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| karbon:paramilitary_footman [2012/09/22 11:20] – [CONCEPT] JasonP | karbon:paramilitary_footman [2012/09/23 12:22] (current) – [GEAR] JasonP | ||
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| ===== CONCEPT ===== | ===== CONCEPT ===== | ||
| - | The Paramilitary footman was an accomplished fighter, part of a mercenary or corporate combat unit before being recruited by the program. Once they were, the trainers of the program saw their potential and raised their abilities to a whole new level. The highlight abilities of the Footman are Fight and | + | The Paramilitary footman was an accomplished fighter, part of a mercenary or corporate combat unit before being recruited by the program. Once they were, the trainers of the program saw their potential and raised their abilities to a whole new level. The highlight abilities of the Footman are Fight (with some Savvy too!) and the gear to back that up. |
| ===== OPTIONS ===== | ===== OPTIONS ===== | ||
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| //(4 points)// | //(4 points)// | ||
| - | * **Body Overhaul**: //Raise all your immunities one step. At the end of any scene where you have seven or more fortune, you have a 4+ chance of losing one.// | + | * [[karbon: |
| - | * **Deep Instruction**: //How did the agent get this special instruction?// | + | * [[karbon: |
| ===== ABILITIES ===== | ===== ABILITIES ===== | ||
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| //( 7 points = 69 kcred)// | //( 7 points = 69 kcred)// | ||
| - | * [[karbon: | + | * [[karbon: |
| - | * [[karbon: | + | * [[karbon: |
| - | * | + | * [[karbon: |
| + | * [[karbon: | ||
| + | * 23 kcred | ||