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livehack:resolution [2012/02/03 22:40] – Mike Holmes | livehack:resolution [2013/01/06 13:01] (current) – [Grimness] Mike Holmes |
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=====Boon/Bane Dice===== | =====Boon/Bane Dice===== |
The Boon/Bane dice are two d12's rolled consecutively, the first the Boon, and the second the Bane which is subtracted from the Boon. The Boon/Bane rolls are "Open Ended" meaning that they can explode higher or lower in value on extreme rolls. These events align with celestial occurrences which the denizens of the world dungeon cannot possibly predict, as they cannot see the sky. | The Boon/Bane dice are two d12's rolled consecutively, the first the Boon, and the second the Bane which is subtracted from the Boon. The Boon/Bane rolls are "Open Ended" meaning that they can explode higher or lower in value on extreme rolls. These events align with celestial occurrences which the denizens of the world dungeon cannot possibly predict, as they cannot see the sky, hence their names below. |
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====Open-Ended Rolls==== | ====Open-Ended Rolls==== |
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===== Grimness ===== | ===== Grimness ===== |
By very carefully proceeding, a lot more Adventurers might get a lot further than they do, were it not that the grimmness of the world dungeon of LiveHack plays on their souls. A character that eats certain foods, or engages in other barbaric activity, they risk their humanity (or elfishness, or whatever) in doing so. Whenever an Adventurer experiences one of the conditions below they have to roll their will plus any current grimness to avoid accumulating Grimness per the above rules for acquiring Negative Traits. | By very carefully proceeding, many more Adventurers might get a lot further than they do, were it not that the grimmness of the world dungeon of LiveHack plays on their souls. A character that eats certain foods, or engages in other barbaric activity, they risk their humanity (or elfishness, or whatever) in doing so. Whenever an Adventurer experiences one of the conditions below they have to roll their will plus any current grimness to avoid accumulating Grimness per the above rules for acquiring Negative Traits. |
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There may be other things found in the dungeon that cause grim checks. | There may be other things found in the dungeon that cause grim checks. |