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karbon:class:suit

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karbon:class:suit [2012/09/22 12:51] JasonPkarbon:class:suit [2012/09/23 20:09] (current) JasonP
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   * **Scope**: Self   * **Scope**: Self
   * This suit lets the user take flight, a system of jets connected to an assembly strapped onto the arms and legs of the user. In any applicable conflict the agent can commit to the behavior "soaring" and add the steps to the stack. If the agent takes a hurdle when committed to this behavior, they stack a penalty onto the conflict as the jets begin to fail.   * This suit lets the user take flight, a system of jets connected to an assembly strapped onto the arms and legs of the user. In any applicable conflict the agent can commit to the behavior "soaring" and add the steps to the stack. If the agent takes a hurdle when committed to this behavior, they stack a penalty onto the conflict as the jets begin to fail.
 +
 +==Tritanium Suit==
 +  * **Cost**: 15 kcred, 5 steps
 +  * **Training**: Prowess & Fight **Force**: 4
 +  * **Feature(s)**: 1; Step/+2
 +  * **Scope**: Self
 +  * This suit is a large and heavy power armor meant to act as armor but is actually just as effective for many feats of prowess. While the suit is on the Agent counts as a hardened target, making them immune to some conventional weaponry. When the Agent commits to the behavior "moving slow and strong" they earn the steps to an applicable conflict.
karbon/class/suit.1348343512.txt.gz · Last modified: 2012/09/22 12:51 by JasonP