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livehack:resolution [2012/02/03 22:34] Mike Holmeslivehack:resolution [2013/01/06 13:01] (current) – [Grimness] Mike Holmes
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 =====Boon/Bane Dice===== =====Boon/Bane Dice=====
-The Boon/Bane dice are two d12's rolled consecutively, the first the Boon, and the second the Bane which is subtracted from the Boon. The Boon/Bane rolls are "Open Ended" meaning that they can explode higher or lower in value on extreme rolls. These events align with celestial occurrences which the denizens of the world dungeon cannot possibly predict, as they cannot see the sky. +The Boon/Bane dice are two d12's rolled consecutively, the first the Boon, and the second the Bane which is subtracted from the Boon. The Boon/Bane rolls are "Open Ended" meaning that they can explode higher or lower in value on extreme rolls. These events align with celestial occurrences which the denizens of the world dungeon cannot possibly predict, as they cannot see the sky, hence their names below
  
 ====Open-Ended Rolls==== ====Open-Ended Rolls====
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 ===== Roll Components ===== ===== Roll Components =====
-For each roll, add the following: +For each roll, add all of the following that apply
   * appropriate skill   * appropriate skill
   * the attribute related to the skill   * the attribute related to the skill
   * one applicable specialty of the skill   * one applicable specialty of the skill
   * one applicable bond   * one applicable bond
-  * and all item ratings that pertain+  * all item ratings that pertain 
 +  * effort bonus, if there is one 
 +  * aid from other adventurers 
 +  * positional bonuses
   * the results of a Boon/Bane roll   * the results of a Boon/Bane roll
 +
 +
 +===== Effort =====
 +Adventuring is always a lot of effort, but sometimes a character needs to expend just a little more effort to succeed. Before a roll (not after), a player may declare that the character is pushing hard to succeed, declaring how much of a bonus they wish to take on that roll, up to a maximum of +5. A player may push more than once in a combat, but the bonuses must add up to no more than a total of +5. 
 +
 +Pushing tends to exhaust characters quickly - for each point of effort used on a roll, the Adventurer adds one to their Fatigue rating (a Negative Trait). See Endurance and Recuperation below.
 +
  
 =====Joint Actions===== =====Joint Actions=====
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 ===== Grimness ===== ===== Grimness =====
-By very carefully proceeding, a lot more Adventurers might get a lot further than they do, were it not that the grimmness of the world dungeon of LiveHack plays on their souls. A character that eats certain foods, or engages in other barbaric activity, they risk their humanity (or elfishness, or whatever) in doing so. Whenever an Adventurer experiences one of the conditions below they have to roll their will plus any current grimness to avoid accumulating Grimness per the above rules for acquiring Negative Traits.+By very carefully proceeding, many more Adventurers might get a lot further than they do, were it not that the grimmness of the world dungeon of LiveHack plays on their souls. A character that eats certain foods, or engages in other barbaric activity, they risk their humanity (or elfishness, or whatever) in doing so. Whenever an Adventurer experiences one of the conditions below they have to roll their will plus any current grimness to avoid accumulating Grimness per the above rules for acquiring Negative Traits.
  
 There may be other things found in the dungeon that cause grim checks.  There may be other things found in the dungeon that cause grim checks. 
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 A character can use their Grimness "skill" as a bonus to any attempt to accomplish something grim related to the list above. The GM has to approve the use, but in any case this use will definitely result in a Grim check should the Adventurer succeed at their grim goal.  A character can use their Grimness "skill" as a bonus to any attempt to accomplish something grim related to the list above. The GM has to approve the use, but in any case this use will definitely result in a Grim check should the Adventurer succeed at their grim goal. 
  
- 
-===== Effort ===== 
-Adventuring is always a lot of effort, but sometimes a character needs to expend just a little more effort to succeed. Before a roll (not after), a player may declare that the character is pushing hard to succeed, declaring how much of a bonus they wish to take on that roll, up to a maximum of +5. A player may push more than once in a combat, but the bonuses must add up to no more than a total of +5.  
- 
-Pushing tends to exhaust characters quickly - for each point of effort used on a roll, the Adventurer adds one to their Fatigue rating (a Negative Trait). See Endurance and Recuperation below. 
  
livehack/resolution.1328337267.txt.gz · Last modified: 2012/02/03 22:34 by Mike Holmes