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karbon:paramilitary_footman

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karbon:paramilitary_footman [2012/09/22 11:25] JasonPkarbon:paramilitary_footman [2012/09/23 12:22] (current) – [GEAR] JasonP
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 //(4 points)// //(4 points)//
  
-  * **Body Overhaul**: //Raise all your immunities one step. At the end of any scene where you have seven or more fortune, you have a 4+ chance of losing one.// +  * [[karbon:agent_options#Body Overhaul]]: //Raise all your immunities one step. At the end of any scene where you have seven or more fortune, you have a 4+ chance of losing one.// 
-  * **Deep Instruction**: //How did the agent get this special instruction?// +  * [[karbon:agent_options#Deep Instruction]]: //How did the agent get this special instruction?//
 ===== ABILITIES ===== ===== ABILITIES =====
  
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 //( 7 points = 69 kcred)// //( 7 points = 69 kcred)//
  
-  * [[karbon:class:diamond_steel|Hypertech Body 3]] (Body Overhaul) +  * [[karbon:class:diamond_steel#Hypertech Body 3]] (Body Overhaul) 
-  * [[karbon:class:armor|Field Silk]] +  * [[karbon:class:armor#Field Silk]] 
-  * [[karbon:class:c2_drone|Think Tank]] - //Issue: Depressed?, Type: One rider, Crawler Type.// +  * [[karbon:class:c2_drone#Think Tank]] - //Issue: Depressed?, Type: One rider, Crawler Type.// 
-  * ? +  * [[karbon:class:weapon#TransTech SMG]] 
-  * 38 kcred+  * 23 kcred
karbon/paramilitary_footman.1348338320.txt.gz · Last modified: 2012/09/22 11:25 by JasonP