Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


ironclaw:alba

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
ironclaw:alba [2020/02/28 09:17] stryckironclaw:alba [2020/04/11 19:42] (current) stryck
Line 4: Line 4:
 ^ ^^^Dice^^^ ^ ^^^Dice^^^
 ^Favorite Use^Marks^**Skills**^Marks^Species^Career^ ^Favorite Use^Marks^**Skills**^Marks^Species^Career^
-| | |Academics| | | |+|Ancient Texts|1|Academics|d4| |d8|
 | | |Brawling | | | | | | |Brawling | | | |
 | | |Climbing*| | | | | | |Climbing*| | | |
Line 11: Line 11:
 | | |Digging| | | | | | |Digging| | | |
 | |2|Dodge*|d6| | | | |2|Dodge*|d6| | |
-| | |Endurance*| | |d8|+| | |Endurance*| | | |
 | | |Gossip| | | | | | |Gossip| | | |
 | |1|Inquiry|d4| | | | |1|Inquiry|d4| | |
Line 18: Line 18:
 | | |Melee Combat| | | | | | |Melee Combat| | | |
 | |1|Negotiation|d4| | | | |1|Negotiation|d4| | |
-| |2|Observation |d6| |d8+|From the Air|2|Observation |d6| | | 
-| | |Presence| | | |+| | |Presence| | |d8|
 | |3|Ranged Combat|d8| | |  | |3|Ranged Combat|d8| | | 
 | | |Riding| | | | | | |Riding| | | |
-| |1|Searching|d4| | |  +| | |Searching| | | |  
-| | |Stealth*| | |d8|  +| | |Stealth*| | | |  
-| |1|Supernatural|d4|d6| |+| |1|Supernatural|d4|d6|d8|
 | | |Swimming*| |d6| | | | |Swimming*| |d6| |
 | | |Tactics| | | |  | | |Tactics| | | | 
 | |1|Throwing|d4| | |  | |1|Throwing|d4| | | 
 | | |Vehicles| | | |  | | |Vehicles| | | | 
-| |1|Weather Sense|d4|d6| | +|Pranks |2|Weather Sense|d4|d8| | 
 (Marks:One=d4,Two=d6,Three=d8,Four=d10,Five=d12,Six=d12,d4,etc.) (Marks:One=d4,Two=d6,Three=d8,Four=d10,Five=d12,Six=d12,d4,etc.)
  
Line 42: Line 42:
 |Luck|Get two extra rolls on one die|65| |Chapter| |Luck|Get two extra rolls on one die|65| |Chapter|
 |Prehensile Feet|Use feet as extra hands, extra save vs failed Climb|68|--|--| |Prehensile Feet|Use feet as extra hands, extra save vs failed Climb|68|--|--|
-|Dead Reckoning|Bonus d12 for land navigation|54|--|--+|Changes Magic Trappings|Start with fate mage gear, exhaust to replace if lost|510¥| |Session
-|Hiking|Bonus d12 for long-distance travel|51|--|--| +|Oratory|Bonus d12 for public speaking|59|--|--| 
-|Resolve|Add Will dice to Soak|78|--|--|+|Research|Bonus d12 to look things up, full successes for research by rote|76|--|--|
 |Ambidexterity|All hands are main hands|71|--|--| |Ambidexterity|All hands are main hands|71|--|--|
 |Fusileer's Trappings|Start with sniper gear, exhaust to replace if lost|61| |Session| |Fusileer's Trappings|Start with sniper gear, exhaust to replace if lost|61| |Session|
-|Way of Changes|Exhaust to ready fate magic spell|510¥| |Chapter+|Way of Changes|Exhaust to ready fate magic spell|510¥| |Battle
-|:::|Stunt to Reason/Scare/Taunt/Trick with bonus d12|:::|:::|:::|+|:::|Stunt to Reason/Scare/Taunt/Trick with bonus d12|510¥|--|--| 
 +|Blessings of the Changing Way|Assist any action with Supernatural|--|--|--| 
 +|:::|Long action to boost a future task|--| |Respite| 
 +|New Gift goes here|--|--|--|
  
 Money: Money:
-  * Orichalks:   (=1/12Ð) +  * Orichalks:   (1/12Ð) 
-  * Denarii: 8   (=1Ð) +  * Denarii: 8   (1Ð) 
-  * Quincunx:   (=3Ð) +  * Quincunx:   (3Ð) 
-  * Aureals:   (=24Ð)+  * Aureals:   (24Ð)
  
