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livehack:resolution [2012/02/03 22:34] – Mike Holmes | livehack:resolution [2013/01/06 13:01] (current) – [Grimness] Mike Holmes | ||
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=====Boon/ | =====Boon/ | ||
- | The Boon/Bane dice are two d12's rolled consecutively, | + | The Boon/Bane dice are two d12's rolled consecutively, |
====Open-Ended Rolls==== | ====Open-Ended Rolls==== | ||
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===== Roll Components ===== | ===== Roll Components ===== | ||
- | For each roll, add the following: | + | For each roll, add all of the following |
* appropriate skill | * appropriate skill | ||
* the attribute related to the skill | * the attribute related to the skill | ||
* one applicable specialty of the skill | * one applicable specialty of the skill | ||
* one applicable bond | * one applicable bond | ||
- | * and all item ratings that pertain | + | * all item ratings that pertain |
+ | * effort bonus, if there is one | ||
+ | * aid from other adventurers | ||
+ | * positional bonuses | ||
* the results of a Boon/Bane roll | * the results of a Boon/Bane roll | ||
+ | |||
+ | |||
+ | ===== Effort ===== | ||
+ | Adventuring is always a lot of effort, but sometimes a character needs to expend just a little more effort to succeed. Before a roll (not after), a player may declare that the character is pushing hard to succeed, declaring how much of a bonus they wish to take on that roll, up to a maximum of +5. A player may push more than once in a combat, but the bonuses must add up to no more than a total of +5. | ||
+ | |||
+ | Pushing tends to exhaust characters quickly - for each point of effort used on a roll, the Adventurer adds one to their Fatigue rating (a Negative Trait). See Endurance and Recuperation below. | ||
+ | |||
=====Joint Actions===== | =====Joint Actions===== | ||
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===== Grimness ===== | ===== Grimness ===== | ||
- | By very carefully proceeding, | + | By very carefully proceeding, |
There may be other things found in the dungeon that cause grim checks. | There may be other things found in the dungeon that cause grim checks. | ||
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A character can use their Grimness " | A character can use their Grimness " | ||
- | |||
- | ===== Effort ===== | ||
- | Adventuring is always a lot of effort, but sometimes a character needs to expend just a little more effort to succeed. Before a roll (not after), a player may declare that the character is pushing hard to succeed, declaring how much of a bonus they wish to take on that roll, up to a maximum of +5. A player may push more than once in a combat, but the bonuses must add up to no more than a total of +5. | ||
- | |||
- | Pushing tends to exhaust characters quickly - for each point of effort used on a roll, the Adventurer adds one to their Fatigue rating (a Negative Trait). See Endurance and Recuperation below. | ||