- | When a player earns 10 XP, they get an Advancement. | + | When a player earns 10 XP, they get an Advancement. |
* Increase HP 4 and Improve a trait. | * Increase HP 4 and Improve a trait. | ||
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* Add a new trait and Improve a trait. | * Add a new trait and Improve a trait. | ||
* Improve two traits. | * Improve two traits. | ||
- | * Pay off a Story Debt. | + | * Pay off a Story Debt, earning its rating as XP. |
==== Contest ==== | ==== Contest ==== | ||
+ | |||
+ | A Contest happens when something interesting happens in the fiction (any player or GM decides it is so) where something hangs in the balance. Combat is a contest in which injury hangs in the balance, but this could happen in a wide range of situations. A duel for the rights to a treasure map, a drinking game to the last one standing, or an argument about which way to go can result in a contest. | ||
+ | |||
+ | The mechanism of Contests are always the same, though the abilities and scores will change. The first one to either lose all their HP and Collapse, or takes X Outcome of hits loses the contest and suffers the consequences. X is normally 10 here, but could be 5 for a short contest and 15 for a long one as the GM decides. Short or long has nothing to do with strength, but only with pacing. | ||
+ | |||
+ | Hits in combat are injury and take a long time to heal, which work as hits against your next contest right off the bat. If my adventurer had 5 steps of injury, they begin their next contest with 4 hits against them (all contests). Other contests may or may not impose such a steep price for hits, though generally there is something involved, XP being a common one. | ||
+ | |||
+ | A serious XP for Hits Contest is known as a Conflict. In these cases hits at the end of the Contest, win or lose, are lost XP. If you can't pay the XP, you end up with Story Debt. | ||
+ | |||
+ | ==== Encounter ==== | ||
+ | |||
+ | An Encounter will result in an XP reward, and is generally a sequence of one or more Contests. An Encounter results in something important happening within the fiction upon its end. Clearing out all the monsters at the gates of a dungeon might be an Encounter, or finding the person with the map you need in the golden city could be as well. The rewards range from 1 XP to 3 XP, and an additional reward or two can be tacked on by the GM for interesting achievement, | ||
===== Standard Terms ===== | ===== Standard Terms ===== |