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livehack:resolution [2012/02/03 21:18] – [Doom] Mike Holmeslivehack:resolution [2013/01/06 13:01] (current) – [Grimness] Mike Holmes
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 Resolution is much like usual D20, where you roll a d20, add bonuses, subtract penalties, hoping to meet or exceed a target number. Except that instead of a d20 roll the Boon/Bane roll is substituted.   Resolution is much like usual D20, where you roll a d20, add bonuses, subtract penalties, hoping to meet or exceed a target number. Except that instead of a d20 roll the Boon/Bane roll is substituted.  
  
-===== Open Ended Boon/Bane Dice ===== +=====Boon/Bane Dice===== 
-The Boon/Bane dice are two d12's rolled consecutively, the first the Boon, and the second the Bane which is subtracted from the Boon. The Boon/Bane rolls are "Open Ended" meaning that they can explode higher or lower in value on extreme rolls. +The Boon/Bane dice are two d12's rolled consecutively, the first the Boon, and the second the Bane which is subtracted from the Boon. The Boon/Bane rolls are "Open Ended" meaning that they can explode higher or lower in value on extreme rolls. These events align with celestial occurrences which the denizens of the world dungeon cannot possibly predict, as they cannot see the sky, hence their names below
  
-==== Criticals ====+====Open-Ended Rolls==== 
 +===Noon===
 If the player rolls a 12 on the Boon, then they've obtained a "Noon" result, and must roll another d12 and add this to the current total. If yet another 12 is rolled on the Boon, this is added to the current total, and another Boon die is rolled and added, and so on ad infinitum. If the player rolls a 12 on the Boon, then they've obtained a "Noon" result, and must roll another d12 and add this to the current total. If yet another 12 is rolled on the Boon, this is added to the current total, and another Boon die is rolled and added, and so on ad infinitum.
-==== Fumbles ====+===Midnight===
 If the player rolls a 12 on the Bane die, then they've obtained a "Midnight" result and they must roll another d12, and subtract this from the current total. If yet another 12 is rolled on the Bane, this is subtracted from the current total, and another Bane is rolled and subtracted, and so on ad infinitum.  If the player rolls a 12 on the Bane die, then they've obtained a "Midnight" result and they must roll another d12, and subtract this from the current total. If yet another 12 is rolled on the Bane, this is subtracted from the current total, and another Bane is rolled and subtracted, and so on ad infinitum. 
-====Eclipse====+===Eclipse===
 On the rare occasions that both dice come up with 12s, the boon and bane have both come together in an "eclipse." Something completely bizarre happens completely tangential to the action being resolved.  On the rare occasions that both dice come up with 12s, the boon and bane have both come together in an "eclipse." Something completely bizarre happens completely tangential to the action being resolved. 
    
 ==== All Opposed Rolls ==== ==== All Opposed Rolls ====
-In LiveHack we think of all rolls as opposed rolls, where both sides are rolling, and the acting side has to meet or exceed the defender's total roll. But either side may choose to "take zero" on any roll instead of rolling, and just add 10 instead of the roll. ACs and DCs listed in the text must have ten subtracted from them, whether or not they are rolled. In practice, the DM will often take zero as a means of speeding things up+In LiveHack we think of all rolls as opposed rolls, where both sides are rolling, and the acting side has to meet or exceed the defender's total roll.  
 + 
 +===Taking Zero=== 
 +Either side may choose to "take zero" on any roll instead of rolling, and just skip rolling the dice (their result is based solely on their other modifiers). In practice, the DM will often take zero as a means of speeding things up.  
 + 
 +===Taking Ten=== 
 +If the Adventurers take plenty of time, the player make "take ten" and add 10 to the resolution in lieu of a die roll. Note that this represents working slowly and deliberately, but not with the daring creativity of going at breakneck speed, meaning that it's not the absolute best the Adventurer can accomplish. But it IS a lot better than how they'll do the vast majority of the time when they push things.  
 + 
 +===Modifying Monster Stat Blocks=== 
 +ACs and DCs listed in the text must have ten subtracted from them, as they have base 10 added into their total (goes with all defenses for 4E stat blocks)
  
 ===== Roll Components ===== ===== Roll Components =====
-For each roll, add the following: +For each roll, add all of the following that apply
   * appropriate skill   * appropriate skill
   * the attribute related to the skill   * the attribute related to the skill
   * one applicable specialty of the skill   * one applicable specialty of the skill
   * one applicable bond   * one applicable bond
-  * and all item ratings that pertain+  * all item ratings that pertain 
 +  * effort bonus, if there is one 
 +  * aid from other adventurers 
 +  * positional bonuses
   * the results of a Boon/Bane roll   * the results of a Boon/Bane roll
 +
 +
 +===== Effort =====
 +Adventuring is always a lot of effort, but sometimes a character needs to expend just a little more effort to succeed. Before a roll (not after), a player may declare that the character is pushing hard to succeed, declaring how much of a bonus they wish to take on that roll, up to a maximum of +5. A player may push more than once in a combat, but the bonuses must add up to no more than a total of +5. 
 +
 +Pushing tends to exhaust characters quickly - for each point of effort used on a roll, the Adventurer adds one to their Fatigue rating (a Negative Trait). See Endurance and Recuperation below.
 +
  
 =====Joint Actions===== =====Joint Actions=====
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 ===== Grimness ===== ===== Grimness =====
-By very carefully proceeding, a lot more Adventurers might get a lot further than they do, were it not that the grimmness of the world dungeon of LiveHack plays on their souls. A character that eats certain foods, or engages in other barbaric activity, they risk their humanity (or elfishness, or whatever) in doing so. Whenever an Adventurer experiences one of the conditions below they have to roll their will plus any current grimness to avoid accumulating Grimness per the above rules for acquiring Negative Traits.+By very carefully proceeding, many more Adventurers might get a lot further than they do, were it not that the grimmness of the world dungeon of LiveHack plays on their souls. A character that eats certain foods, or engages in other barbaric activity, they risk their humanity (or elfishness, or whatever) in doing so. Whenever an Adventurer experiences one of the conditions below they have to roll their will plus any current grimness to avoid accumulating Grimness per the above rules for acquiring Negative Traits.
  
 There may be other things found in the dungeon that cause grim checks.  There may be other things found in the dungeon that cause grim checks. 
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 A character can use their Grimness "skill" as a bonus to any attempt to accomplish something grim related to the list above. The GM has to approve the use, but in any case this use will definitely result in a Grim check should the Adventurer succeed at their grim goal.  A character can use their Grimness "skill" as a bonus to any attempt to accomplish something grim related to the list above. The GM has to approve the use, but in any case this use will definitely result in a Grim check should the Adventurer succeed at their grim goal. 
  
- 
-===== Effort ===== 
-Adventuring is always a lot of effort, but sometimes a character needs to expend just a little more effort to succeed. Before a roll (not after), a player may declare that the character is pushing hard to succeed, declaring how much of a bonus they wish to take on that roll, up to a maximum of +5. A player may push more than once in a combat, but the bonuses must add up to no more than a total of +5.  
- 
-Pushing tends to exhaust characters quickly - for each point of effort used on a roll, the Adventurer adds one to their Fatigue rating (a Negative Trait). See Endurance and Recuperation below. 
  
livehack/resolution.1328332723.txt.gz · Last modified: 2012/02/03 21:18 by Mike Holmes