-Experience: +Experience: 8 / 18
  
 Spend 4 to buy +1 Skill Mark. Spend 10 to buy a new Gift. Spend 4 to buy +1 Skill Mark. Spend 10 to buy a new Gift.
 +
 +Gear:
 +
 +Staff, cloth armor, hooded shroud, strange jewelry,\\
 +pistol x2, fusil, bullet-mold making kit, gun repair kit, bandolier,\\
 +Daopao robe, Jingang wand, As-One-Wishes rod, counting beads Talisman
  
 Notes: Notes:
-  * Ambidexterity Gift makes your Prehensile Feet as good as main hands, so Fusil-Feet are go :smile_cat:  +  * Ambidexterity Gift makes your Prehensile Feet as good as main hands, so Fusil-Feet are go:-D
-  * This build is a Scout first, fate magician second. If you'd like it the other way around, with wizarding being the core with sniper being a side gig, I can retool it! +
-  * Personality, Motto, and Goal are not things I can readily do for you (though happy to kibitz about!). Personality should be a one-word character trait: Greedy, Boastful, Courageous, whatever. Motto is literally that, a pithy phrase or sentence that expresses the character's outlook. Goal is some concrete thing you want to accomplish in the first session or two.+
   * Fusileer's Trappings provides a fusil and two pistols. Grenades will probably need to be bought on a per-job basis.   * Fusileer's Trappings provides a fusil and two pistols. Grenades will probably need to be bought on a per-job basis.
 +
 +[[ironclaw:AlbaLifePath|Alba's LifePath]]
  
 <newcolumn> <newcolumn>
Line 73: Line 82:
 ---- ----
 ^Species^Die^ ^Career^Die^  ^Species^Die^ ^Career^Die^ 
-|Albatross|d6| |Scout|d8|+|Albatross|d6| |Seer|d8|
  
 ^Detail^Description^ ^Detail^Description^ ^Detail^Description^ ^Detail^Description^
Line 91: Line 100:
 |Will|d6| |Will|d6|
  
-{{Your pic here}} 
 ---- ----
-Personal Motto: Write Motto Here+Personal Motto: You Make Your OWN Luck
  
 Goals (up to three) Goals (up to three)
   - a   - a
   - b   - b
-  - c+  - Prove that Albatross does not mean bad luck
  
 ---- ----
Line 109: Line 117:
 ^Pace^Calc^Speed^ ^Pace^Calc^Speed^
 |Stride|1|1| |Stride|1|1|
-|Dash|Max Speed, +1 if Body>Speed|8|+|Dash|½ Max Speed, +1 if Body>Speed|4|
 |Sprint|Speed die|d8| |Sprint|Speed die|d8|
 |Run|Max Body + Max Speed + Dash|16| |Run|Max Body + Max Speed + Dash|16|
 |Flying Stride|Stride+3|4| |Flying Stride|Stride+3|4|
-|Flying Dash|Dash|8|+|Flying Dash|Dash|4|
 |Flying Sprint|Speed and Weather Sense|d8,d6,d4| |Flying Sprint|Speed and Weather Sense|d8,d6,d4|
-|Flying Run|Max Body + Max Flying Sprint + Flying Dash + 12|42|+|Flying Run|Max Body + Max Flying Sprint + Flying Dash + 12|38|
  
 **Attacks** **Attacks**
 ^Attack^Dice^Effect^ ^Attack^Dice^Effect^
-|Fusil|2d8|+3 Slaying, Spark d10| +|Fusil|2d8|Damage +3 Slaying, Spark d10| 
-|Pistol|2d8|+2 Slaying, Spark d10| +|Pistol|2d8|Damage +2 Slaying, Spark d10| 
-|Sling|2d8|+0| +|Rod|d4|Damage +2, Parry d12
-|Shortsword|d4|+1 Impaling+|Wand|d4|Damage +0, Weak, Can't Parry|
-|Dagger|d4|+1|+
 |Beak|d6,d4|+1 Impaling| |Beak|d6,d4|+1 Impaling|
 |Claws|d6,d4|+1 Critical| |Claws|d6,d4|+1 Critical|
Line 132: Line 139:
 |Parry|Body + Melee|d4| |Parry|Body + Melee|d4|
 |Counter|Body + Melee|d4| |Counter|Body + Melee|d4|
-|Soak|Body + Will + Armor|d6,d4| +|Soak|Body|d4| 
- +|Armor (cloth)| |d4|
-Armor+
  
 **Damage & Other Status**  **Damage & Other Status** 
Line 152: Line 158:
  
 Healing Quota:  Healing Quota: 
 +
 +
  
 </columns> </columns>
  
ironclaw/alba.1582910274.txt.gz · Last modified: 2020/02/28 09:17 by stryck