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====== Introduction ====== | ====== Introduction ====== | ||
- | **HAT**, or //HP - AC - TWENTY SIDED//, is a roleplaying game that shares three basic concepts with D&D but diverges from there. The three concepts kept from D&D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope. This is the first version on these rules, known affectionately by the author as the Bowler edition. | + | **HAT**, or //HP - AC - TWENTY SIDED//, is a roleplaying game that shares three basic concepts with D&D but diverges from there. The three concepts kept from D&D are obvious from the title: HP, AC, and the D20 roll. However, each is expanded in scope. One of the goals of HAT is to create a game that embraces a more narrative and situation driven feel, while maintaining support for classic D&D modules. This is the first version on these rules, known affectionately by the author as the Bowler edition. |
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**AC** is also expanded to mean more than just Armor. It is still Armor Class, and it is still a measure of defense. However now it means more than just physical defense, but mental and magical and so on too. However it no longer functions to resist an attack, but to lessen the effect of such. | **AC** is also expanded to mean more than just Armor. It is still Armor Class, and it is still a measure of defense. However now it means more than just physical defense, but mental and magical and so on too. However it no longer functions to resist an attack, but to lessen the effect of such. | ||
- | The **D20 roll** remains the same, but only in the most basic way. You still roll a D20 and add a modifier to get a result yes, but instead of trying to reach a target number you earn levels of outcome - one for every five rolled points. Its outcome that matters in the end here, and that is compared to other ratings to see what happens as a result of the roll. Also, sometimes you will roll two dice and count the highest, | + | The **D20 roll** remains the same, but only in the most basic way. You still roll a D20 and add a modifier to get a result yes, but instead of trying to reach a target number you earn levels of outcome - one for every five rolled points. Its outcome that matters in the end here, and that is compared to other ratings to see what happens as a result of the roll. Also, sometimes you will roll more than one dice and keep the highest, |
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Here are quick links into the online wiki for HAT. | Here are quick links into the online wiki for HAT. | ||
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+ | * [[:hat:The Basics of Playing HAT]] - Basics of play from the player' | ||
+ | * [[:hat:The Basics of Running HAT]] - Basics of play from the GM's perspective. | ||
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+ | * [[:hat:The Story & XP Dynamic]] - The power of Story in HAT, and how to use this tool. | ||
+ | * [[:hat:The Story & XP Dynamic# | ||
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===== About HAT ===== | ===== About HAT ===== | ||
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